/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ // Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
TimeDelta later = delayed_work_time - TimeTicks::Now(); // later.InMilliseconds() returns an int64_t, QTimer only accepts int's for // start(), std::min only works on exact same types. int laterMsecs = later.InMilliseconds() > std::numeric_limits<int>::max()
? std::numeric_limits<int>::max()
: later.InMilliseconds();
mTimer->start(laterMsecs > 0 ? laterMsecs : 0);
}
void MessagePumpForUI::Run(Delegate* delegate) {
RunState state;
state.delegate = delegate;
state.should_quit = false;
state.run_depth = state_ ? state_->run_depth + 1 : 1; // We really only do a single task for each iteration of the loop. If we // have done something, assume there is likely something more to do. This // will mean that we don't block on the message pump until there was nothing // more to do. We also set this to true to make sure not to block on the // first iteration of the loop, so RunAllPending() works correctly. bool more_work_is_plausible = true;
for (;;) {
QEventLoop::ProcessEventsFlags block = QEventLoop::AllEvents; if (!more_work_is_plausible) {
block |= QEventLoop::WaitForMoreEvents;
}
QAbstractEventDispatcher* dispatcher =
QAbstractEventDispatcher::instance(QThread::currentThread()); // An assertion seems too much here, as during startup, // the dispatcher might not be ready yet. if (!dispatcher) { return;
}
// processEvent's returns true if an event has been processed.
more_work_is_plausible = dispatcher->processEvents(block);
if (state_->should_quit) { break;
}
more_work_is_plausible |= state_->delegate->DoWork(); if (state_->should_quit) { break;
}
more_work_is_plausible |=
state_->delegate->DoDelayedWork(&delayed_work_time_); if (state_->should_quit) { break;
}
more_work_is_plausible = state_->delegate->DoIdleWork(); if (state_->should_quit) { break;
}
}
state_ = previous_state;
}
void MessagePumpForUI::HandleDispatch() { if (state_->should_quit) { return;
}
if (state_->delegate->DoWork()) { // there might be more, see more_work_is_plausible // variable above, that's why we ScheduleWork() to keep going.
ScheduleWork();
}
void MessagePumpForUI::Quit() { if (state_) {
state_->should_quit = true;
} else {
NOTREACHED() << "Quit called outside Run!";
}
}
void MessagePumpForUI::ScheduleWork() {
QCoreApplication::postEvent(&qt_pump, new QEvent((QEvent::Type)sPokeEvent));
}
void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) { // On GLib implementation, a work source is defined which explicitly checks // the time that has passed. Here, on Qt we can use a QTimer that enqueues our // event signal in an event queue.
delayed_work_time_ = delayed_work_time;
qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
}
} // namespace base
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