/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Main header first: #include"SVGContainerFrame.h"
nsIFrame* NS_NewSVGContainerFrame(mozilla::PresShell* aPresShell,
mozilla::ComputedStyle* aStyle) {
nsIFrame* frame = new (aPresShell)
mozilla::SVGContainerFrame(aStyle, aPresShell->GetPresContext(),
mozilla::SVGContainerFrame::kClassID); // If we were called directly, then the frame is for a <defs> or // an unknown element type. In both cases we prevent the content // from displaying directly.
frame->AddStateBits(NS_FRAME_IS_NONDISPLAY); return frame;
}
bool SVGContainerFrame::ComputeCustomOverflow(OverflowAreas& aOverflowAreas) { if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { // We don't maintain overflow rects. // XXX It would have be better if the restyle request hadn't even happened. returnfalse;
} return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas);
}
/** * Traverses a frame tree, marking any SVGTextFrame frames as dirty * and calling InvalidateRenderingObservers() on it. * * The reason that this helper exists is because SVGTextFrame is special. * None of the other SVG frames ever need to be reflowed when they have the * NS_FRAME_IS_NONDISPLAY bit set on them because their PaintSVG methods * (and those of any containers that they can validly be contained within) do * not make use of mRect or overflow rects. "em" lengths, etc., are resolved * as those elements are painted. * * SVGTextFrame is different because its anonymous block and inline frames * need to be reflowed in order to get the correct metrics when things like * inherited font-size of an ancestor changes, or a delayed webfont loads and * applies. * * However, we only need to do this work if we were reflowed with * NS_FRAME_IS_DIRTY, which implies that all descendants are dirty. When * that reflow reaches an NS_FRAME_IS_NONDISPLAY frame it would normally * stop, but this helper looks for any SVGTextFrame descendants of such * frames and marks them NS_FRAME_IS_DIRTY so that the next time that they * are painted their anonymous kid will first get the necessary reflow.
*/ /* static */ void SVGContainerFrame::ReflowSVGNonDisplayText(nsIFrame* aContainer) { if (!aContainer->HasAnyStateBits(NS_FRAME_IS_DIRTY)) { return;
}
MOZ_ASSERT(aContainer->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
!aContainer->IsSVGFrame(), "it is wasteful to call ReflowSVGNonDisplayText on a container " "frame that is not NS_FRAME_IS_NONDISPLAY or not SVG"); for (nsIFrame* kid : aContainer->PrincipalChildList()) {
LayoutFrameType type = kid->Type(); if (type == LayoutFrameType::SVGText) { static_cast<SVGTextFrame*>(kid)->ReflowSVGNonDisplayText();
} elseif (kid->IsSVGContainerFrame() ||
type == LayoutFrameType::SVGForeignObject ||
!kid->IsSVGFrame()) {
ReflowSVGNonDisplayText(kid);
}
}
}
void SVGDisplayContainerFrame::BuildDisplayList(
nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { // content could be a XUL element so check for an SVG element if (auto* svg = SVGElement::FromNode(GetContent())) { if (!svg->HasValidDimensions()) { return;
}
}
DisplayOutline(aBuilder, aLists); return BuildDisplayListForNonBlockChildren(aBuilder, aLists);
}
void SVGDisplayContainerFrame::InsertFrames(
ChildListID aListID, nsIFrame* aPrevFrame, const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) { // memorize first old frame after insertion point // XXXbz once again, this would work a lot better if the nsIFrame // methods returned framelist iterators....
nsIFrame* nextFrame = aPrevFrame ? aPrevFrame->GetNextSibling()
: GetChildList(aListID).FirstChild();
nsIFrame* firstNewFrame = aFrameList.FirstChild();
// Insert the new frames
SVGContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine,
std::move(aFrameList));
// If we are not a non-display SVG frame and we do not have a bounds update // pending, then we need to schedule one for our new children: if (!HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN |
NS_FRAME_IS_NONDISPLAY)) { for (nsIFrame* kid = firstNewFrame; kid != nextFrame;
kid = kid->GetNextSibling()) {
ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { bool isFirstReflow = kid->HasAnyStateBits(NS_FRAME_FIRST_REFLOW); // Remove bits so that ScheduleBoundsUpdate will work:
kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
NS_FRAME_HAS_DIRTY_CHILDREN); // No need to invalidate the new kid's old bounds, so we just use // SVGUtils::ScheduleBoundsUpdate.
SVGUtils::ScheduleReflowSVG(kid); if (isFirstReflow) { // Add back the NS_FRAME_FIRST_REFLOW bit:
kid->AddStateBits(NS_FRAME_FIRST_REFLOW);
}
}
}
}
}
// SVGContainerFrame::RemoveFrame doesn't call down into // nsContainerFrame::RemoveFrame, so it doesn't call FrameNeedsReflow. We // need to schedule a repaint and schedule an update to our overflow rects.
