/*****************************************************************************
* gl_api.h
*****************************************************************************
* Copyright (C) 2020 VLC authors and VideoLAN
* Copyright (C) 2020 Videolabs
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "gl_api.h"
#include <assert.h>
#include <vlc_common.h>
#include <vlc_opengl.h>
#include "gl_common.h"
#include "gl_util.h"
/*
* OpenGL3.0+ core profile require a non-default vertex array to be binded
* to manipulate VertexAttribPointer
* OpenGLES 2.0 doesn't support VertexArrays. As we are only using one vertex array
* we can just use pretend we support generating and binding it.
*/
static void APIENTRY StubGenVertexArrays(GLsizei n, GLuint *arrays) {
//OpengGLES 2.0 only use the default VA, trying to generate more than one
//means that we are trying to do something unsupported
assert(n == 1);
arrays[0] = 0;
}
static void APIENTRY StubBindVertexArray(GLuint id) {
VLC_UNUSED(id);
}
static void APIENTRY StubDeleteVertexArrays(GLsizei n, const GLuint * arrays) {
VLC_UNUSED(n);
VLC_UNUSED(arrays);
}
int
vlc_gl_api_Init(struct vlc_gl_api *api, vlc_gl_t *gl)
{
#if defined(HAVE_GL_CORE_SYMBOLS)
#define GET_PROC_ADDR_CORE(name) api->vt.name = gl##name
#else
#define GET_PROC_ADDR_CORE(name) GET_PROC_ADDR_EXT(name, true)
#endif
#define GET_PROC_ADDR_EXT(name, critical) do { \
api->vt.name = vlc_gl_GetProcAddress(gl, "gl"#name); \
if (api->vt.name == NULL && critical) { \
msg_Err(gl, "gl"#name" symbol not found, bailing out"); \
return VLC_EGENERIC; \
} \
} while(0)
#define GET_PROC_ADDR(name) \
if (gl->api_type == VLC_OPENGL_ES2) \
GET_PROC_ADDR_CORE(name); \
else \
GET_PROC_ADDR_EXT(name, true)
#define GET_PROC_ADDR_CORE_GL(name) \
if (gl->api_type == VLC_OPENGL_ES2) \
GET_PROC_ADDR_EXT(name, false); /* optional for GLES */ \
else \
GET_PROC_ADDR_CORE(name)
#define GET_PROC_ADDR_OPTIONAL(name) GET_PROC_ADDR_EXT(name, false) /* GL 3 or more */
GET_PROC_ADDR_CORE(BindTexture);
GET_PROC_ADDR_CORE(BlendFunc);
GET_PROC_ADDR_CORE(Clear);
GET_PROC_ADDR_CORE(ClearColor);
GET_PROC_ADDR_CORE(DeleteTextures);
GET_PROC_ADDR_CORE(DepthMask);
GET_PROC_ADDR_CORE(Disable);
GET_PROC_ADDR_CORE(DrawArrays);
GET_PROC_ADDR_CORE(DrawElements);
GET_PROC_ADDR_CORE(Enable);
GET_PROC_ADDR_CORE(Finish);
GET_PROC_ADDR_CORE(Flush);
GET_PROC_ADDR_CORE(GenTextures);
GET_PROC_ADDR_CORE(GetError);
GET_PROC_ADDR_CORE(GetIntegerv);
GET_PROC_ADDR_CORE(GetString);
GET_PROC_ADDR_CORE(PixelStorei);
GET_PROC_ADDR_CORE(TexImage2D);
GET_PROC_ADDR_CORE(TexParameterf);
GET_PROC_ADDR_CORE(TexParameteri);
GET_PROC_ADDR_CORE(TexSubImage2D);
GET_PROC_ADDR_CORE(Viewport);
GET_PROC_ADDR_CORE_GL(GetTexLevelParameteriv);
GET_PROC_ADDR_CORE_GL(TexEnvf);
GET_PROC_ADDR(CreateShader);
GET_PROC_ADDR(ShaderSource);
GET_PROC_ADDR(CompileShader);
GET_PROC_ADDR(AttachShader);
GET_PROC_ADDR(DeleteShader);
GET_PROC_ADDR(GetProgramiv);
GET_PROC_ADDR(GetShaderiv);
GET_PROC_ADDR(GetProgramInfoLog);
GET_PROC_ADDR_EXT(GetAttachedShaders, true);
GET_PROC_ADDR(GetShaderInfoLog);
GET_PROC_ADDR(GetShaderSource);
GET_PROC_ADDR(GetUniformLocation);
GET_PROC_ADDR(GetAttribLocation);
GET_PROC_ADDR(VertexAttribPointer);
GET_PROC_ADDR(EnableVertexAttribArray);
GET_PROC_ADDR(UniformMatrix4fv);
GET_PROC_ADDR(UniformMatrix3fv);
GET_PROC_ADDR(UniformMatrix2fv);
GET_PROC_ADDR(Uniform4fv);
GET_PROC_ADDR(Uniform3fv);
GET_PROC_ADDR(Uniform2fv);
