/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
#include"base/waitable_event.h"
#include <math.h> #include <windows.h>
#include"base/logging.h" #include"base/time.h"
namespace base {
WaitableEvent::WaitableEvent(bool manual_reset, bool signaled)
: handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { // We're probably going to crash anyways if this is ever NULL, so we might as // well make our stack reports more informative by crashing here.
CHECK(handle_);
}
bool WaitableEvent::Wait() {
DWORD result = WaitForSingleObject(handle_, INFINITE); // It is most unexpected that this should ever fail. Help consumers learn // about it if it should ever fail.
DCHECK(result == WAIT_OBJECT_0) << "WaitForSingleObject failed"; return result == WAIT_OBJECT_0;
}
bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
DCHECK(max_time >= TimeDelta::FromMicroseconds(0)); // Be careful here. TimeDelta has a precision of microseconds, but this API // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6? // It should be 6 to avoid returning too early. double timeout = ceil(max_time.InMillisecondsF());
DWORD result = WaitForSingleObject(handle_, static_cast<DWORD>(timeout)); switch (result) { case WAIT_OBJECT_0: returntrue; case WAIT_TIMEOUT: returnfalse;
} // It is most unexpected that this should ever fail. Help consumers learn // about it if it should ever fail.
NOTREACHED() << "WaitForSingleObject failed"; returnfalse;
}
// static
size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) {
HANDLE handles[MAXIMUM_WAIT_OBJECTS];
CHECK(count <= MAXIMUM_WAIT_OBJECTS)
<< "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
for (size_t i = 0; i < count; ++i) handles[i] = events[i]->handle();
DWORD result =
WaitForMultipleObjects(count, handles, FALSE, // don't wait for all the objects
INFINITE); // no timeout if (result >= WAIT_OBJECT_0 + count) {
NOTREACHED() << "WaitForMultipleObjects failed: " << GetLastError(); return 0;
}
return result - WAIT_OBJECT_0;
}
} // namespace base
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