/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/// @return our decoder's decode time, in microseconds.
int32_t DecodeTimeMicros() { return mDecodeTime.ToMicroseconds(); }
/// The per-image-format telemetry ID for recording our decoder's speed, or /// Nothing() if we don't record speed telemetry for this kind of decoder. const Maybe<glean::impl::MemoryDistributionMetric> mSpeedMetric;
/// The number of bytes of input our decoder processed. const size_t mBytesDecoded;
/// The number of chunks our decoder's input was divided into. const uint32_t mChunkCount;
/// The amount of time our decoder spent inside DoDecode(). const TimeDuration mDecodeTime;
};
/** * Interface which owners of an animated Decoder object must implement in order * to use recycling. It allows the decoder to get a handle to the recycled * frames.
*/ class IDecoderFrameRecycler { public: /** * Request the next available recycled imgFrame from the recycler. * * @param aRecycleRect If a frame is returned, this must be set to the * accumulated dirty rect between the frame being * recycled, and the frame being generated. * * @returns The recycled frame, if any is available.
*/ virtual RawAccessFrameRef RecycleFrame(gfx::IntRect& aRecycleRect) = 0;
};
class Decoder { public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder)
explicit Decoder(RasterImage* aImage);
/** * Initialize an image decoder. Decoders may not be re-initialized. * * @return NS_OK if the decoder could be initialized successfully.
*/
nsresult Init();
/** * Decodes, reading all data currently available in the SourceBuffer. * * If more data is needed and @aOnResume is non-null, Decode() will schedule * @aOnResume to be called when more data is available. * * @return a LexerResult which may indicate: * - the image has been successfully decoded (TerminalState::SUCCESS), or * - the image has failed to decode (TerminalState::FAILURE), or * - the decoder is yielding until it gets more data * (Yield::NEED_MORE_DATA), or * - the decoder is yielding to allow the caller to access intermediate * output (Yield::OUTPUT_AVAILABLE).
*/
LexerResult Decode(IResumable* aOnResume = nullptr);
/** * Terminate this decoder in a failure state, just as if the decoder * implementation had returned TerminalState::FAILURE from DoDecode(). * * XXX(seth): This method should be removed ASAP; it exists only because * RasterImage::FinalizeDecoder() requires an actual Decoder object as an * argument, so we can't simply tell RasterImage a decode failed except via an * intervening decoder. We'll fix this in bug 1291071.
*/
LexerResult TerminateFailure();
/** * Given a maximum number of bytes we're willing to decode, @aByteLimit, * returns true if we should attempt to run this decoder synchronously.
*/ bool ShouldSyncDecode(size_t aByteLimit);
/** * Gets the invalidation region accumulated by the decoder so far, and clears * the decoder's invalidation region. This means that each call to * TakeInvalidRect() returns only the invalidation region accumulated since * the last call to TakeInvalidRect().
*/
OrientedIntRect TakeInvalidRect() {
OrientedIntRect invalidRect = mInvalidRect;
mInvalidRect.SetEmpty(); return invalidRect;
}
/** * Gets the progress changes accumulated by the decoder so far, and clears * them. This means that each call to TakeProgress() returns only the changes * accumulated since the last call to TakeProgress().
*/
Progress TakeProgress() {
Progress progress = mProgress;
mProgress = NoProgress; return progress;
}
/** * Returns true if there's any progress to report.
*/ bool HasProgress() const { return mProgress != NoProgress || !mInvalidRect.IsEmpty() ||
mFinishedNewFrame;
}
/* * State.
*/
/** * If we're doing a metadata decode, we only decode the image's headers, which * is enough to determine the image's intrinsic size. A metadata decode is * enabled by calling SetMetadataDecode() *before* calling Init().
*/ void SetMetadataDecode(bool aMetadataDecode) {
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mMetadataDecode = aMetadataDecode;
} bool IsMetadataDecode() const { return mMetadataDecode; }
/** * Should we return how many frames we expect are in the animation.
