/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
// WARNING: You should *NOT* be using this class directly. PlatformThread is // the low-level platform-specific abstraction to the OS's threading interface. // You should instead be using a message-loop driven Thread, see thread.h.
// PlatformThreadHandle should not be assumed to be a numeric type, since the // standard intends to allow pthread_t to be a structure. This means you // should not initialize it to a value, like 0. If it's a member variable, the // constructor can safely "value initialize" using () in the initializer list. #ifdefined(XP_WIN) # include <windows.h> typedef DWORD PlatformThreadId; typedefvoid* PlatformThreadHandle; // HANDLE #else # include <pthread.h> typedef pthread_t PlatformThreadHandle; # ifdefined(XP_LINUX) || defined(XP_OPENBSD) || defined(XP_SOLARIS) || \ defined(__GLIBC__) # include <unistd.h> typedef pid_t PlatformThreadId; # elif defined(__DragonFly__) || defined(XP_FREEBSD) || defined(XP_NETBSD) # include <sys/types.h> typedef lwpid_t PlatformThreadId; # elif defined(XP_DARWIN) # include <mach/mach.h> typedef mach_port_t PlatformThreadId; # endif #endif
// A namespace for low-level thread functions. class PlatformThread { public: // Gets the current thread id, which may be useful for logging purposes. static PlatformThreadId CurrentId();
// Yield the current thread so another thread can be scheduled. staticvoid YieldCurrentThread();
// Sleeps for the specified duration (units are milliseconds). staticvoid Sleep(int duration_ms);
// Sets the thread name visible to a debugger. This has no effect otherwise. staticvoid SetName(constchar* name);
// Implement this interface to run code on a background thread. Your // ThreadMain method will be called on the newly created thread. class Delegate { public: virtual ~Delegate() {} virtualvoid ThreadMain() = 0;
};
// Creates a new thread. The |stack_size| parameter can be 0 to indicate // that the default stack size should be used. Upon success, // |*thread_handle| will be assigned a handle to the newly created thread, // and |delegate|'s ThreadMain method will be executed on the newly created // thread. // NOTE: When you are done with the thread handle, you must call Join to // release system resources associated with the thread. You must ensure that // the Delegate object outlives the thread. staticbool Create(size_t stack_size, Delegate* delegate,
PlatformThreadHandle* thread_handle);
// CreateNonJoinable() does the same thing as Create() except the thread // cannot be Join()'d. Therefore, it also does not output a // PlatformThreadHandle. staticbool CreateNonJoinable(size_t stack_size, Delegate* delegate);
// Joins with a thread created via the Create function. This function blocks // the caller until the designated thread exits. This will invalidate // |thread_handle|. staticvoid Join(PlatformThreadHandle thread_handle);
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