/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// A pool of surfaces for NativeLayers. Manages GL resources. Since GLContexts // are bound to their creator thread, a pool should not be shared across // threads. Call Create() to create an instance. Call GetHandleForGL() to obtain // a handle that can be passed to NativeLayerRoot::CreateLayer. class SurfacePool { public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SurfacePool);
// aGL can be nullptr. virtual RefPtr<SurfacePoolHandle> GetHandleForGL(gl::GLContext* aGL) = 0; virtualvoid DestroyGLResourcesForContext(gl::GLContext* aGL) = 0;
protected: virtual ~SurfacePool() = default;
};
class SurfacePoolHandleCA; class SurfacePoolHandleWayland;
// A handle to the process-wide surface pool. Users should create one handle per // OS window, and call OnBeginFrame() and OnEndFrame() on the handle at // appropriate times. OnBeginFrame() and OnEndFrame() should be called on the // thread that the surface pool was created on. // These handles are stored on NativeLayers that are created with them and keep // the SurfacePool alive. class SurfacePoolHandle { public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SurfacePoolHandle); virtual SurfacePoolHandleCA* AsSurfacePoolHandleCA() { return nullptr; } virtual SurfacePoolHandleWayland* AsSurfacePoolHandleWayland() { return nullptr;
}
virtual RefPtr<SurfacePool> Pool() = 0;
// Should be called every frame, in order to do rate-limited cleanup tasks. virtualvoid OnBeginFrame() = 0; virtualvoid OnEndFrame() = 0;
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung ist noch experimentell.