*/ bool WantsFrameCount() const { returnbool(mDecoderFlags & DecoderFlags::COUNT_FRAMES);
}
/** * Sets the output size of this decoder. If this is smaller than the intrinsic * size of the image, we'll downscale it while decoding. For memory usage * reasons, upscaling is forbidden and will trigger assertions in debug * builds. * * Not calling SetOutputSize() means that we should just decode at the * intrinsic size, whatever it is. * * If SetOutputSize() was called, ExplicitOutputSize() can be used to * determine the value that was passed to it. * * This must be called before Init() is called.
*/ void SetOutputSize(const OrientedIntSize& aSize);
/** * @return the output size of this decoder. If this is smaller than the * intrinsic size, then the image will be downscaled during the decoding * process. * * Illegal to call if HasSize() returns false.
*/
OrientedIntSize OutputSize() const {
MOZ_ASSERT(HasSize()); return *mOutputSize;
}
/** * @return either the size passed to SetOutputSize() or Nothing(), indicating * that SetOutputSize() was not explicitly called.
*/
Maybe<OrientedIntSize> ExplicitOutputSize() const;
/** * Sets the expected image size of this decoder. Decoding will fail if this * does not match.
*/ void SetExpectedSize(const OrientedIntSize& aSize) {
mExpectedSize.emplace(aSize);
}
/** * Is the image size what was expected, if specified?
*/ bool IsExpectedSize() const { return mExpectedSize.isNothing() || *mExpectedSize == Size();
}
/** * Set an iterator to the SourceBuffer which will feed data to this decoder. * This must always be called before calling Init(). (And only before Init().) * * XXX(seth): We should eliminate this method and pass a SourceBufferIterator * to the various decoder constructors instead.
*/ void SetIterator(SourceBufferIterator&& aIterator) {
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mIterator.emplace(std::move(aIterator));
}
/** * Should this decoder send partial invalidations?
*/ bool ShouldSendPartialInvalidations() const { return !(mDecoderFlags & DecoderFlags::IS_REDECODE);
}
/** * Should we stop decoding after the first frame?
*/ bool IsFirstFrameDecode() const { returnbool(mDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY);
}
/** * @return the number of complete animation frames which have been decoded so * far, if it has changed since the last call to TakeCompleteFrameCount(); * otherwise, returns Nothing().
*/
Maybe<uint32_t> TakeCompleteFrameCount();
// The number of frames we have, including anything in-progress. Thus, this // is only 0 if we haven't begun any frames.
uint32_t GetFrameCount() { return mFrameCount; }
// Did we discover that the image we're decoding is animated? bool HasAnimation() const { return mImageMetadata.HasAnimation(); }
/// Did we finish decoding enough that calling Decode() again would be /// useless? bool GetDecodeDone() const { return mReachedTerminalState || mDecodeDone ||
(mMetadataDecode && HasSize() && !WantsFrameCount()) || HasError();
}
/// Are we in the middle of a frame right now? Used for assertions only. bool InFrame() const { return mInFrame; }
/// Is the image valid if embedded inside an ICO. virtualbool IsValidICOResource() const { returnfalse; }
/// Type of decoder. virtual DecoderType GetType() const { return DecoderType::UNKNOWN; }
enum DecodeStyle {
PROGRESSIVE, // produce intermediate frames representing the partial // state of the image
SEQUENTIAL // decode to final image immediately
};
/** * Get or set the DecoderFlags that influence the behavior of this decoder.
*/ void SetDecoderFlags(DecoderFlags aDecoderFlags) {
MOZ_ASSERT(!mInitialized);
mDecoderFlags = aDecoderFlags;
}
DecoderFlags GetDecoderFlags() const { return mDecoderFlags; }
/** * Get or set the SurfaceFlags that select the kind of output this decoder * will produce.
*/ void SetSurfaceFlags(SurfaceFlags aSurfaceFlags);
SurfaceFlags GetSurfaceFlags() const { return mSurfaceFlags; }
/// @return true if we know the intrinsic size of the image we're decoding. bool HasSize() const { return mImageMetadata.HasSize(); }
/** * @return the intrinsic size of the image we're decoding. * * Illegal to call if HasSize() returns false.
