// // RBBISymbolTableEntry_deleter Used by the UHashTable to delete the contents // when the hash table is deleted. //
U_CDECL_BEGIN staticvoid U_CALLCONV RBBISymbolTableEntry_deleter(void *p) {
icu::RBBISymbolTableEntry *px = (icu::RBBISymbolTableEntry *)p; delete px;
}
U_CDECL_END
// // RBBISymbolTable::lookup This function from the abstract symbol table interface // looks up a variable name and returns a UnicodeString // containing the substitution text. // // The variable name does NOT include the leading $. // const UnicodeString *RBBISymbolTable::lookup(const UnicodeString& s) const
{
RBBISymbolTableEntry *el;
RBBINode *varRefNode;
RBBINode *exprNode;
RBBINode *usetNode; const UnicodeString *retString;
RBBISymbolTable *This = const_cast<RBBISymbolTable*>(this); // cast off const
el = static_cast<RBBISymbolTableEntry*>(uhash_get(fHashTable, &s)); if (el == nullptr) { return nullptr;
}
varRefNode = el->val;
exprNode = varRefNode->fLeftChild; // Root node of expression for variable if (exprNode->fType == RBBINode::setRef) { // The $variable refers to a single UnicodeSet // return the ffffString, which will subsequently be interpreted as a // stand-in character for the set by RBBISymbolTable::lookupMatcher()
usetNode = exprNode->fLeftChild;
This->fCachedSetLookup = usetNode->fInputSet;
retString = &ffffString;
} else
{ // The variable refers to something other than just a set. // return the original source string for the expression
retString = &exprNode->fText;
This->fCachedSetLookup = nullptr;
} return retString;
}
// // RBBISymbolTable::lookupMatcher This function from the abstract symbol table // interface maps a single stand-in character to a // pointer to a Unicode Set. The Unicode Set code uses this // mechanism to get all references to the same $variable // name to refer to a single common Unicode Set instance. // // This implementation cheats a little, and does not maintain a map of stand-in chars // to sets. Instead, it takes advantage of the fact that the UnicodeSet // constructor will always call this function right after calling lookup(), // and we just need to remember what set to return between these two calls. const UnicodeFunctor *RBBISymbolTable::lookupMatcher(UChar32 ch) const
{
UnicodeSet *retVal = nullptr;
RBBISymbolTable *This = const_cast<RBBISymbolTable*>(this); // cast off const if (ch == 0xffff) {
retVal = fCachedSetLookup;
This->fCachedSetLookup = nullptr;
} return retVal;
}
// // RBBISymbolTable::parseReference This function from the abstract symbol table interface // looks for a $variable name in the source text. // It does not look it up, only scans for it. // It is used by the UnicodeSet parser. // // This implementation is lifted pretty much verbatim // from the rules based transliterator implementation. // I didn't see an obvious way of sharing it. //
UnicodeString RBBISymbolTable::parseReference(const UnicodeString& text,
ParsePosition& pos, int32_t limit) const
{
int32_t start = pos.getIndex();
int32_t i = start;
UnicodeString result; while (i < limit) {
char16_t c = text.charAt(i); if ((i==start && !u_isIDStart(c)) || !u_isIDPart(c)) { break;
}
++i;
} if (i == start) { // No valid name chars return result; // Indicate failure with empty string
}
pos.setIndex(i);
text.extractBetween(start, i, result); return result;
}
// // RBBISymbolTable::lookupNode Given a key (a variable name), return the // corresponding RBBI Node. If there is no entry // in the table for this name, return nullptr. //
RBBINode *RBBISymbolTable::lookupNode(const UnicodeString &key) const{
el = static_cast<RBBISymbolTableEntry*>(uhash_get(fHashTable, &key)); if (el != nullptr) {
retNode = el->val;
} return retNode;
}
// // RBBISymbolTable::addEntry Add a new entry to the symbol table. // Indicate an error if the name already exists - // this will only occur in the case of duplicate // variable assignments. // void RBBISymbolTable::addEntry (const UnicodeString &key, RBBINode *val, UErrorCode &err) {
RBBISymbolTableEntry *e; /* test for buffer overflows */ if (U_FAILURE(err)) { return;
}
e = static_cast<RBBISymbolTableEntry*>(uhash_get(fHashTable, &key)); if (e != nullptr) {
err = U_BRK_VARIABLE_REDFINITION; return;
}
e = new RBBISymbolTableEntry; if (e == nullptr) {
err = U_MEMORY_ALLOCATION_ERROR; return;
}
e->key = key;
e->val = val;
uhash_put( fHashTable, &e->key, e, &err);
}
RBBISymbolTableEntry::~RBBISymbolTableEntry() { // The "val" of a symbol table entry is a variable reference node. // The l. child of the val is the rhs expression from the assignment. // Unlike other node types, children of variable reference nodes are not // automatically recursively deleted. We do it manually here. delete val->fLeftChild;
val->fLeftChild = nullptr;
delete val;
// Note: the key UnicodeString is destructed by virtue of being in the object by value.
}
// // RBBISymbolTable::print Debugging function, dump out the symbol table contents. // #ifdef RBBI_DEBUG void RBBISymbolTable::rbbiSymtablePrint() const {
RBBIDebugPrintf("Variable Definitions Symbol Table\n" "Name Node serial String Val\n" "-------------------------------------------------------------------\n");
int32_t pos = UHASH_FIRST; const UHashElement *e = nullptr; for (;;) {
e = uhash_nextElement(fHashTable, &pos); if (e == nullptr ) { break;
}
RBBISymbolTableEntry *s = (RBBISymbolTableEntry *)e->value.pointer;
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