// Copyright 2016 Google Inc. All Rights Reserved. // // Use of this source code is governed by a BSD-style license // that can be found in the COPYING file in the root of the source // tree. An additional intellectual property rights grant can be found // in the file PATENTS. All contributing project authors may // be found in the AUTHORS file in the root of the source tree. // ----------------------------------------------------------------------------- // // Image transform methods for lossless encoder. // // Authors: Vikas Arora (vikaas.arora@gmail.com) // Jyrki Alakuijala (jyrki@google.com) // Urvang Joshi (urvang@google.com) // Vincent Rabaud (vrabaud@google.com)
// Mostly used to reduce code size + readability static WEBP_INLINE int GetMin(int a, int b) { return (a > b) ? b : a; } static WEBP_INLINE int GetMax(int a, int b) { return (a < b) ? b : a; }
//------------------------------------------------------------------------------ // Methods to calculate Entropy (Shannon).
// Compute a bias for prediction entropy using a global heuristic to favor // values closer to 0. Hence the final negative sign. // 'exp_val' has a scaling factor of 1/100. static int64_t PredictionCostBias(const uint32_t counts[256], uint64_t weight_0,
uint64_t exp_val) { constint significant_symbols = 256 >> 4; const uint64_t exp_decay_factor = 6; // has a scaling factor of 1/10
uint64_t bits = (weight_0 * counts[0]) << LOG_2_PRECISION_BITS; int i;
exp_val <<= LOG_2_PRECISION_BITS; for (i = 1; i < significant_symbols; ++i) {
bits += DivRound(exp_val * (counts[i] + counts[256 - i]), 100);
exp_val = DivRound(exp_decay_factor * exp_val, 10);
} return -DivRound((int64_t)bits, 10);
}
static int64_t PredictionCostSpatialHistogram( const uint32_t accumulated[HISTO_SIZE], const uint32_t tile[HISTO_SIZE], int mode, int left_mode, int above_mode) { int i;
int64_t retval = 0; for (i = 0; i < 4; ++i) { const uint64_t kExpValue = 94;
retval += PredictionCostBias(&tile[i * 256], 1, kExpValue); // Compute the new cost if 'tile' is added to 'accumulate' but also add the // cost of the current histogram to guide the spatial predictor selection. // Basically, favor low entropy, locally and globally.
retval += (int64_t)VP8LCombinedShannonEntropy(&tile[i * 256],
&accumulated[i * 256]);
} // Favor keeping the areas locally similar. if (mode == left_mode) retval -= kSpatialPredictorBias; if (mode == above_mode) retval -= kSpatialPredictorBias; return retval;
}
staticvoid MaxDiffsForRow(int width, int stride, const uint32_t* const argb,
uint8_t* const max_diffs, int used_subtract_green) {
uint32_t current, up, down, left, right; int x; if (width <= 2) return;
current = argb[0];
right = argb[1]; if (used_subtract_green) {
current = AddGreenToBlueAndRed(current);
right = AddGreenToBlueAndRed(right);
} // max_diffs[0] and max_diffs[width - 1] are never used. for (x = 1; x < width - 1; ++x) {
up = argb[-stride + x];
down = argb[stride + x];
left = current;
current = right;
right = argb[x + 1]; if (used_subtract_green) {
up = AddGreenToBlueAndRed(up);
down = AddGreenToBlueAndRed(down);
right = AddGreenToBlueAndRed(right);
}
max_diffs[x] = MaxDiffAroundPixel(current, up, down, left, right);
}
}
// Quantize the difference between the actual component value and its prediction // to a multiple of quantization, working modulo 256, taking care not to cross // a boundary (inclusive upper limit). static uint8_t NearLosslessComponent(uint8_t value, uint8_t predict,
uint8_t boundary, int quantization) { constint residual = (value - predict) & 0xff; constint boundary_residual = (boundary - predict) & 0xff; constint lower = residual & ~(quantization - 1); constint upper = lower + quantization; // Resolve ties towards a value closer to the prediction (i.e. towards lower // if value comes after prediction and towards upper otherwise). constint bias = ((boundary - value) & 0xff) < boundary_residual; if (residual - lower < upper - residual + bias) { // lower is closer to residual than upper. if (residual > boundary_residual && lower <= boundary_residual) { // Halve quantization step to avoid crossing boundary. This midpoint is // on the same side of boundary as residual because midpoint >= residual // (since lower is closer than upper) and residual is above the boundary. return lower + (quantization >> 1);
