/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/** * Rectangles have two interpretations: a set of (zero-size) points, * and a rectangular area of the plane. Most rectangle operations behave * the same no matter what interpretation is being used, but some operations * differ: * -- Equality tests behave differently. When a rectangle represents an area, * all zero-width and zero-height rectangles are equal to each other since they * represent the empty area. But when a rectangle represents a set of * mathematical points, zero-width and zero-height rectangles can be unequal. * -- The union operation can behave differently. When rectangles represent * areas, taking the union of a zero-width or zero-height rectangle with * another rectangle can just ignore the empty rectangle. But when rectangles * represent sets of mathematical points, we may need to extend the latter * rectangle to include the points of a zero-width or zero-height rectangle. * * To ensure that these interpretations are explicitly disambiguated, we * deny access to the == and != operators and require use of IsEqualEdges and * IsEqualInterior instead. Similarly we provide separate Union and UnionEdges * methods. * * Do not use this class directly. Subclass it, pass that subclass as the * Sub parameter, and only use that subclass.
*/ template <class T, class Sub, class Point, class SizeT, class MarginT> struct BaseRect {
T x, y, width, height;
// Emptiness. An empty rect is one that has no area, i.e. its height or width // is <= 0. Zero rect is the one with height and width set to zero. Note // that SetEmpty() may change a rectangle that identified as IsEmpty().
MOZ_ALWAYS_INLINE bool IsZeroArea() const { return height == 0 || width == 0;
}
MOZ_ALWAYS_INLINE bool IsEmpty() const { return height <= 0 || width <= 0; } void SetEmpty() { width = height = 0; }
// "Finite" means not inf and not NaN bool IsFinite() const { using FloatType =
std::conditional_t<std::is_same_v<T, float>, float, double>; return (std::isfinite(FloatType(x)) && std::isfinite(FloatType(y)) &&
std::isfinite(FloatType(width)) &&
std::isfinite(FloatType(height)));
}
// Returns true if this rectangle contains the interior of aRect. Always // returns true if aRect is empty, and always returns false is aRect is // nonempty but this rect is empty. bool Contains(const Sub& aRect) const { return aRect.IsEmpty() || (x <= aRect.x && aRect.XMost() <= XMost() &&
y <= aRect.y && aRect.YMost() <= YMost());
} // Returns true if this rectangle contains the point. Points are considered // in the rectangle if they are on the left or top edge, but outside if they // are on the right or bottom edge.
MOZ_ALWAYS_INLINE bool Contains(T aX, T aY) const { return x <= aX && aX < XMost() && y <= aY && aY < YMost();
}
MOZ_ALWAYS_INLINE bool ContainsX(T aX) const { return x <= aX && aX < XMost();
}
MOZ_ALWAYS_INLINE bool ContainsY(T aY) const { return y <= aY && aY < YMost();
} // Returns true if this rectangle contains the point. Points are considered // in the rectangle if they are on the left or top edge, but outside if they // are on the right or bottom edge. bool Contains(const Point& aPoint) const { return Contains(aPoint.x, aPoint.y);
}
// Returns true if this rectangle contains the point, considering points on // all edges of the rectangle to be contained (as compared to Contains() // which only includes points on the top & left but not bottom & right edges).