SchedulePaint(); if (!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
PresContext()->RestyleManager()->PostRestyleEvent(
mContent->AsElement(), RestyleHint{0}, nsChangeHint_UpdateOverflow);
}
for (auto* kid : mFrames) {
gfxMatrix m = matrix; // PaintFrameWithEffects() expects the transform that is passed to it to // include the transform to the passed frame's user space, so add it: const nsIContent* content = kid->GetContent(); if (const SVGElement* element = SVGElement::FromNode(content)) { if (!element->HasValidDimensions()) { continue; // nothing to paint for kid
}
m = SVGUtils::GetTransformMatrixInUserSpace(kid) * m; if (m.IsSingular()) { continue;
}
}
SVGUtils::PaintFrameWithEffects(kid, aContext, m, aImgParams);
}
}
nsIFrame* SVGDisplayContainerFrame::GetFrameForPoint(const gfxPoint& aPoint) {
NS_ASSERTION(HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD), "Only hit-testing of a clipPath's contents should take this " "code path"); // First we transform aPoint into the coordinate space established by aFrame // for its children (e.g. take account of any 'viewBox' attribute):
gfxPoint point = aPoint; if (constauto* svg = SVGElement::FromNode(GetContent())) {
gfxMatrix m = svg->ChildToUserSpaceTransform(); if (!m.IsIdentity()) { if (!m.Invert()) { return nullptr;
}
point = m.TransformPoint(point);
}
}
// Traverse the list in reverse order, so that if we get a hit we know that's // the topmost frame that intersects the point; then we can just return it.
nsIFrame* result = nullptr; for (nsIFrame* current = PrincipalChildList().LastChild(); current;
current = current->GetPrevSibling()) {
ISVGDisplayableFrame* SVGFrame = do_QueryFrame(current); if (!SVGFrame) { continue;
} const nsIContent* content = current->GetContent(); if (constauto* svg = SVGElement::FromNode(content)) { if (!svg->HasValidDimensions()) { continue;
}
}
result = SVGFrame->GetFrameForPoint(point); if (result) { break;
}
}
if (result && !SVGUtils::HitTestClip(this, aPoint)) {
result = nullptr;
}
return result;
}
void SVGDisplayContainerFrame::ReflowSVG() {
MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake");
MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY), "ReflowSVG mechanism not designed for this");
MOZ_ASSERT(!IsSVGOuterSVGFrame(), "Do not call on outer-);
if (!SVGUtils::NeedsReflowSVG(this)) { return;
}
// If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame, // then our outer-<svg> has previously had its initial reflow. In that case // we need to make sure that that bit has been removed from ourself _before_ // recursing over our children to ensure that they know too. Otherwise, we // need to remove it _after_ recursing over our children so that they know // the initial reflow is currently underway.
if (outerSVGHasHadFirstReflow) {
RemoveStateBits(NS_FRAME_FIRST_REFLOW); // tell our children
}
OverflowAreas overflowRects;
for (auto* kid : mFrames) {
ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame && !kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
SVGFrame->ReflowSVG();
// We build up our child frame overflows here instead of using // nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same // frame list, and we're iterating over that list now anyway.
ConsiderChildOverflow(overflowRects, kid);
} else { // Inside a non-display container frame, we might have some // SVGTextFrames. We need to cause those to get reflowed in // case they are the target of a rendering observer.
MOZ_ASSERT(
kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || !kid->IsSVGFrame(), "expected kid to be a NS_FRAME_IS_NONDISPLAY frame or not SVG"); if (kid->HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
SVGContainerFrame* container = do_QueryFrame(kid); if (container && container->GetContent()->IsSVGElement()) {
ReflowSVGNonDisplayText(container);
}
}
}
}
// <svg> can create an SVG viewport with an offset due to its // x/y/width/height attributes, and <use> can introduce an offset with an // empty mRect (any width/height is copied to an anonymous <svg> child). // Other than that containers should not set mRect since all other offsets // come from transforms, which are accounted for by nsDisplayTransform. // Note that we rely on |overflow:visible| to allow display list items to be // created for our children.
MOZ_ASSERT(mContent->IsAnyOfSVGElements(nsGkAtoms::svg, nsGkAtoms::symbol) ||
(mContent->IsSVGElement(nsGkAtoms::use) &&
mRect.Size() == nsSize(0, 0)) ||
mRect.IsEqualEdges(nsRect()), "Only inner-);
if (isFirstReflow) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects):
SVGObserverUtils::UpdateEffects(this);
}
// Remove state bits after FinishAndStoreOverflow so that it doesn't // invalidate on first reflow:
RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
NS_FRAME_HAS_DIRTY_CHILDREN);
}
void SVGDisplayContainerFrame::DidSetComputedStyle(ComputedStyle* aOldStyle) {
nsContainerFrame::DidSetComputedStyle(aOldStyle); if (!aOldStyle) { return;
} if (StyleDisplay()->CalcTransformPropertyDifference(
*aOldStyle->StyleDisplay())) {
NotifySVGChanged(TRANSFORM_CHANGED);
}
}
void SVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags) {
MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED), "Invalidation logic may need adjusting");
if (aFlags & TRANSFORM_CHANGED) { // make sure our cached transform matrix gets (lazily) updated
mCanvasTM = nullptr;
}
for (nsIFrame* kid : mFrames) {
ISVGDisplayableFrame* svgKid = do_QueryFrame(kid); if (!svgKid) { continue;
} // content could be a XUL element auto* svg = SVGElement::FromNode(kid->GetContent()); if (svg && !svg->HasValidDimensions()) { continue;
}
gfxMatrix transform = gfx::ThebesMatrix(aToBBoxUserspace); if (svg) {
transform = svg->ChildToUserSpaceTransform() *
SVGUtils::GetTransformMatrixInUserSpace(kid) * transform;
} // We need to include zero width/height vertical/horizontal lines, so we // have to use UnionEdges.
bboxUnion.UnionEdges(
svgKid->GetBBoxContribution(gfx::ToMatrix(transform), aFlags));
}
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