void SkDevice::setGlobalCTM(const SkM44& ctm) {
fLocalToDevice = ctm;
fLocalToDevice.normalizePerspective(); // Map from the global CTM state to this device's coordinate system.
fLocalToDevice.postConcat(fGlobalToDevice);
fLocalToDevice33 = fLocalToDevice.asM33();
fLocalToDeviceDirty = true;
}
bool SkDevice::isPixelAlignedToGlobal() const { // pixelAligned is set to the identity + integer translation of the device-to-global matrix. // If they are equal then the device is by definition pixel aligned.
SkM44 pixelAligned = SkM44();
pixelAligned.setRC(0, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(0, 3)));
pixelAligned.setRC(1, 3, SkScalarFloorToScalar(fDeviceToGlobal.rc(1, 3))); return pixelAligned == fDeviceToGlobal;
}
SkIPoint SkDevice::getOrigin() const { // getOrigin() is deprecated, the old origin has been moved into the fDeviceToGlobal matrix. // This extracts the origin from the matrix, but asserts that a more complicated coordinate // space hasn't been set of the device. This function can be removed once existing use cases // have been updated to use the device-to-global matrix instead or have themselves been removed // (e.g. Android's device-space clip regions are going away, and are not compatible with the // generalized device coordinate system).
SkASSERT(this->isPixelAlignedToGlobal()); return SkIPoint::Make(SkScalarFloorToInt(fDeviceToGlobal.rc(0, 3)),
SkScalarFloorToInt(fDeviceToGlobal.rc(1, 3)));
}
SkMatrix SkDevice::getRelativeTransform(const SkDevice& dstDevice) const { // To get the transform from this space to the other device's, transform from our space to // global and then from global to the other device. return (dstDevice.fGlobalToDevice * fDeviceToGlobal).asM33();
}
staticinlinebool is_int(float x) { return x == (float) sk_float_round2int(x);
}
while (iter.next(&srcR, &dstR, &isFixedColor, &c)) { // TODO: support this fast-path for GPU images if (isFixedColor || (srcR.width() <= 1.0f && srcR.height() <= 1.0f &&
image->readPixels(nullptr, info, &c, 4, srcR.fLeft, srcR.fTop))) { // Fast draw with drawRect, if this is a patch containing a single color // or if this is a patch containing a single pixel. if (0 != c || !paint.isSrcOver()) {
SkPaint paintCopy(paint); int alpha = SkAlphaMul(SkColorGetA(c), SkAlpha255To256(paint.getAlpha()));
paintCopy.setColor(SkColorSetA(c, alpha));
this->drawRect(dstR, paintCopy);
}
} else {
this->drawImageRect(image, &srcR, dstR, SkSamplingOptions(filter), paint,
SkCanvas::kStrict_SrcRectConstraint);
}
}
}
if (clip) { // Draw the clip directly as a quad since it's a filled color with no local coords
SkPath clipPath;
clipPath.addPoly(clip, 4, true);
this->drawPath(clipPath, paint);
} else {
this->drawRect(r, paint);
}
}
SkPaint entryPaint = paint; const SkM44 baseLocalToDevice = this->localToDevice44(); int clipIndex = 0; for (int i = 0; i < count; ++i) { // TODO: Handle per-edge AA. Right now this mirrors the SkiaRenderer component of Chrome // which turns off antialiasing unless all four edges should be antialiased. This avoids // seaming in tiled composited layers.
entryPaint.setAntiAlias(images[i].fAAFlags == SkCanvas::kAll_QuadAAFlags);
entryPaint.setAlphaf(paint.getAlphaf() * images[i].fAlpha);
void SkDevice::drawSpecial(SkSpecialImage*, const SkMatrix&, const SkSamplingOptions&, const SkPaint&, SkCanvas::SrcRectConstraint) {} void SkDevice::drawCoverageMask(const SkSpecialImage*, const SkMatrix& maskToDevice, const SkSamplingOptions&, const SkPaint&) { // This shouldn't be reached; SkCanvas will only call this if // useDrawCoverageMaskForMaskFilters() is overridden to return true.
SK_ABORT("Must override if useDrawCoverageMaskForMaskFilters() is true");
}
void SkDevice::drawDevice(SkDevice* device, const SkSamplingOptions& sampling, const SkPaint& paint) {
sk_sp<SkSpecialImage> deviceImage = device->snapSpecial(); if (deviceImage) { // SkCanvas only calls drawDevice() when there are no filters (so the transform is pixel // aligned). As such it can be drawn without clamping.