MOZ_ALWAYS_INLINE bool ContainsInclusively(const Point& aPoint) const { return x <= aPoint.x && aPoint.x <= XMost() && y <= aPoint.y &&
aPoint.y <= YMost();
}
// Intersection. Returns TRUE if the receiver's area has non-empty // intersection with aRect's area, and FALSE otherwise. // Always returns false if aRect is empty or 'this' is empty. bool Intersects(const Sub& aRect) const { return !IsEmpty() && !aRect.IsEmpty() && x < aRect.XMost() &&
aRect.x < XMost() && y < aRect.YMost() && aRect.y < YMost();
} // Returns the rectangle containing the intersection of the points // (including edges) of *this and aRect. If there are no points in that // intersection, returns an empty rectangle with x/y set to the std::max of // the x/y of *this and aRect. // // Intersection with an empty Rect may not produce an empty Rect if overflow // occurs. e.g. {INT_MIN, 0, 0, 20} Intersect { 5000, 0, 500, 20 } gives: // the non-emtpy {5000, 0, 500, 20 } instead of {5000, 0, 0, 0}
[[nodiscard]] Sub Intersect(const Sub& aRect) const {
Sub result;
result.x = std::max<T>(x, aRect.x);
result.y = std::max<T>(y, aRect.y);
result.width =
std::min<T>(x - result.x + width, aRect.x - result.x + aRect.width);
result.height =
std::min<T>(y - result.y + height, aRect.y - result.y + aRect.height); // See bug 1457110, this function expects to -only- size to 0,0 if the // width/height is explicitly negative. if (result.width < 0 || result.height < 0) {
result.SizeTo(0, 0);
} return result;
}
// Gives the same results as Intersect() but handles integer overflow // better. This comes at a tiny cost in performance. // e.g. {INT_MIN, 0, 0, 20} Intersect { 5000, 0, 500, 20 } gives: // {5000, 0, 0, 0}
[[nodiscard]] Sub SafeIntersect(const Sub& aRect) const {
Sub result;
result.x = std::max<T>(x, aRect.x);
result.y = std::max<T>(y, aRect.y);
T right = std::min<T>(x + width, aRect.x + aRect.width);
T bottom = std::min<T>(y + height, aRect.y + aRect.height); // See bug 1457110, this function expects to -only- size to 0,0 if the // width/height is explicitly negative. if (right < result.x || bottom < result.y) {
result.width = 0;
result.height = 0;
} else {
result.width = right - result.x;
result.height = bottom - result.y;
} return result;
}
// Sets *this to be the rectangle containing the intersection of the points // (including edges) of *this and aRect. If there are no points in that // intersection, sets *this to be an empty rectangle with x/y set to the // std::max of the x/y of *this and aRect. // // 'this' can be the same object as either aRect1 or aRect2 bool IntersectRect(const Sub& aRect1, const Sub& aRect2) {
T newX = std::max<T>(aRect1.x, aRect2.x);
T newY = std::max<T>(aRect1.y, aRect2.y);
width = std::min<T>(aRect1.x - newX + aRect1.width,
aRect2.x - newX + aRect2.width);
height = std::min<T>(aRect1.y - newY + aRect1.height,
aRect2.y - newY + aRect2.height);
x = newX;
y = newY; if (width <= 0 || height <= 0) {
SizeTo(0, 0); returnfalse;
} returntrue;
}
// Returns the smallest rectangle that contains both the area of both // this and aRect. Thus, empty input rectangles are ignored. // Note: if both rectangles are empty, returns aRect. // WARNING! This is not safe against overflow, prefer using SafeUnion instead // when dealing with int-based rects.
[[nodiscard]] Sub Union(const Sub& aRect) const { if (IsEmpty()) { return aRect;
} elseif (aRect.IsEmpty()) { return *static_cast<const Sub*>(this);
} else { return UnionEdges(aRect);
}
} // Returns the smallest rectangle that contains both the points (including // edges) of both aRect1 and aRect2. // Thus, empty input rectangles are allowed to affect the result. // WARNING! This is not safe against overflow, prefer using SafeUnionEdges // instead when dealing with int-based rects.
