/* * Direct3D11 HW acceleration * * copyright (c) 2009 Laurent Aimar * copyright (c) 2015 Steve Lhomme * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** * This structure is used to provides the necessary configurations and data * to the Direct3D11 FFmpeg HWAccel implementation. * * The application must make it available as AVCodecContext.hwaccel_context. * * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
*/ typedefstruct AVD3D11VAContext { /** * D3D11 decoder object
*/
ID3D11VideoDecoder *decoder;
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