} return lower;
} else { // upper is closer to residual than lower. if (residual <= boundary_residual && upper > boundary_residual) { // Halve quantization step to avoid crossing boundary. This midpoint is // on the same side of boundary as residual because midpoint <= residual // (since upper is closer than lower) and residual is below the boundary. return lower + (quantization >> 1);
} return upper & 0xff;
}
}
static WEBP_INLINE uint8_t NearLosslessDiff(uint8_t a, uint8_t b) { return (uint8_t)((((int)(a) - (int)(b))) & 0xff);
}
// Quantize every component of the difference between the actual pixel value and // its prediction to a multiple of a quantization (a power of 2, not larger than // max_quantization which is a power of 2, smaller than max_diff). Take care if // value and predict have undergone subtract green, which means that red and // blue are represented as offsets from green. static uint32_t NearLossless(uint32_t value, uint32_t predict, int max_quantization, int max_diff, int used_subtract_green) { int quantization;
uint8_t new_green = 0;
uint8_t green_diff = 0;
uint8_t a, r, g, b; if (max_diff <= 2) { return VP8LSubPixels(value, predict);
}
quantization = max_quantization; while (quantization >= max_diff) {
quantization >>= 1;
} if ((value >> 24) == 0 || (value >> 24) == 0xff) { // Preserve transparency of fully transparent or fully opaque pixels.
a = NearLosslessDiff((value >> 24) & 0xff, (predict >> 24) & 0xff);
} else {
a = NearLosslessComponent(value >> 24, predict >> 24, 0xff, quantization);
}
g = NearLosslessComponent((value >> 8) & 0xff, (predict >> 8) & 0xff, 0xff,
quantization); if (used_subtract_green) { // The green offset will be added to red and blue components during decoding // to obtain the actual red and blue values.
new_green = ((predict >> 8) + g) & 0xff; // The amount by which green has been adjusted during quantization. It is // subtracted from red and blue for compensation, to avoid accumulating two // quantization errors in them.
green_diff = NearLosslessDiff(new_green, (value >> 8) & 0xff);
}
r = NearLosslessComponent(NearLosslessDiff((value >> 16) & 0xff, green_diff),
(predict >> 16) & 0xff, 0xff - new_green,
quantization);
b = NearLosslessComponent(NearLosslessDiff(value & 0xff, green_diff),
predict & 0xff, 0xff - new_green, quantization); return ((uint32_t)a << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b;
} #endif// (WEBP_NEAR_LOSSLESS == 1)
// Stores the difference between the pixel and its prediction in "out". // In case of a lossy encoding, updates the source image to avoid propagating // the deviation further to pixels which depend on the current pixel for their // predictions. static WEBP_INLINE void GetResidual( int width, int height, uint32_t* const upper_row,
uint32_t* const current_row, const uint8_t* const max_diffs, int mode, int x_start, int x_end, int y, int max_quantization, int exact, int used_subtract_green, uint32_t* const out) { if (exact) {
PredictBatch(mode, x_start, y, x_end - x_start, current_row, upper_row,
out);
} else { const VP8LPredictorFunc pred_func = VP8LPredictors[mode]; int x; for (x = x_start; x < x_end; ++x) {
uint32_t predict;
uint32_t residual; if (y == 0) {
predict = (x == 0) ? ARGB_BLACK : current_row[x - 1]; // Left.
} elseif (x == 0) {
predict = upper_row[x]; // Top.
} else {
predict = pred_func(¤t_row[x - 1], upper_row + x);
} #if (WEBP_NEAR_LOSSLESS == 1) if (max_quantization == 1 || mode == 0 || y == 0 || y == height - 1 ||
x == 0 || x == width - 1) {
residual = VP8LSubPixels(current_row[x], predict);
} else {
residual = NearLossless(current_row[x], predict, max_quantization,
max_diffs[x], used_subtract_green); // Update the source image.
current_row[x] = VP8LAddPixels(predict, residual); // x is never 0 here so we do not need to update upper_row like below.
