/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* * Draw a surface to the draw target. Possibly doing partial drawing or * applying scaling. No sampling happens outside the source. * * aSurface Source surface to draw * aDest Destination rectangle that this drawing operation should draw to * aSource Source rectangle in aSurface coordinates, this area of aSurface * will be stretched to the size of aDest. * aOptions General draw options that are applied to the operation * aSurfOptions DrawSurface options that are applied
*/ virtualvoid DrawSurface(
SourceSurface* aSurface, const Rect& aDest, const Rect& aSource, const DrawSurfaceOptions& aSurfOptions = DrawSurfaceOptions(), const DrawOptions& aOptions = DrawOptions()) override;
/* * Clear a rectangle on the draw target to transparent black. This will * respect the clipping region and transform. * * aRect Rectangle to clear
*/ virtualvoid ClearRect(const Rect& aRect) override;
/* * This is essentially a 'memcpy' between two surfaces. It moves a pixel * aligned area from the source surface unscaled directly onto the * drawtarget. This ignores both transform and clip. * * aSurface Surface to copy from * aSourceRect Source rectangle to be copied * aDest Destination point to copy the surface to
*/ virtualvoid CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect, const IntPoint& aDestination) override;
/* * Fill a rectangle on the DrawTarget with a certain source pattern. * * aRect Rectangle that forms the mask of this filling operation * aPattern Pattern that forms the source of this filling operation * aOptions Options that are applied to this operation
*/ virtualvoid FillRect(const Rect& aRect, const Pattern& aPattern, const DrawOptions& aOptions = DrawOptions()) override;
/* * Stroke a rectangle on the DrawTarget with a certain source pattern. * * aRect Rectangle that forms the mask of this stroking operation * aPattern Pattern that forms the source of this stroking operation * aOptions Options that are applied to this operation
*/ virtualvoid StrokeRect(const Rect& aRect, const Pattern& aPattern, const StrokeOptions& aStrokeOptions = StrokeOptions(), const DrawOptions& aOptions = DrawOptions()) override;
/* * Stroke a line on the DrawTarget with a certain source pattern. * * aStart Starting point of the line * aEnd End point of the line * aPattern Pattern that forms the source of this stroking operation * aOptions Options that are applied to this operation
*/ virtualvoid StrokeLine(const Point& aStart, const Point& aEnd, const Pattern& aPattern, const StrokeOptions& aStrokeOptions = StrokeOptions(), const DrawOptions& aOptions = DrawOptions()) override;
/* * Stroke a path on the draw target with a certain source pattern. * * aPath Path that is to be stroked * aPattern Pattern that should be used for the stroke * aStrokeOptions Stroke options used for this operation * aOptions Draw options used for this operation
*/ virtualvoid Stroke(const Path* aPath, const Pattern& aPattern, const StrokeOptions& aStrokeOptions = StrokeOptions(), const DrawOptions& aOptions = DrawOptions()) override;
/* * Fill a path on the draw target with a certain source pattern. * * aPath Path that is to be filled * aPattern Pattern that should be used for the fill * aOptions Draw options used for this operation
*/ virtualvoid Fill(const Path* aPath, const Pattern& aPattern, const DrawOptions& aOptions = DrawOptions()) override;
/* * Fill a series of glyphs on the draw target with a certain source pattern.
*/ virtualvoid FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer, const Pattern& aPattern, const DrawOptions& aOptions = DrawOptions()) override;
/** * Stroke a series of glyphs on the draw target with a certain source pattern.
*/ virtualvoid StrokeGlyphs(
ScaledFont* aFont, const GlyphBuffer& aBuffer, const Pattern& aPattern, const StrokeOptions& aStrokeOptions = StrokeOptions(), const DrawOptions& aOptions = DrawOptions()) override;
/* * This takes a source pattern and a mask, and composites the source pattern * onto the destination surface using the alpha channel of the mask pattern * as a mask for the operation. * * aSource Source pattern * aMask Mask pattern * aOptions Drawing options
*/ virtualvoid Mask(const Pattern& aSource, const Pattern& aMask, const DrawOptions& aOptions = DrawOptions()) override;
/* * Push a clip to the DrawTarget. * * aPath The path to clip to
*/ virtualvoid PushClip(const Path* aPath) override;
/* * Push an axis-aligned rectangular clip to the DrawTarget. This rectangle * is specified in user space. * * aRect The rect to clip to
*/ virtualvoid PushClipRect(const Rect& aRect) override;
/* Pop a clip from the DrawTarget. A pop without a corresponding push will * be ignored.
*/ virtualvoid PopClip() override;
/* Remove all applied clips. */ virtualbool RemoveAllClips() override;
/** * Push a 'layer' to the DrawTarget, a layer is a temporary surface that all * drawing will be redirected to, this is used for example to support group * opacity or the masking of groups. Clips must be balanced within a layer, * i.e. between a matching PushLayer/PopLayer pair there must be as many * PushClip(Rect) calls as there are PopClip calls. * * @param aOpaque Whether the layer will be opaque * @param aOpacity Opacity of the layer * @param aMask Mask applied to the layer * @param aMaskTransform Transform applied to the layer mask * @param aBounds Optional bounds in device space to which the layer is * limited in size. * @param aCopyBackground Whether to copy the background into the layer, this * is only supported when aOpaque is true.
