/* -*- Mode: javascript; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// This fuzzing target aims to stress the SpiderMonkey parser. However, for // this purpose, it does *not* use `parse()` because some past bugs in the // parser could only be triggered in the runtime later. Instead, we use // the `evaluate` function which parses and runs the code. This brings in // other problems like timeouts and permanent side-effects. We try to minimize // the amount of permanent side-effects from running the code by running it // in a fresh global for each iteration. We also use a special function // called `sanitizeGlobal` to remove any harmful shell functions from the // global prior to running. Many of these shell functions would otherwise // have permanent side-effects of some sort or be disruptive to testing like // increasing the amount of timeouts or leak memory. Finally, the target also // tries to catch timeouts locally and signal back any timeouts by returning 1 // from the iteration function.
// This global will hold the current fuzzing buffer for each iteration. var fuzzBuf;
loadRelativeToScript("util/sanitize.js");
deterministicgc(true);
// Set a default value for timeouts to 1 second, but allow this to // be set on the command line as well using -e fuzzTimeout=VAL. if (typeof fuzzTimeout === "undefined") {
fuzzTimeout = 1;
}
function JSFuzzIterate() { try {
let code = String.fromCharCode(...fuzzBuf);
let result = null;
// Create a new global and sanitize it such that its potentially permanent // side-effects are reduced to a minimum.
let global = newGlobal();
sanitizeGlobal(global);
// Work around memory leaks when the hook is not set
evaluate(`
setModuleResolveHook(function(module, specifier) { throw"Module '" + specifier + "' not found";
});
setModuleResolveHook = function() {};
`, { global: global, catchTermination: true });
// Start a timer and set a timeout in addition
let lfStart = monotonicNow();
timeout(fuzzTimeout, function() { returnfalse; });
// Reset some things that could have been altered by the code we ran
gczeal(0);
schedulegc(0);
setGCCallback({ action: "majorGC" });
clearSavedFrames();
// If we either ended terminating the script, or we took longer than // the timeout set (but timeout didn't kick in), then we return 1 to // signal libFuzzer that the sample just be abandoned. if (result === "terminated" || (lfStop - lfStart > (fuzzTimeout * 1000 + 200))) { return 1;
}
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