*/
OrientedIntSize Size() const {
MOZ_ASSERT(HasSize()); return mImageMetadata.GetSize();
}
/** * @return an IntRect which covers the entire area of this image at its * intrinsic size, appropriate for use as a frame rect when the image itself * does not specify one. * * Illegal to call if HasSize() returns false.
*/
OrientedIntRect FullFrame() const { return OrientedIntRect(OrientedIntPoint(), Size());
}
/** * @return an IntRect which covers the entire area of this image at its size * after scaling - that is, at its output size. * * XXX(seth): This is only used for decoders which are using the old * Downscaler code instead of SurfacePipe, since the old AllocateFrame() and * Downscaler APIs required that the frame rect be specified in output space. * We should remove this once all decoders use SurfacePipe. * * Illegal to call if HasSize() returns false.
*/
OrientedIntRect FullOutputFrame() const { return OrientedIntRect(OrientedIntPoint(), OutputSize());
}
/** * @return the orientation of the image. * * Illegal to call if HasSize() returns false.
*/
Orientation GetOrientation() const {
MOZ_ASSERT(HasSize()); return mImageMetadata.GetOrientation();
}
/// @return final status information about this decoder. Should be called /// after we decide we're not going to run the decoder anymore.
DecoderFinalStatus FinalStatus() const;
/// @return the metadata we collected about this image while decoding. const ImageMetadata& GetImageMetadata() { return mImageMetadata; }
/// @return performance telemetry we collected while decoding.
DecoderTelemetry Telemetry() const;
/** * @return a weak pointer to the image associated with this decoder. Illegal * to call if this decoder is not associated with an image.
*/
NotNull<RasterImage*> GetImage() const { return WrapNotNull(mImage.get()); }
/** * @return a possibly-null weak pointer to the image associated with this * decoder. May be called even if this decoder is not associated with an * image.
*/
RasterImage* GetImageMaybeNull() const { return mImage.get(); }
/** * For use during decoding only. Allows the BlendAnimationFilter to get the * current frame we are producing for its animation parameters.
*/
imgFrame* GetCurrentFrame() { return mCurrentFrame.get(); }
/** * For use during decoding only. Allows the BlendAnimationFilter to get the * frame it should be pulling the previous frame data from.
*/ const RawAccessFrameRef& GetRestoreFrameRef() const { return mRestoreFrame; }
/* * Internal hooks. Decoder implementations may override these and * only these methods. * * BeforeFinishInternal() can be used to detect if decoding is in an * incomplete state, e.g. due to file truncation, in which case it should * return a failing nsresult.
*/ virtual nsresult InitInternal(); virtual LexerResult DoDecode(SourceBufferIterator& aIterator,
IResumable* aOnResume) = 0; virtual nsresult BeforeFinishInternal(); virtual nsresult FinishInternal(); virtual nsresult FinishWithErrorInternal();
/** * @return the per-image-format telemetry ID for recording this decoder's * speed, or Nothing() if we don't record speed telemetry for this kind of * decoder.
*/ virtual Maybe<glean::impl::MemoryDistributionMetric> SpeedMetric() const { return Nothing();
}
/* * Progress notifications.