*/ virtualvoid PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform, const IntRect& aBounds = IntRect(), bool aCopyBackground = false) override;
/** * Push a 'layer' to the DrawTarget, a layer is a temporary surface that all * drawing will be redirected to, this is used for example to support group * opacity or the masking of groups. Clips must be balanced within a layer, * i.e. between a matching PushLayer/PopLayer pair there must be as many * PushClip(Rect) calls as there are PopClip calls. * * @param aOpaque Whether the layer will be opaque * @param aOpacity Opacity of the layer * @param aMask Mask applied to the layer * @param aMaskTransform Transform applied to the layer mask * @param aBounds Optional bounds in device space to which the layer is * limited in size. * @param aCopyBackground Whether to copy the background into the layer, this * is only supported when aOpaque is true.a * @param aCompositionOp The CompositionOp to use when blending the layer into * the destination
*/ virtualvoid PushLayerWithBlend( bool aOpaque, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform, const IntRect& aBounds = IntRect(), bool aCopyBackground = false,
CompositionOp aCompositionOp = CompositionOp::OP_OVER) override;
/** * This balances a call to PushLayer and proceeds to blend the layer back * onto the background. This blend will blend the temporary surface back * onto the target in device space using POINT sampling and operator over.
*/ virtualvoid PopLayer() override;
/* * Create a SourceSurface optimized for use with this DrawTarget from * existing bitmap data in memory. * * The SourceSurface does not take ownership of aData, and may be freed at any * time.
*/ virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData( unsignedchar* aData, const IntSize& aSize, int32_t aStride,
SurfaceFormat aFormat) const override;
/* * Create a SourceSurface optimized for use with this DrawTarget from * an arbitrary other SourceSurface. This may return aSourceSurface or some * other existing surface.
*/ virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(
SourceSurface* aSurface) const override;
/* * Create a SourceSurface for a type of NativeSurface. This may fail if the * draw target does not know how to deal with the type of NativeSurface passed * in.
*/ virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface( const NativeSurface& aSurface) const override;
/* * Create a DrawTarget whose snapshot is optimized for use with this * DrawTarget.
*/ virtual already_AddRefed<DrawTarget> CreateSimilarDrawTarget( const IntSize& aSize, SurfaceFormat aFormat) const override;
/** * Create a DrawTarget whose backing surface is optimized for use with this * DrawTarget.
*/ virtual already_AddRefed<DrawTarget> CreateSimilarDrawTargetWithBacking( const IntSize& aSize, SurfaceFormat aFormat) const override;
bool CanCreateSimilarDrawTarget(const IntSize& aSize,
SurfaceFormat aFormat) const override; /** * Create a similar DrawTarget whose requested size may be clipped based * on this DrawTarget's rect transformed to the new target's space.
*/ virtual RefPtr<DrawTarget> CreateClippedDrawTarget( const Rect& aBounds, SurfaceFormat aFormat) override;
virtual already_AddRefed<DrawTarget> CreateSimilarDrawTargetForFilter( const IntSize& aSize, SurfaceFormat aFormat, FilterNode* aFilter,
FilterNode* aSource, const Rect& aSourceRect, const Point& aDestPoint) override; /* * Create a path builder with the specified fillmode. * * We need the fill mode up front because of Direct2D. * ID2D1SimplifiedGeometrySink requires the fill mode * to be set before calling BeginFigure().
*/ virtual already_AddRefed<PathBuilder> CreatePathBuilder(
FillRule aFillRule = FillRule::FILL_WINDING) const override;
/* * Create a GradientStops object that holds information about a set of * gradient stops, this object is required for linear or radial gradient * patterns to represent the color stops in the gradient. * * aStops An array of gradient stops * aNumStops Number of stops in the array aStops * aExtendNone This describes how to extend the stop color outside of the * gradient area.
*/ virtual already_AddRefed<GradientStops> CreateGradientStops(
GradientStop* aStops, uint32_t aNumStops,
ExtendMode aExtendMode = ExtendMode::CLAMP) const override;
/* * Set a transform on the surface, this transform is applied at drawing time * to both the mask and source of the operation.
*/ virtualvoid SetTransform(const Matrix& aTransform) override;
/* Tries to get a native surface for a DrawTarget, this may fail if the * draw target cannot convert to this surface type.
*/ virtualvoid* GetNativeSurface(NativeSurfaceType aType) override { return mFinalDT->GetNativeSurface(aType);
}
private: /** * Used for creating a DrawTargetRecording for a CreateSimilarDrawTarget call. * * @param aDT DrawTargetRecording on which CreateSimilarDrawTarget was called * @param aSize size of the the similar DrawTarget * @param aFormat format of the similar DrawTarget
*/
DrawTargetRecording(const DrawTargetRecording* aDT, IntRect aRect,
SurfaceFormat aFormat);
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung ist noch experimentell.