/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Create the text content used as label for the button. // The frame will be generated by the frame constructor.
nsresult nsGfxButtonControlFrame::CreateAnonymousContent(
nsTArray<ContentInfo>& aElements) {
nsAutoString label;
nsresult rv = GetLabel(label);
NS_ENSURE_SUCCESS(rv, rv);
// Add a child text content node for the label
mTextContent = new (mContent->NodeInfo()->NodeInfoManager())
nsTextNode(mContent->NodeInfo()->NodeInfoManager());
// set the value of the text node and add it to the child list
mTextContent->SetText(label, false);
aElements.AppendElement(mTextContent);
// Initially we hardcoded the default strings here. // Next, we used html.css to store the default label for various types // of buttons. (nsGfxButtonControlFrame::DoNavQuirksReflow rev 1.20) // However, since html.css is not internationalized, we now grab the default // label from a string bundle as is done for all other UI strings. // See bug 16999 for further details.
nsresult nsGfxButtonControlFrame::GetDefaultLabel(nsAString& aString) const { constauto* form = nsIFormControl::FromNodeOrNull(mContent);
NS_ENSURE_TRUE(form, NS_ERROR_UNEXPECTED);
auto type = form->ControlType(); constchar* prop; if (type == FormControlType::InputReset) {
prop = "Reset";
} elseif (type == FormControlType::InputSubmit) {
prop = "Submit";
} else {
aString.Truncate(); return NS_OK;
}
nsresult nsGfxButtonControlFrame::GetLabel(nsString& aLabel) { // Get the text from the "value" property on our content if there is // one; otherwise set it to a default value (localized). auto* elt = dom::HTMLInputElement::FromNode(mContent); if (elt && elt->HasAttr(nsGkAtoms::value)) {
elt->GetValue(aLabel, dom::CallerType::System);
} else { // Generate localized label. // We can't make any assumption as to what the default would be // because the value is localized for non-english platforms, thus // it might not be the string "Reset", "Submit Query", or "Browse..."
nsresult rv;
rv = GetDefaultLabel(aLabel);
NS_ENSURE_SUCCESS(rv, rv);
}
// Compress whitespace out of label if needed. if (!StyleText()->WhiteSpaceIsSignificant()) {
aLabel.CompressWhitespace();
} elseif (aLabel.Length() > 2 && aLabel.First() == ' ' &&
aLabel.CharAt(aLabel.Length() - 1) == ' ') { // This is a bit of a hack. The reason this is here is as follows: we now // have default padding on our buttons to make them non-ugly. // Unfortunately, IE-windows does not have such padding, so people will // stick values like " ok " (with the spaces) in the buttons in an attempt // to make them look decent. Unfortunately, if they do this the button // looks way too big in Mozilla. Worse yet, if they do this _and_ set a // fixed width for the button we run into trouble because our focus-rect // border/padding and outer border take up 10px of the horizontal button // space or so; the result is that the text is misaligned, even with the // recentering we do in nsHTMLButtonControlFrame::Reflow. So to solve // this, even if the whitespace is significant, single leading and trailing // _spaces_ (and not other whitespace) are removed. The proper solution, // of course, is to not have the focus rect painting taking up 6px of // horizontal space. We should do that instead (changing the renderer) and // remove this.
aLabel.Cut(0, 1);
aLabel.Truncate(aLabel.Length() - 1);
}
// If the value attribute is set, update the text of the label if (nsGkAtoms::value == aAttribute) { if (mTextContent && mContent) {
nsAutoString label;
rv = GetLabel(label);
NS_ENSURE_SUCCESS(rv, rv);
nsresult nsGfxButtonControlFrame::HandleEvent(nsPresContext* aPresContext,
WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus) { // Override the HandleEvent to prevent the nsIFrame::HandleEvent // from being called. The nsIFrame::HandleEvent causes the button label // to be selected (Drawn with an XOR rectangle over the label)
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