[[nodiscard]] Sub UnionEdges(const Sub& aRect) const {
Sub result;
result.x = std::min(x, aRect.x);
result.y = std::min(y, aRect.y);
result.width = std::max(XMost(), aRect.XMost()) - result.x;
result.height = std::max(YMost(), aRect.YMost()) - result.y; return result;
} // Computes the smallest rectangle that contains both the area of both // aRect1 and aRect2, and fills 'this' with the result. // Thus, empty input rectangles are ignored. // If both rectangles are empty, sets 'this' to aRect2. // // 'this' can be the same object as either aRect1 or aRect2 void UnionRect(const Sub& aRect1, const Sub& aRect2) {
*static_cast<Sub*>(this) = aRect1.Union(aRect2);
}
// Computes the smallest rectangle that contains both the points (including // edges) of both aRect1 and aRect2. // Thus, empty input rectangles are allowed to affect the result. // // 'this' can be the same object as either aRect1 or aRect2 void UnionRectEdges(const Sub& aRect1, const Sub& aRect2) {
*static_cast<Sub*>(this) = aRect1.UnionEdges(aRect2);
}
// Expands the rect to include the point void ExpandToEnclose(const Point& aPoint) { if (aPoint.x < x) {
width = XMost() - aPoint.x;
x = aPoint.x;
} elseif (aPoint.x > XMost()) {
width = aPoint.x - x;
} if (aPoint.y < y) {
height = YMost() - aPoint.y;
y = aPoint.y;
} elseif (aPoint.y > YMost()) {
height = aPoint.y - y;
}
}
MOZ_ALWAYS_INLINE void SetRect(T aX, T aY, T aWidth, T aHeight) {
x = aX;
y = aY;
width = aWidth;
height = aHeight;
}
MOZ_ALWAYS_INLINE void SetRectX(T aX, T aWidth) {
x = aX;
width = aWidth;
}
MOZ_ALWAYS_INLINE void SetRectY(T aY, T aHeight) {
y = aY;
height = aHeight;
}
MOZ_ALWAYS_INLINE void SetBox(T aX, T aY, T aXMost, T aYMost) {
x = aX;
y = aY;
width = aXMost - aX;
height = aYMost - aY;
}
MOZ_ALWAYS_INLINE void SetNonEmptyBox(T aX, T aY, T aXMost, T aYMost) {
x = aX;
y = aY;
width = std::max(0, aXMost - aX);
height = std::max(0, aYMost - aY);
}
MOZ_ALWAYS_INLINE void SetBoxX(T aX, T aXMost) {
x = aX;
width = aXMost - aX;
}
MOZ_ALWAYS_INLINE void SetBoxY(T aY, T aYMost) {
y = aY;
height = aYMost - aY;
} void SetRect(const Point& aPt, const SizeT& aSize) {
SetRect(aPt.x, aPt.y, aSize.width, aSize.height);
}
MOZ_ALWAYS_INLINE void GetRect(T* aX, T* aY, T* aWidth, T* aHeight) const {
*aX = x;
*aY = y;
*aWidth = width;
*aHeight = height;
}
MOZ_ALWAYS_INLINE void MoveTo(T aX, T aY) {
x = aX;
y = aY;
}
MOZ_ALWAYS_INLINE void MoveToX(T aX) { x = aX; }
MOZ_ALWAYS_INLINE void MoveToY(T aY) { y = aY; }
MOZ_ALWAYS_INLINE void MoveTo(const Point& aPoint) {
x = aPoint.x;
y = aPoint.y;
}
MOZ_ALWAYS_INLINE void MoveBy(T aDx, T aDy) {
x += aDx;
y += aDy;
}
MOZ_ALWAYS_INLINE void MoveByX(T aDx) { x += aDx; }
MOZ_ALWAYS_INLINE void MoveByY(T aDy) { y += aDy; }
MOZ_ALWAYS_INLINE void MoveBy(const Point& aPoint) {
x += aPoint.x;
y += aPoint.y;
}
MOZ_ALWAYS_INLINE void SizeTo(T aWidth, T aHeight) {
width = aWidth;
height = aHeight;
}
MOZ_ALWAYS_INLINE void SizeTo(const SizeT& aSize) {
width = aSize.width;
height = aSize.height;
}
// Variant of MoveBy that ensures that even after translation by a point that // the rectangle coordinates will still fit within numeric limits. The origin // and size will be clipped within numeric limits to ensure this. void SafeMoveByX(T aDx) {
T x2 = XMost(); if (aDx >= T(0)) {
T limit = std::numeric_limits<T>::max();
x = limit - aDx < x ? limit : x + aDx;