*/
// Called by decoders when they determine the size of the image. Informs // the image of its size and sends notifications. void PostSize(int32_t aWidth, int32_t aHeight, Orientation = Orientation(),
Resolution = Resolution());
// Called by decoders if they determine that the image has transparency. // // This should be fired as early as possible to allow observers to do things // that affect content, so it's necessarily pessimistic - if there's a // possibility that the image has transparency, for example because its header // specifies that it has an alpha channel, we fire PostHasTransparency // immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is // only used internally to ImageLib. Because PostFrameStop isn't delivered // until the entire frame has been decoded, decoders may take into account the // actual contents of the frame and give a more accurate result. void PostHasTransparency();
// Called by decoders if they determine that the image is animated. // // @param aTimeout The time for which the first frame should be shown before // we advance to the next frame. void PostIsAnimated(FrameTimeout aFirstFrameTimeout);
// Called by decoders if they determine the expected frame count. // @param aFrameCount The expected frame count. void PostFrameCount(uint32_t aFrameCount);
// Called by decoders when they end a frame. Informs the image, sends // notifications, and does internal book-keeping. // Specify whether this frame is opaque as an optimization. // For animated images, specify the disposal, blend method and timeout for // this frame. void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY);
/** * Called by the decoders when they have a region to invalidate. We may not * actually pass these invalidations on right away. * * @param aRect The invalidation rect in the coordinate system of the unscaled * image (that is, the image at its intrinsic size). * @param aRectAtOutputSize If not Nothing(), the invalidation rect in the * coordinate system of the scaled image (that is, * the image at our output size). This must * be supplied if we're downscaling during decode.
*/ void PostInvalidation( const OrientedIntRect& aRect, const Maybe<OrientedIntRect>& aRectAtOutputSize = Nothing());
// For animated images, specify the loop count. -1 means loop forever, 0 // means a single iteration, stopping on the last frame. void PostLoopCount(int32_t aLoopCount);
// Called by the decoders when they have successfully decoded the image. This // may occur as the result of the decoder getting to the appropriate point in // the stream, or by us calling FinishInternal(). // // May not be called mid-frame. void PostDecodeDone();
/** * Allocates a new frame, making it our current frame if successful.
*/
nsresult AllocateFrame(const gfx::IntSize& aOutputSize,
gfx::SurfaceFormat aFormat, const Maybe<AnimationParams>& aAnimParams = Nothing());
private: /// Report that an error was encountered while decoding. void PostError();
/** * CompleteDecode() finishes up the decoding process after Decode() determines * that we're finished. It records final progress and does all the cleanup * that's possible off-main-thread.
*/ void CompleteDecode();
/// @return the number of complete frames we have. Does not include the /// current frame if it's unfinished.
uint32_t GetCompleteFrameCount() { if (mFrameCount == 0) { return 0;
}
// The current frame the decoder is producing.
RawAccessFrameRef mCurrentFrame;
// The complete frame to combine with the current partial frame to produce // a complete current frame.
RawAccessFrameRef mRestoreFrame;
ImageMetadata mImageMetadata;
OrientedIntRect
mInvalidRect; // Tracks new rows as the current frame is decoded.
gfx::IntRect mRestoreDirtyRect; // Tracks an invalidation region between the // restore frame and the previous frame.
gfx::IntRect mRecycleRect; // Tracks an invalidation region between the // recycled frame and the current frame.
Maybe<OrientedIntSize> mOutputSize; // The size of our output surface.
Maybe<OrientedIntSize> mExpectedSize; // The expected size of the image.
Progress mProgress;
uint32_t mFrameCount; // Number of frames, including anything in-progress
FrameTimeout mLoopLength; // Length of a single loop of this image.
gfx::IntRect
mFirstFrameRefreshArea; // The area of the image that needs to // be invalidated when the animation loops.
// Telemetry data for this decoder.
TimeDuration mDecodeTime;
bool mInitialized : 1; bool mMetadataDecode : 1; bool mHaveExplicitOutputSize : 1; bool mInFrame : 1; bool mFinishedNewFrame : 1; // True if PostFrameStop() has been called since // the last call to TakeCompleteFrameCount(). // Has a new frame that AnimationSurfaceProvider can take. Unfortunately this // has to be separate from mFinishedNewFrame because the png decoder yields a // new frame before calling PostFrameStop(). bool mHasFrameToTake : 1; bool mReachedTerminalState : 1; bool mDecodeDone : 1; bool mError : 1; bool mShouldReportError : 1; bool mFinalizeFrames : 1;
};
} // namespace image
} // namespace mozilla
#endif// mozilla_image_Decoder_h
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