} #else
(void)max_diffs;
(void)height;
(void)max_quantization;
(void)used_subtract_green;
residual = VP8LSubPixels(current_row[x], predict); #endif if ((current_row[x] & kMaskAlpha) == 0) { // If alpha is 0, cleanup RGB. We can choose the RGB values of the // residual for best compression. The prediction of alpha itself can be // non-zero and must be kept though. We choose RGB of the residual to be // 0.
residual &= kMaskAlpha; // Update the source image.
current_row[x] = predict & ~kMaskAlpha; // The prediction for the rightmost pixel in a row uses the leftmost // pixel // in that row as its top-right context pixel. Hence if we change the // leftmost pixel of current_row, the corresponding change must be // applied // to upper_row as well where top-right context is being read from. if (x == 0 && y != 0) upper_row[width] = current_row[0];
}
out[x - x_start] = residual;
}
}
}
// Accessors to residual histograms. static WEBP_INLINE uint32_t* GetHistoArgb(uint32_t* const all_histos, int subsampling_index, int mode) { return &all_histos[(subsampling_index * kNumPredModes + mode) * HISTO_SIZE];
}
// Computes the residuals for the different predictors. // If max_quantization > 1, assumes that near lossless processing will be // applied, quantizing residuals to multiples of quantization levels up to // max_quantization (the actual quantization level depends on smoothness near // the given pixel). staticvoid ComputeResidualsForTile( int width, int height, int tile_x, int tile_y, int min_bits,
uint32_t update_up_to_index, uint32_t* const all_argb,
uint32_t* const argb_scratch, const uint32_t* const argb, int max_quantization, int exact, int used_subtract_green) { constint start_x = tile_x << min_bits; constint start_y = tile_y << min_bits; constint tile_size = 1 << min_bits; constint max_y = GetMin(tile_size, height - start_y); constint max_x = GetMin(tile_size, width - start_x); // Whether there exist columns just outside the tile. constint have_left = (start_x > 0); // Position and size of the strip covering the tile and adjacent columns if // they exist. constint context_start_x = start_x - have_left; #if (WEBP_NEAR_LOSSLESS == 1) constint context_width = max_x + have_left + (max_x < width - start_x); #endif // The width of upper_row and current_row is one pixel larger than image width // to allow the top right pixel to point to the leftmost pixel of the next row // when at the right edge.
uint32_t* upper_row = argb_scratch;
uint32_t* current_row = upper_row + width + 1;
uint8_t* const max_diffs = (uint8_t*)(current_row + width + 1); int mode; // Need pointers to be able to swap arrays.
uint32_t residuals[1 << MAX_TRANSFORM_BITS];
assert(max_x <= (1 << MAX_TRANSFORM_BITS)); for (mode = 0; mode < kNumPredModes; ++mode) { int relative_y;
uint32_t* const histo_argb =
GetHistoArgb(all_argb, /*subsampling_index=*/0, mode); if (start_y > 0) { // Read the row above the tile which will become the first upper_row. // Include a pixel to the left if it exists; include a pixel to the right // in all cases (wrapping to the leftmost pixel of the next row if it does // not exist).
memcpy(current_row + context_start_x,
argb + (start_y - 1) * width + context_start_x, sizeof(*argb) * (max_x + have_left + 1));
} for (relative_y = 0; relative_y < max_y; ++relative_y) { constint y = start_y + relative_y; int relative_x;
uint32_t* tmp = upper_row;
upper_row = current_row;
current_row = tmp; // Read current_row. Include a pixel to the left if it exists; include a // pixel to the right in all cases except at the bottom right corner of // the image (wrapping to the leftmost pixel of the next row if it does // not exist in the current row).