width = (limit - aDx < x2 ? limit : x2 + aDx) - x;
} else {
T limit = std::numeric_limits<T>::min();
x = limit - aDx > x ? limit : x + aDx;
width = (limit - aDx > x2 ? limit : x2 + aDx) - x;
}
} void SafeMoveByY(T aDy) {
T y2 = YMost(); if (aDy >= T(0)) {
T limit = std::numeric_limits<T>::max();
y = limit - aDy < y ? limit : y + aDy;
height = (limit - aDy < y2 ? limit : y2 + aDy) - y;
} else {
T limit = std::numeric_limits<T>::min();
y = limit - aDy > y ? limit : y + aDy;
height = (limit - aDy > y2 ? limit : y2 + aDy) - y;
}
} void SafeMoveBy(T aDx, T aDy) {
SafeMoveByX(aDx);
SafeMoveByY(aDy);
} void SafeMoveBy(const Point& aPoint) { SafeMoveBy(aPoint.x, aPoint.y); }
// Return true if the rectangles contain the same set of points, including // points on the edges. // Use when we care about the exact x/y/width/height values being // equal (i.e. we care about differences in empty rectangles). bool IsEqualEdges(const Sub& aRect) const { return x == aRect.x && y == aRect.y && width == aRect.width &&
height == aRect.height;
}
MOZ_ALWAYS_INLINE bool IsEqualRect(T aX, T aY, T aW, T aH) { return x == aX && y == aY && width == aW && height == aH;
}
MOZ_ALWAYS_INLINE bool IsEqualXY(T aX, T aY) { return x == aX && y == aY; }
MOZ_ALWAYS_INLINE bool IsEqualSize(T aW, T aH) { return width == aW && height == aH;
}
// Return true if the rectangles contain the same area of the plane. // Use when we do not care about differences in empty rectangles. bool IsEqualInterior(const Sub& aRect) const { return IsEqualEdges(aRect) || (IsEmpty() && aRect.IsEmpty());
}
// Helpers for accessing the vertices
Point TopLeft() const { return Point(x, y); }
Point TopRight() const { return Point(XMost(), y); }
Point BottomLeft() const { return Point(x, YMost()); }
Point BottomRight() const { return Point(XMost(), YMost()); }
Point AtCorner(Corner aCorner) const { switch (aCorner) { case eCornerTopLeft: return TopLeft(); case eCornerTopRight: return TopRight(); case eCornerBottomRight: return BottomRight(); case eCornerBottomLeft: return BottomLeft();
}
MOZ_CRASH("GFX: Incomplete switch");
}
Point CCWCorner(mozilla::Side side) const { switch (side) { case eSideTop: return TopLeft(); case eSideRight: return TopRight(); case eSideBottom: return BottomRight(); case eSideLeft: return BottomLeft();
}
MOZ_CRASH("GFX: Incomplete switch");
}
Point CWCorner(mozilla::Side side) const { switch (side) { case eSideTop: return TopRight(); case eSideRight: return BottomRight(); case eSideBottom: return BottomLeft(); case eSideLeft: return TopLeft();
}
MOZ_CRASH("GFX: Incomplete switch");
}
Point Center() const { return Point(x, y) + Point(width, height) / 2; }
SizeT Size() const { return SizeT(width, height); }
T Area() const { return width * height; }
// Helper methods for computing the extents
MOZ_ALWAYS_INLINE T X() const { return x; }
MOZ_ALWAYS_INLINE T Y() const { return y; }
MOZ_ALWAYS_INLINE T Width() const { return width; }
MOZ_ALWAYS_INLINE T Height() const { return height; }
MOZ_ALWAYS_INLINE T XMost() const { return x + width; }
MOZ_ALWAYS_INLINE T YMost() const { return y + height; }
// Set width and height. SizeTo() sets them together.
MOZ_ALWAYS_INLINE void SetWidth(T aWidth) { width = aWidth; }
MOZ_ALWAYS_INLINE void SetHeight(T aHeight) { height = aHeight; }
// Get the coordinate of the edge on the given side.
