// Copyright 2011 Google Inc. All Rights Reserved. // // Use of this source code is governed by a BSD-style license // that can be found in the COPYING file in the root of the source // tree. An additional intellectual property rights grant can be found // in the file PATENTS. All contributing project authors may // be found in the AUTHORS file in the root of the source tree. // ----------------------------------------------------------------------------- // // Multi-threaded worker // // Author: Skal (pascal.massimino@gmail.com)
// State of the worker thread object typedefenum {
NOT_OK = 0, // object is unusable
OK, // ready to work
WORK // busy finishing the current task
} WebPWorkerStatus;
// Function to be called by the worker thread. Takes two opaque pointers as // arguments (data1 and data2), and should return false in case of error. typedefint (*WebPWorkerHook)(void*, void*);
// Synchronization object used to launch job in the worker thread typedefstruct { void* impl_; // platform-dependent implementation worker details
WebPWorkerStatus status_;
WebPWorkerHook hook; // hook to call void* data1; // first argument passed to 'hook' void* data2; // second argument passed to 'hook' int had_error; // return value of the last call to 'hook'
} WebPWorker;
// The interface for all thread-worker related functions. All these functions // must be implemented. typedefstruct { // Must be called first, before any other method. void (*Init)(WebPWorker* const worker); // Must be called to initialize the object and spawn the thread. Re-entrant. // Will potentially launch the thread. Returns false in case of error. int (*Reset)(WebPWorker* const worker); // Makes sure the previous work is finished. Returns true if worker->had_error // was not set and no error condition was triggered by the working thread. int (*Sync)(WebPWorker* const worker); // Triggers the thread to call hook() with data1 and data2 arguments. These // hook/data1/data2 values can be changed at any time before calling this // function, but not be changed afterward until the next call to Sync(). void (*Launch)(WebPWorker* const worker); // This function is similar to Launch() except that it calls the // hook directly instead of using a thread. Convenient to bypass the thread // mechanism while still using the WebPWorker structs. Sync() must // still be called afterward (for error reporting). void (*Execute)(WebPWorker* const worker); // Kill the thread and terminate the object. To use the object again, one // must call Reset() again. void (*End)(WebPWorker* const worker);
} WebPWorkerInterface;
// Install a new set of threading functions, overriding the defaults. This // should be done before any workers are started, i.e., before any encoding or // decoding takes place. The contents of the interface struct are copied, it // is safe to free the corresponding memory after this call. This function is // not thread-safe. Return false in case of invalid pointer or methods.
WEBP_EXTERN int WebPSetWorkerInterface( const WebPWorkerInterface* const winterface);
// Retrieve the currently set thread worker interface.
WEBP_EXTERN const WebPWorkerInterface* WebPGetWorkerInterface(void);
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