memcpy(current_row + context_start_x,
argb + y * width + context_start_x, sizeof(*argb) * (max_x + have_left + (y + 1 < height))); #if (WEBP_NEAR_LOSSLESS == 1) if (max_quantization > 1 && y >= 1 && y + 1 < height) {
MaxDiffsForRow(context_width, width, argb + y * width + context_start_x,
max_diffs + context_start_x, used_subtract_green);
} #endif
// Converts pixels of the image to residuals with respect to predictions. // If max_quantization > 1, applies near lossless processing, quantizing // residuals to multiples of quantization levels up to max_quantization // (the actual quantization level depends on smoothness near the given pixel). staticvoid CopyImageWithPrediction(int width, int height, int bits, const uint32_t* const modes,
uint32_t* const argb_scratch,
uint32_t* const argb, int low_effort, int max_quantization, int exact, int used_subtract_green) { constint tiles_per_row = VP8LSubSampleSize(width, bits); // The width of upper_row and current_row is one pixel larger than image width // to allow the top right pixel to point to the leftmost pixel of the next row // when at the right edge.
uint32_t* upper_row = argb_scratch;
uint32_t* current_row = upper_row + width + 1;
uint8_t* current_max_diffs = (uint8_t*)(current_row + width + 1); #if (WEBP_NEAR_LOSSLESS == 1)
uint8_t* lower_max_diffs = current_max_diffs + width; #endif int y;
for (y = 0; y < height; ++y) { int x;
uint32_t* const tmp32 = upper_row;
upper_row = current_row;
current_row = tmp32;
memcpy(current_row, argb + y * width, sizeof(*argb) * (width + (y + 1 < height)));
if (low_effort) {
PredictBatch(kPredLowEffort, 0, y, width, current_row, upper_row,
argb + y * width);
} else { #if (WEBP_NEAR_LOSSLESS == 1) if (max_quantization > 1) { // Compute max_diffs for the lower row now, because that needs the // contents of argb for the current row, which we will overwrite with // residuals before proceeding with the next row.
uint8_t* const tmp8 = current_max_diffs;
current_max_diffs = lower_max_diffs;
lower_max_diffs = tmp8; if (y + 2 < height) {
MaxDiffsForRow(width, width, argb + (y + 1) * width, lower_max_diffs,
used_subtract_green);
}
} #endif for (x = 0; x < width;) { constint mode =
(modes[(y >> bits) * tiles_per_row + (x >> bits)] >> 8) & 0xff; int x_end = x + (1 << bits); if (x_end > width) x_end = width;
GetResidual(width, height, upper_row, current_row, current_max_diffs,
mode, x, x_end, y, max_quantization, exact,
used_subtract_green, argb + y * width + x);
x = x_end;
}
}
}
}
// Checks whether 'image' can be subsampled by finding the biggest power of 2 // squares (defined by 'best_bits') of uniform value it is made out of. void VP8LOptimizeSampling(uint32_t* const image, int full_width, int full_height, int bits, int max_bits, int* best_bits_out) { int width = VP8LSubSampleSize(full_width, bits); int height = VP8LSubSampleSize(full_height, bits); int old_width, x, y, square_size; int best_bits = bits;
*best_bits_out = bits; // Check rows first. while (best_bits < max_bits) { constint new_square_size = 1 << (best_bits + 1 - bits); int is_good = 1;
square_size = 1 << (best_bits - bits); for (y = 0; y + square_size < height; y += new_square_size) { // Check the first lines of consecutive line groups. if (memcmp(&image[y * width], &image[(y + square_size) * width],
width * sizeof(*image)) != 0) {
is_good = 0; break;
}
} if (is_good) {
++best_bits;
} else { break;
}
} if (best_bits == bits) return;
// Check columns. while (best_bits > bits) { int is_good = 1;
square_size = 1 << (best_bits - bits); for (y = 0; is_good && y < height; ++y) { for (x = 0; is_good && x < width; x += square_size) { int i; for (i = x + 1; i < GetMin(x + square_size, width); ++i) { if (image[y * width + i] != image[y * width + x]) {
is_good = 0; break;
}
}
}
} if (is_good) { break;
}
--best_bits;
} if (best_bits == bits) return;