T Edge(mozilla::Side aSide) const { switch (aSide) { case eSideTop: return Y(); case eSideRight: return XMost(); case eSideBottom: return YMost(); case eSideLeft: return X();
}
MOZ_CRASH("GFX: Incomplete switch");
}
// Moves one edge of the rect without moving the opposite edge. void SetLeftEdge(T aX) {
width = XMost() - aX;
x = aX;
} void SetRightEdge(T aXMost) { width = aXMost - x; } void SetTopEdge(T aY) {
height = YMost() - aY;
y = aY;
} void SetBottomEdge(T aYMost) { height = aYMost - y; } void Swap() {
std::swap(x, y);
std::swap(width, height);
}
// Round the rectangle edges to integer coordinates, such that the rounded // rectangle has the same set of pixel centers as the original rectangle. // Edges at offset 0.5 round up. // Suitable for most places where integral device coordinates // are needed, but note that any translation should be applied first to // avoid pixel rounding errors. // Note that this is *not* rounding to nearest integer if the values are // negative. They are always rounding as floor(n + 0.5). See // https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14 If you need similar // method which is using NS_round(), you should create new // |RoundAwayFromZero()| method. void Round() {
T x0 = static_cast<T>(std::floor(T(X()) + 0.5f));
T y0 = static_cast<T>(std::floor(T(Y()) + 0.5f));
T x1 = static_cast<T>(std::floor(T(XMost()) + 0.5f));
T y1 = static_cast<T>(std::floor(T(YMost()) + 0.5f));
x = x0;
y = y0;
width = x1 - x0;
height = y1 - y0;
}
// Snap the rectangle edges to integer coordinates, such that the // original rectangle contains the resulting rectangle. void RoundIn() {
T x0 = static_cast<T>(std::ceil(T(X())));
T y0 = static_cast<T>(std::ceil(T(Y())));
T x1 = static_cast<T>(std::floor(T(XMost())));
T y1 = static_cast<T>(std::floor(T(YMost())));
x = x0;
y = y0;
width = x1 - x0;
height = y1 - y0;
}
// Snap the rectangle edges to integer coordinates, such that the // resulting rectangle contains the original rectangle. void RoundOut() {
T x0 = static_cast<T>(std::floor(T(X())));
T y0 = static_cast<T>(std::floor(T(Y())));
T x1 = static_cast<T>(std::ceil(T(XMost())));
T y1 = static_cast<T>(std::ceil(T(YMost())));
x = x0;
y = y0;
width = x1 - x0;
height = y1 - y0;
}
// Scale 'this' by aScale.xScale and aScale.yScale without doing any rounding. template <class Src, class Dst> void Scale(const BaseScaleFactors2D<Src, Dst, T>& aScale) {
Scale(aScale.xScale, aScale.yScale);
} // Scale 'this' by aScale without doing any rounding. void Scale(T aScale) { Scale(aScale, aScale); } // Scale 'this' by aXScale and aYScale, without doing any rounding. void Scale(T aXScale, T aYScale) {
x = x * aXScale;
y = y * aYScale;
width = width * aXScale;
height = height * aYScale;
} // Scale 'this' by aScale, converting coordinates to integers so that the // result is the smallest integer-coordinate rectangle containing the // unrounded result. Note: this can turn an empty rectangle into a non-empty // rectangle void ScaleRoundOut(double aScale) { ScaleRoundOut(aScale, aScale); } // Scale 'this' by aXScale and aYScale, converting coordinates to integers so // that the result is the smallest integer-coordinate rectangle containing the // unrounded result. // Note: this can turn an empty rectangle into a non-empty rectangle void ScaleRoundOut(double aXScale, double aYScale) {
T right = static_cast<T>(ceil(double(XMost()) * aXScale));
T bottom = static_cast<T>(ceil(double(YMost()) * aYScale));
x = static_cast<T>(floor(double(x) * aXScale));
y = static_cast<T>(floor(double(y) * aYScale));
width = right - x;
height = bottom - y;
} // Scale 'this' by aScale, converting coordinates to integers so that the // result is the largest integer-coordinate rectangle contained by the // unrounded result. void ScaleRoundIn(double aScale) { ScaleRoundIn(aScale, aScale); } // Scale 'this' by aXScale and aYScale, converting coordinates to integers so // that the result is the largest integer-coordinate rectangle contained by // the unrounded result. void ScaleRoundIn(double aXScale, double aYScale) {
T right = static_cast<T>(floor(double(XMost()) * aXScale));
T bottom = static_cast<T>(floor(double(YMost()) * aYScale));
x = static_cast<T>(ceil(double(x) * aXScale));
y = static_cast<T>(ceil(double(y) * aYScale));
width = std::max<T>(0, right - x);
height = std::max<T>(0, bottom - y);
