/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// The return value is true if and only if both PreDispatch and // DispatchInternal return true. virtualbool Dispatch(WorkerPrivate* aWorkerPrivate);
// True if this runnable is handled by running JavaScript in some global that // could possibly be a debuggee, and thus needs to be deferred when the target // is paused in the debugger, until the JavaScript invocation in progress has // run to completion. Examples are MessageEventRunnable and // ReportErrorRunnable. These runnables are segregated into separate // ThrottledEventQueues, which the debugger pauses. // // Note that debugger runnables do not fall in this category, since we don't // support debugging the debugger server at the moment. virtualbool IsDebuggeeRunnable() const { returnfalse; }
// True if this runnable needs to be dispatched to // WorkerPrivate::mControlEventTareget. virtualbool IsControlRunnable() const { returnfalse; }
// True if this runnable should be dispatched to the debugger queue, // and false otherwise. virtualbool IsDebuggerRunnable() const { returnfalse; }
// This class is reference counted. virtual ~WorkerRunnable() = default;
// Calling Run() directly is not supported. Just call Dispatch() and // WorkerRun() will be called on the correct thread automatically.
NS_DECL_NSIRUNNABLE
// By default asserts that Dispatch() is being called on the right thread virtualbool PreDispatch(WorkerPrivate* aWorkerPrivate) = 0;
// By default asserts that Dispatch() is being called on the right thread virtualvoid PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) = 0;
// May be implemented by subclasses if desired if they need to do some sort of // setup before we try to set up our JSContext and compartment for real. // Typically the only thing that should go in here is creation of the worker's // global. // // If false is returned, WorkerRun will not be called at all. PostRun will // still be called, with false passed for aRunResult. virtualbool PreRun(WorkerPrivate* aWorkerPrivate) = 0;
// Must be implemented by subclasses. Called on the target thread. The return // value will be passed to PostRun(). The JSContext passed in here comes from // an AutoJSAPI (or AutoEntryScript) that we set up on the stack. // // If the runnable is for parent thread, aCx is in the compartment of // mWorkerPrivate's reflector (i.e. the worker object in the parent thread), // unless that reflector is null, in which case it's in the compartment of the // parent global (which is the compartment reflector would have been in), or // in the null compartment if there is no parent global. // // For runnables on the worker thread, aCx is in whatever // compartment GetCurrentWorkerThreadJSContext() was in when // nsIRunnable::Run() got called. This is actually important for cases when a // runnable spins a syncloop and wants everything that happens during the // syncloop to happen in the compartment that runnable set up (which may, for // example, be a debugger sandbox compartment!). If aCx wasn't in a // compartment to start with, aCx will be in either the debugger global's // compartment or the worker's global's compartment depending on whether // IsDebuggerRunnable() is true. // // Immediately after WorkerRun returns, the caller will assert that either it // returns false or there is no exception pending on aCx. Then it will report // any pending exceptions on aCx. virtualbool WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0;
// By default asserts that Run() (and WorkerRun()) were called on the correct // thread. // // The aCx passed here is the same one as was passed to WorkerRun and is // still in the same compartment. PostRun implementations must NOT leave an // exception on the JSContext and must not run script, because the incoming // JSContext may be in the null compartment. virtualvoid PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate, bool aRunResult) = 0;
};
class WorkerParentThreadRunnable : public WorkerRunnable { public:
NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerParentThreadRunnable,
WorkerRunnable)
// Calling Run() directly is not supported. Just call Dispatch() and // WorkerRun() will be called on the correct thread automatically.
NS_DECL_NSIRUNNABLE
// Should only be called by WorkerPrivate::DoRunLoop. using WorkerParentThreadRunnable::Cancel;
};
class WorkerParentDebuggeeRunnable : public WorkerParentThreadRunnable { protected: explicit WorkerParentDebuggeeRunnable( constchar* aName = "WorkerParentDebuggeeRunnable")
: WorkerParentThreadRunnable(aName) {}
private: // This override is deliberately private: it doesn't make sense to call it if // we know statically that we are a WorkerDebuggeeRunnable. bool IsDebuggeeRunnable() const override { returntrue; }
};
class WorkerThreadRunnable : public WorkerRunnable { friendclass WorkerPrivate;
// Calling Run() directly is not supported. Just call Dispatch() and // WorkerRun() will be called on the correct thread automatically.
