/*****************************************************************************
* win32_timer.hpp
*****************************************************************************
* Copyright (C) 2003 the VideoLAN team
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
* Olivier Teulière <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef WIN32_TIMER_HPP
#define WIN32_TIMER_HPP
#include "../src/os_timer.hpp"
#include <windows.h>
class CmdGeneric;
// Win32 specific timer
class Win32Timer: public OSTimer
{
public:
Win32Timer( intf_thread_t *pIntf, CmdGeneric &rCmd, HWND hWnd );
virtual ~Win32Timer();
/// (Re)start the timer with the given delay (in ms). If oneShot is
/// true, stop it after the first execution of the callback.
virtual void start( int delay, bool oneShot );
/// Stop the timer
virtual void stop();
/// Execute the callback
void execute();
private:
/// Command to execute
CmdGeneric &m_rCommand;
/// Delay between two execute
int m_interval;
/// Flag to tell whether the timer must be stopped after the
/// first execution
bool m_oneShot;
/// Handle of the window to which the timer will be attached
HWND m_hWnd;
};
#endif
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