} // Scale 'this' by 1/aScale, converting coordinates to integers so that the // result is the smallest integer-coordinate rectangle containing the // unrounded result. Note: this can turn an empty rectangle into a non-empty // rectangle void ScaleInverseRoundOut(double aScale) {
ScaleInverseRoundOut(aScale, aScale);
} // Scale 'this' by 1/aXScale and 1/aYScale, converting coordinates to integers // so that the result is the smallest integer-coordinate rectangle containing // the unrounded result. Note: this can turn an empty rectangle into a // non-empty rectangle void ScaleInverseRoundOut(double aXScale, double aYScale) {
T right = static_cast<T>(ceil(double(XMost()) / aXScale));
T bottom = static_cast<T>(ceil(double(YMost()) / aYScale));
x = static_cast<T>(floor(double(x) / aXScale));
y = static_cast<T>(floor(double(y) / aYScale));
width = right - x;
height = bottom - y;
} // Scale 'this' by 1/aScale, converting coordinates to integers so that the // result is the largest integer-coordinate rectangle contained by the // unrounded result. void ScaleInverseRoundIn(double aScale) {
ScaleInverseRoundIn(aScale, aScale);
} // Scale 'this' by 1/aXScale and 1/aYScale, converting coordinates to integers // so that the result is the largest integer-coordinate rectangle contained by // the unrounded result. void ScaleInverseRoundIn(double aXScale, double aYScale) {
T right = static_cast<T>(floor(double(XMost()) / aXScale));
T bottom = static_cast<T>(floor(double(YMost()) / aYScale));
x = static_cast<T>(ceil(double(x) / aXScale));
y = static_cast<T>(ceil(double(y) / aYScale));
width = std::max<T>(0, right - x);
height = std::max<T>(0, bottom - y);
}
/** * Clamp aPoint to this rectangle. It is allowed to end up on any * edge of the rectangle. * Return the rectangle as a point if the rectangle is empty.
*/
[[nodiscard]] Point ClampPoint(const Point& aPoint) const { using Coord = decltype(aPoint.x); return {std::max(Coord(x), std::min(Coord(XMost()), aPoint.x)),
std::max(Coord(y), std::min(Coord(YMost()), aPoint.y))};
}
/** * Translate this rectangle to be inside aRect. If it doesn't fit inside * aRect then the dimensions that don't fit will be shrunk so that they * do fit. The resulting rect is returned.
*/
[[nodiscard]] Sub MoveInsideAndClamp(const Sub& aRect) const {
Sub rect(std::max(aRect.x, x), std::max(aRect.y, y),
std::min(aRect.width, width), std::min(aRect.height, height));
rect.x = std::min(rect.XMost(), aRect.XMost()) - rect.width;
rect.y = std::min(rect.YMost(), aRect.YMost()) - rect.height; return rect;
}
// Returns the largest rectangle that can be represented with 32-bit // signed integers, centered around a point at 0,0. As BaseRect's represent // the dimensions as a top-left point with a width and height, the width // and height will be the largest positive 32-bit value. The top-left // position coordinate is divided by two to center the rectangle around a // point at 0,0. static Sub MaxIntRect() { return Sub(static_cast<T>(-std::numeric_limits<int32_t>::max() * 0.5), static_cast<T>(-std::numeric_limits<int32_t>::max() * 0.5), static_cast<T>(std::numeric_limits<int32_t>::max()), static_cast<T>(std::numeric_limits<int32_t>::max()));
};
// Returns a point representing the distance, along each dimension, of the // given point from this rectangle. The distance along a dimension is defined // as zero if the point is within the bounds of the rectangle in that // dimension; otherwise, it's the distance to the closer endpoint of the // rectangle in that dimension.
Point DistanceTo(const Point& aPoint) const { return {DistanceFromInterval(aPoint.x, x, XMost()),
DistanceFromInterval(aPoint.y, y, YMost())};
}
private: // Do not use the default operator== or operator!= ! // Use IsEqualEdges or IsEqualInterior explicitly. booloperator==(const Sub& aRect) const { returnfalse; } booloperator!=(const Sub& aRect) const { returnfalse; }
// Helper function for DistanceTo() that computes the distance of a // coordinate along one dimension from an interval in that dimension. static T DistanceFromInterval(T aCoord, T aIntervalStart, T aIntervalEnd) { if (aCoord < aIntervalStart) { return aIntervalStart - aCoord;
} if (aCoord > aIntervalEnd) { return aCoord - aIntervalEnd;
} return 0;
}
};
} // namespace mozilla::gfx
#endif/* MOZILLA_GFX_BASERECT_H_ */
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