SkMatrix relativeTransform = device->getRelativeTransform(*this); constbool strict = sampling != SkFilterMode::kNearest ||
!relativeTransform.isTranslate() ||
!SkScalarIsInt(relativeTransform.getTranslateX()) ||
!SkScalarIsInt(relativeTransform.getTranslateY());
this->drawSpecial(deviceImage.get(), relativeTransform, sampling, paint,
strict ? SkCanvas::kStrict_SrcRectConstraint
: SkCanvas::kFast_SrcRectConstraint);
}
}
#ifdefined(SK_BUILD_FOR_ANDROID_FRAMEWORK) // b/256873449 // Legacy impl for old concat order. This does not work for arbitrary shader DAGs (when there is // no single leaf local matrix).
// LMs pre-compose. In order to push a post local matrix, we peel off any existing local matrix // and set a new local matrix of inverse_lm * prev_local_matrix.
SkMatrix prev_local_matrix; constauto nested_shader = as_SB(shader)->makeAsALocalMatrixShader(&prev_local_matrix); if (nested_shader) { // unfurl the shader
shader = nested_shader.get();
}
// We want to rotate each glyph by the rsxform, but we don't want to rotate "space" // (i.e. the shader that cares about the ctm) so we have to undo our little ctm // trick with a localmatrixshader so that the shader draws as if there was no // change to the ctm.
SkPaint invertingPaint{paint};
invertingPaint.setShader(make_post_inverse_lm(paint.getShader(), glyphToLocal));
SkAutoCanvasRestore acr(canvas, true);
canvas->concat(SkM44(glyphToLocal));
sktext::GlyphRunList subList =
glyphRunList.builder()->makeGlyphRunList(glyphRun, paint, {0, 0});
this->drawGlyphRunList(canvas, subList, invertingPaint);
}
}
}
}
SkScalerContextFlags SkDevice::scalerContextFlags() const { // If we're doing linear blending, then we can disable the gamma hacks. // Otherwise, leave them on. In either case, we still want the contrast boost: // TODO: Can we be even smarter about mask gamma based on the dest transfer function? const SkColorSpace* const cs = fInfo.colorSpace(); if (cs && cs->gammaIsLinear()) { return SkScalerContextFlags::kBoostContrast;
} else { return SkScalerContextFlags::kFakeGammaAndBoostContrast;
}
}
bool SkNoPixelsDevice::resetForNextPicture(const SkIRect& bounds) { // Resetting should only happen on the root SkNoPixelsDevice, so its device-to-global // transform should be pixel aligned.
SkASSERT(this->isPixelAlignedToGlobal()); // We can only reset the device as long as its dimensions are not changing. if (bounds.width() != this->width() || bounds.height() != this->height()) { returnfalse;
}
// And the canvas should have restored back to the original save count.
SkASSERT(fClipStack.size() == 1 && fClipStack[0].fDeferredSaveCount == 0); // But in the event that the clip was modified w/o a save(), reset the tracking state
fClipStack[0].fClipBounds = this->bounds();
fClipStack[0].fIsAA = false;
fClipStack[0].fIsRect = true;
SkNoPixelsDevice::ClipState& SkNoPixelsDevice::writableClip() {
SkASSERT(!fClipStack.empty());
ClipState& current = fClipStack.back(); if (current.fDeferredSaveCount > 0) {
current.fDeferredSaveCount--; // Stash current state in case 'current' moves during a resize
SkIRect bounds = current.fClipBounds; bool aa = current.fIsAA; bool rect = current.fIsRect; return fClipStack.emplace_back(bounds, aa, rect);
} else { return current;
}
}
SkRect devBounds = bounds.isEmpty() ? SkRect::MakeEmpty()
: SkMatrixPriv::MapRect(transform, bounds); if (op == SkClipOp::kIntersect) { if (!fClipBounds.intersect(isAA ? devBounds.roundOut() : devBounds.round())) {
fClipBounds.setEmpty();
} // A rectangular clip remains rectangular if the intersection is a rect
fIsRect &= isRect;
} elseif (isRect) { // Conservatively, we can leave the clip bounds unchanged and respect the difference op. // But, if we're subtracting out an axis-aligned rectangle that fully spans our existing // clip on an axis, we can shrink the clip bounds.
SkASSERT(op == SkClipOp::kDifference);
SkIRect difference; if (SkRectPriv::Subtract(fClipBounds, isAA ? devBounds.roundIn() : devBounds.round(),
&difference)) {
fClipBounds = difference;
} else { // The difference couldn't be represented as a rect
fIsRect = false;
}
} else { // A non-rect shape was applied
fIsRect = false;
}
}
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