GET_PROC_ADDR(Uniform1fv);
GET_PROC_ADDR(Uniform4f);
GET_PROC_ADDR(Uniform3f);
GET_PROC_ADDR(Uniform2f);
GET_PROC_ADDR(Uniform1f);
GET_PROC_ADDR(Uniform1i);
GET_PROC_ADDR(CreateProgram);
GET_PROC_ADDR(LinkProgram);
GET_PROC_ADDR(UseProgram);
GET_PROC_ADDR(DeleteProgram);
GET_PROC_ADDR(ActiveTexture);
GET_PROC_ADDR(GenBuffers);
GET_PROC_ADDR(BindBuffer);
GET_PROC_ADDR(BufferData);
GET_PROC_ADDR(DeleteBuffers);
GET_PROC_ADDR_OPTIONAL(GetFramebufferAttachmentParameteriv);
GET_PROC_ADDR_OPTIONAL(GenFramebuffers);
GET_PROC_ADDR_OPTIONAL(DeleteFramebuffers);
GET_PROC_ADDR_OPTIONAL(BindFramebuffer);
GET_PROC_ADDR_OPTIONAL(FramebufferTexture2D);
GET_PROC_ADDR_OPTIONAL(CheckFramebufferStatus);
GET_PROC_ADDR_OPTIONAL(GenRenderbuffers);
GET_PROC_ADDR_OPTIONAL(DeleteRenderbuffers);
GET_PROC_ADDR_OPTIONAL(BindRenderbuffer);
GET_PROC_ADDR_OPTIONAL(RenderbufferStorageMultisample);
GET_PROC_ADDR_OPTIONAL(FramebufferRenderbuffer);
GET_PROC_ADDR_OPTIONAL(BlitFramebuffer);
GET_PROC_ADDR_OPTIONAL(ReadPixels);
GET_PROC_ADDR_OPTIONAL(BufferSubData);
GET_PROC_ADDR_OPTIONAL(BufferStorage);
GET_PROC_ADDR_OPTIONAL(MapBufferRange);
GET_PROC_ADDR_OPTIONAL(FlushMappedBufferRange);
GET_PROC_ADDR_OPTIONAL(MapBuffer);
GET_PROC_ADDR_OPTIONAL(UnmapBuffer);
GET_PROC_ADDR_OPTIONAL(FenceSync);
GET_PROC_ADDR_OPTIONAL(DeleteSync);
GET_PROC_ADDR_OPTIONAL(ClientWaitSync);
GL_ASSERT_NOERROR(&api->vt);
GLint version = 0;
GLchar *glsl_version;
api->vt.GetIntegerv(GL_MAJOR_VERSION, &version);
glsl_version = (GLchar *) api->vt.GetString(GL_SHADING_LANGUAGE_VERSION);
GLenum error = api->vt.GetError();
if (glsl_version) {
int major = 0, minor = 0;
if (sscanf(glsl_version, "%d.%d", &major, &minor) == 2)
api->glsl_version = major * 100 + minor;
}
/* OpenGL >= 3.0:
* https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glRenderbufferStorageMultisample.xhtml
* OpenGL ES >= 3.0:
* https://www.khronos.org/registry/OpenGL-Refpages/es3.1/html/glRenderbufferStorageMultisample.xhtml
*/
api->supports_multisample = version >= 3 && error == GL_NO_ERROR;
/* Drain the errors before continuing. */
while (error != GL_NO_ERROR)
error = api->vt.GetError();
struct vlc_gl_extension_vt extension_vt;
vlc_gl_LoadExtensionFunctions(gl, &extension_vt);
if (gl->api_type == VLC_OPENGL_ES2)
{
api->is_gles = true;
/* OpenGL ES 2 includes support for non-power of 2 textures by specification
* so checks for extensions are bound to fail. Check for OpenGL ES version instead. */
if (!api->glsl_version)
api->glsl_version = version >= 3 ? 300 : 100;
}
else
{
api->is_gles = false;
if (!api->glsl_version)
api->glsl_version = 120;
}
if (api->is_gles)
{
if (api->glsl_version < 300)
api->supports_sampler3D = vlc_gl_HasExtension(&extension_vt, "GL_OES_texture_3D");
else
api->supports_sampler3D = true;
}
else
api->supports_sampler3D = false;
//OpenGL 3.0+ / OpenGLES 3.0+ should provide these functions
//On OSX, with OpenGL2 compatible profile, loading theses function would succeed
//but they are unusable, so we stub them by default with OpenGL 2 /OpenGLES 2 contextes
if (version >= 3) {
GET_PROC_ADDR(GenVertexArrays);
GET_PROC_ADDR(BindVertexArray);
GET_PROC_ADDR(DeleteVertexArrays);
} else {
api->vt.GenVertexArrays = StubGenVertexArrays;
api->vt.BindVertexArray = StubBindVertexArray;
api->vt.DeleteVertexArrays = StubDeleteVertexArrays;
}
return VLC_SUCCESS;
}
#undef GET_PROC_ADDR
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