/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A "smart" pointer type with reference tracking. Every pointer to a // particular object is kept on a circular linked list. When the last pointer // to an object is destroyed or reassigned, the object is deleted. // // Used properly, this deletes the object when the last reference goes away. // There are several caveats: // - Like all reference counting schemes, cycles lead to leaks. // - Each smart pointer is actually two pointers (8 bytes instead of 4). // - Every time a pointer is released, the entire list of pointers to that // object is traversed. This class is therefore NOT SUITABLE when there // will often be more than two or three pointers to a particular object. // - References are only tracked as long as linked_ptr<> objects are copied. // If a linked_ptr<> is converted to a raw pointer and back, BAD THINGS // will happen (double deletion). // // A good use of this class is storing object references in STL containers. // You can safely put linked_ptr<> in a vector<>. // Other uses may not be as good. // // Note: If you use an incomplete type with linked_ptr<>, the class // *containing* linked_ptr<> must have a constructor and destructor (even // if they do nothing!). // // Thread Safety: // A linked_ptr is NOT thread safe. Copying a linked_ptr object is // effectively a read-write operation. // // Alternative: to linked_ptr is shared_ptr, which // - is also two pointers in size (8 bytes for 32 bit addresses) // - is thread safe for copying and deletion // - supports weak_ptrs
// This is used internally by all instances of linked_ptr<>. It needs to be // a non-template class because different types of linked_ptr<> can refer to // the same object (linked_ptr<Superclass>(obj) vs linked_ptr<Subclass>(obj)). // So, it needs to be possible for different types of linked_ptr to participate // in the same circular linked list, so we need a single class type here. // // DO NOT USE THIS CLASS DIRECTLY YOURSELF. Use linked_ptr<T>. class linked_ptr_internal { public: // Create a new circle that includes only this instance. void join_new() { next_ = this; }
// Leave whatever circle we're part of. Returns true iff we were the // last member of the circle. Once this is done, you can join() another. bool depart() { if (next_ == this) returntrue;
linked_ptr_internal const* p = next_; while (p->next_ != this) p = p->next_;
p->next_ = next_; returnfalse;
}
template <typename T> class linked_ptr { public: typedef T element_type;
// Take over ownership of a raw pointer. This should happen as soon as // possible after the object is created. explicit linked_ptr(T* ptr = NULL) { capture(ptr); }
~linked_ptr() { depart(); }
// Copy an existing linked_ptr<>, adding ourselves to the list of references. template <typename U>
linked_ptr(linked_ptr<U> const& ptr) {
copy(&ptr);
}
linked_ptr(linked_ptr const& ptr) {
DCHECK_NE(&ptr, this);
copy(&ptr);
}
// Assignment releases the old value and acquires the new. template <typename U>
linked_ptr& operator=(linked_ptr<U> const& ptr) {
depart();
copy(&ptr); return *this;
}
// A function to convert T* into linked_ptr<T> // Doing e.g. make_linked_ptr(new FooBarBaz<type>(arg)) is a shorter notation // for linked_ptr<FooBarBaz<type> >(new FooBarBaz<type>(arg)) template <typename T>
linked_ptr<T> make_linked_ptr(T* ptr) { return linked_ptr<T>(ptr);
}
#endif// BASE_LINKED_PTR_H_
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