// Computes the best predictor image. // Finds the best predictors per tile. Once done, finds the best predictor image // sampling. // best_bits is set to 0 in case of error. // The following requires some glossary: // - a tile is a square of side 2^min_bits pixels. // - a super-tile of a tile is a square of side 2^bits pixels with bits in // [min_bits+1, max_bits]. // - the max-tile of a tile is the square of 2^max_bits pixels containing it. // If this max-tile crosses the border of an image, it is cropped. // - tile, super-tiles and max_tile are aligned on powers of 2 in the original // image. // - coordinates for tile, super-tile, max-tile are respectively named // tile_x, super_tile_x, max_tile_x at their bit scale. // - in the max-tile, a tile has local coordinates (local_tile_x, local_tile_y). // The tiles are processed in the following zigzag order to complete the // super-tiles as soon as possible: // 1 2| 5 6 // 3 4| 7 8 // -------------- // 9 10| 13 14 // 11 12| 15 16 // When computing the residuals for a tile, the histogram of the above // super-tile is updated. If this super-tile is finished, its histogram is used // to update the histogram of the next super-tile and so on up to the max-tile. staticvoid GetBestPredictorsAndSubSampling( int width, int height, constint min_bits, constint max_bits,
uint32_t* const argb_scratch, const uint32_t* const argb, int max_quantization, int exact, int used_subtract_green, const WebPPicture* const pic, int percent_range, int* const percent,
uint32_t** const all_modes, int* best_bits, uint32_t** best_mode) { const uint32_t tiles_per_row = VP8LSubSampleSize(width, min_bits); const uint32_t tiles_per_col = VP8LSubSampleSize(height, min_bits);
int64_t best_cost;
uint32_t subsampling_index; const uint32_t max_subsampling_index = max_bits - min_bits; // Compute the needed memory size for residual histograms, accumulated // residual histograms and predictor histograms. constint num_argb = (max_subsampling_index + 1) * kNumPredModes * HISTO_SIZE; constint num_accumulated_rgb = (max_subsampling_index + 1) * HISTO_SIZE; constint num_predictors = (max_subsampling_index + 1) * kNumPredModes;
uint32_t* const raw_data = (uint32_t*)WebPSafeCalloc(
num_argb + num_accumulated_rgb + num_predictors, sizeof(uint32_t));
uint32_t* const all_argb = raw_data;
uint32_t* const all_accumulated_argb = all_argb + num_argb;
uint32_t* const all_pred_histos = all_accumulated_argb + num_accumulated_rgb; constint max_tile_size = 1 << max_subsampling_index; // in tile size int percent_start = *percent; // When using the residuals of a tile for its super-tiles, you can either: // - use each residual to update the histogram of the super-tile, with a cost // of 4 * (1<<n)^2 increment operations (4 for the number of channels, and // (1<<n)^2 for the number of pixels in the tile) // - use the histogram of the tile to update the histogram of the super-tile, // with a cost of HISTO_SIZE (1024) // The first method is therefore faster until n==4. 'update_up_to_index' // defines the maximum subsampling_index for which the residuals should be // individually added to the super-tile histogram. const uint32_t update_up_to_index =
GetMax(GetMin(4, max_bits), min_bits) - min_bits; // Coordinates in the max-tile in tile units.
uint32_t local_tile_x = 0, local_tile_y = 0;
uint32_t max_tile_x = 0, max_tile_y = 0;
uint32_t tile_x = 0, tile_y = 0;
// Update all the super-tiles that are complete.
subsampling_index = 0; while (1) { const uint32_t super_tile_x = tile_x >> subsampling_index; const uint32_t super_tile_y = tile_y >> subsampling_index; const uint32_t super_tiles_per_row =
VP8LSubSampleSize(width, min_bits + subsampling_index);
GetBestPredictorForTile(all_argb, subsampling_index, super_tile_x,
super_tile_y, super_tiles_per_row,
all_accumulated_argb, all_modes, all_pred_histos); if (subsampling_index == max_subsampling_index) break;
// Update the following super-tile histogram if it has not been updated // yet.
