/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with FFmpeg; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** * Add an element to a dynamic array. * * The array is reallocated when its number of elements reaches powers of 2. * Therefore, the amortized cost of adding an element is constant. * * In case of success, the pointer to the array is updated in order to * point to the new grown array, and the size is incremented. * * @param av_size_max maximum size of the array, usually the MAX macro of * the type of the size * @param av_elt_size size of the elements in the array, in bytes * @param av_array pointer to the array, must be a lvalue * @param av_size size of the array, must be an integer lvalue * @param av_success statement to execute on success; at this point, the * size variable is not yet incremented * @param av_failure statement to execute on failure; if this happens, the * array and size are not changed; the statement can end * with a return or a goto
*/ #define FF_DYNARRAY_ADD(av_size_max, av_elt_size, av_array, av_size, \
av_success, av_failure) \ do { \
size_t av_size_new = (av_size); \ if (!((av_size) & ((av_size) - 1))) { \
av_size_new = (av_size) ? (av_size) << 1 : 1; \ if (av_size_new > (av_size_max) / (av_elt_size)) { \
av_size_new = 0; \
} else { \ void *av_array_new = \
av_realloc((av_array), av_size_new * (av_elt_size)); \ if (!av_array_new) \
av_size_new = 0; \ else \
(av_array) = av_array_new; \
} \
} \ if (av_size_new) { \
{ av_success } \
(av_size)++; \
} else { \
av_failure \
} \
} while (0)
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