NS_DECL_NSIRUNNABLE
// Whether or not Cancel() is currently being called from inside the Run() // method. Avoids infinite recursion when a subclass calls Run() from inside // Cancel(). Only checked and modified on the target thread. bool mCallingCancelWithinRun;
bool mCleanPreStartDispatching{false};
};
// This runnable is used to send a message to a worker debugger. class WorkerDebuggerRunnable : public WorkerThreadRunnable { protected: explicit WorkerDebuggerRunnable(constchar* aName = "WorkerDebuggerRunnable")
: WorkerThreadRunnable(aName) {}
// This runnable is used to send a message directly to a worker's sync loop. class WorkerSyncRunnable : public WorkerThreadRunnable { protected:
nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
// Passing null for aSyncLoopTarget is allowed and will result in the behavior // of a normal WorkerThreadRunnable. explicit WorkerSyncRunnable(nsIEventTarget* aSyncLoopTarget, constchar* aName = "WorkerSyncRunnable");
// This runnable is identical to WorkerSyncRunnable except it is meant to be // created on and dispatched from the main thread only. Its WorkerRun/PostRun // will run on the worker thread. class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable { protected: // Passing null for aSyncLoopTarget is allowed and will result in the behavior // of a normal WorkerThreadRunnable. explicit MainThreadWorkerSyncRunnable(
nsIEventTarget* aSyncLoopTarget, constchar* aName = "MainThreadWorkerSyncRunnable")
: WorkerSyncRunnable(aSyncLoopTarget, aName) {
AssertIsOnMainThread();
}
// This runnable is processed as soon as it is received by the worker, // potentially running before previously queued runnables and perhaps even with // other JS code executing on the stack. These runnables must not alter the // state of the JS runtime and should only twiddle state values. class WorkerControlRunnable : public WorkerThreadRunnable { friendclass WorkerPrivate;
// Should only be called by WorkerPrivate::DoRunLoop. using WorkerThreadRunnable::Cancel;
};
// A convenience class for WorkerThreadRunnables that are originated on the main // thread. class MainThreadWorkerRunnable : public WorkerThreadRunnable { protected: explicit MainThreadWorkerRunnable( constchar* aName = "MainThreadWorkerRunnable")
: WorkerThreadRunnable(aName) {
AssertIsOnMainThread();
}
// A convenience class for WorkerControlRunnables that originate on the main // thread. class MainThreadWorkerControlRunnable : public WorkerControlRunnable { protected: explicit MainThreadWorkerControlRunnable( constchar* aName = "MainThreadWorkerControlRunnable")
: WorkerControlRunnable(aName) {}
// A WorkerThreadRunnable that should be dispatched from the worker to itself // for async tasks. // // Async tasks will almost always want to use this since // a WorkerSameThreadRunnable keeps the Worker from being GCed. class WorkerSameThreadRunnable : public WorkerThreadRunnable { protected: explicit WorkerSameThreadRunnable( constchar* aName = "WorkerSameThreadRunnable")
: WorkerThreadRunnable(aName) {}
// We just delegate PostRun to WorkerThreadRunnable, since it does exactly // what we want.
};
// Base class for the runnable objects, which makes a synchronous call to // dispatch the tasks from the worker thread to the main thread. // // Note that the derived class must override MainThreadRun. class WorkerMainThreadRunnable : public Runnable { protected:
RefPtr<ThreadSafeWorkerRef> mWorkerRef;
nsCOMPtr<nsISerialEventTarget> mSyncLoopTarget; const nsCString mTelemetryKey; constchar* mName;
public: // Dispatch the runnable to the main thread. If dispatch to main thread // fails, or if the worker is in a state equal or greater of aFailStatus, an // error will be reported on aRv. Normally you want to use 'Canceling' for // aFailStatus, except if you want an infallible runnable. In this case, use // 'Killing'. // In that case the error MUST be propagated out to script. void Dispatch(WorkerPrivate* aWorkerPrivate, WorkerStatus aFailStatus,
ErrorResult& aRv);
private:
NS_IMETHOD Run() override;
};
// This runnable is an helper class for dispatching something from a worker // thread to the main-thread and back to the worker-thread. During this // operation, this class will keep the worker alive. // The purpose of RunBackOnWorkerThreadForCleanup() must be used, as the name // says, only to release resources, no JS has to be executed, no timers, or // other things. The reason of such limitations is that, in order to execute // this method in any condition (also when the worker is shutting down), a // Control Runnable is used, and, this could generate a reordering of existing // runnables. class WorkerProxyToMainThreadRunnable : public Runnable { protected:
WorkerProxyToMainThreadRunnable();
virtual ~WorkerProxyToMainThreadRunnable();
// First this method is called on the main-thread. virtualvoid RunOnMainThread(WorkerPrivate* aWorkerPrivate) = 0;
// After this second method is called on the worker-thread. virtualvoid RunBackOnWorkerThreadForCleanup(
WorkerPrivate* aWorkerPrivate) = 0;
// This runnable is used to stop a sync loop and it's meant to be used on the // main-thread only. class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable {
nsresult mResult;
public: // Passing null for aSyncLoopTarget is not allowed.
MainThreadStopSyncLoopRunnable(nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget,
nsresult aResult);
// By default StopSyncLoopRunnables cannot be canceled since they could leave // a sync loop spinning forever.
nsresult Cancel() override;
// Runnables handled by content JavaScript (MessageEventRunnable, JavaScript // error reports, and so on) must not be delivered while that content is in the // midst of being debugged; the debuggee must be allowed to complete its current // JavaScript invocation and return to its own event loop. Only then is it // prepared for messages sent from the worker. // // Runnables that need to be deferred in this way should inherit from this // class. They will be routed to mMainThreadDebuggeeEventTarget, which is paused // while the window is suspended, as it is whenever the debugger spins its // nested event loop. When the debugger leaves its nested event loop, it resumes // the window, so that mMainThreadDebuggeeEventTarget will resume delivering // runnables from the worker when control returns to the main event loop. // // When a page enters the bfcache, it freezes all its workers. Since a frozen // worker processes only control runnables, it doesn't take any special // consideration to prevent WorkerDebuggeeRunnables sent from child to parent // workers from running; they'll never run anyway. But WorkerDebuggeeRunnables // from a top-level frozen worker to its parent window must not be delivered // either, even as the main thread event loop continues to spin. Thus, freezing // a top-level worker also pauses mMainThreadDebuggeeEventTarget. class WorkerDebuggeeRunnable : public WorkerThreadRunnable { protected: explicit WorkerDebuggeeRunnable(constchar* aName = "WorkerDebuggeeRunnable")
: WorkerThreadRunnable(aName) {}
private: // This override is deliberately private: it doesn't make sense to call it if // we know statically that we are a WorkerDebuggeeRunnable. bool IsDebuggeeRunnable() const override { returntrue; }
};
} // namespace dom
} // namespace mozilla
#endif// mozilla_dom_workers_workerrunnable_h__
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