++subsampling_index; if (subsampling_index > update_up_to_index &&
subsampling_index <= max_subsampling_index) {
VP8LAddVectorEq(
GetHistoArgbConst(all_argb, subsampling_index - 1, /*mode=*/0),
GetHistoArgb(all_argb, subsampling_index, /*mode=*/0),
HISTO_SIZE * kNumPredModes);
} // Check whether the super-tile is not complete (if the smallest tile // is not at the end of a line/column or at the beginning of a super-tile // of size (1 << subsampling_index)). if (!((tile_x == (tiles_per_row - 1) ||
(local_tile_x + 1) % (1 << subsampling_index) == 0) &&
(tile_y == (tiles_per_col - 1) ||
(local_tile_y + 1) % (1 << subsampling_index) == 0))) {
--subsampling_index; // subsampling_index now is the index of the last finished super-tile. break;
}
} // Reset all the histograms belonging to finished tiles.
memset(all_argb, 0,
HISTO_SIZE * kNumPredModes * (subsampling_index + 1) * sizeof(*all_argb));
if (subsampling_index == max_subsampling_index) { // If a new max-tile is started. if (tile_x == (tiles_per_row - 1)) {
max_tile_x = 0;
++max_tile_y;
} else {
++max_tile_x;
}
local_tile_x = 0;
local_tile_y = 0;
} else { // Proceed with the Z traversal.
uint32_t coord_x = local_tile_x >> subsampling_index;
uint32_t coord_y = local_tile_y >> subsampling_index; if (tile_x == (tiles_per_row - 1) && coord_x % 2 == 0) {
++coord_y;
} else { if (coord_x % 2 == 0) {
++coord_x;
} else { // Z traversal.
++coord_y;
--coord_x;
}
}
local_tile_x = coord_x << subsampling_index;
local_tile_y = coord_y << subsampling_index;
}
tile_x = max_tile_x * max_tile_size + local_tile_x;
tile_y = max_tile_y * max_tile_size + local_tile_y;
cur_diff = PredictionCostCrossColor(accumulated_red_histo, histo); if ((uint8_t)green_to_red == prev_x.green_to_red_) { // favor keeping the areas locally similar
cur_diff -= 3ll << LOG_2_PRECISION_BITS;
} if ((uint8_t)green_to_red == prev_y.green_to_red_) { // favor keeping the areas locally similar
cur_diff -= 3ll << LOG_2_PRECISION_BITS;
} if (green_to_red == 0) {
cur_diff -= 3ll << LOG_2_PRECISION_BITS;
} return cur_diff;
}
staticvoid GetBestGreenToRed(const uint32_t* argb, int stride, int tile_width, int tile_height, VP8LMultipliers prev_x,
VP8LMultipliers prev_y, int quality, const uint32_t accumulated_red_histo[256],
VP8LMultipliers* const best_tx) { constint kMaxIters = 4 + ((7 * quality) >> 8); // in range [4..6] int green_to_red_best = 0; int iter, offset;
int64_t best_diff = GetPredictionCostCrossColorRed(
argb, stride, tile_width, tile_height, prev_x, prev_y, green_to_red_best,
accumulated_red_histo); for (iter = 0; iter < kMaxIters; ++iter) { // ColorTransformDelta is a 3.5 bit fixed point, so 32 is equal to // one in color computation. Having initial delta here as 1 is sufficient // to explore the range of (-2, 2). constint delta = 32 >> iter; // Try a negative and a positive delta from the best known value. for (offset = -delta; offset <= delta; offset += 2 * delta) { constint green_to_red_cur = offset + green_to_red_best; const int64_t cur_diff = GetPredictionCostCrossColorRed(
argb, stride, tile_width, tile_height, prev_x, prev_y,
green_to_red_cur, accumulated_red_histo); if (cur_diff < best_diff) {
best_diff = cur_diff;
green_to_red_best = green_to_red_cur;
}
}
}
best_tx->green_to_red_ = (green_to_red_best & 0xff);
}
static int64_t GetPredictionCostCrossColorBlue( const uint32_t* argb, int stride, int tile_width, int tile_height,
VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_blue, int red_to_blue, const uint32_t accumulated_blue_histo[256]) {
uint32_t histo[256] = { 0 };
int64_t cur_diff;
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.