/* vim:set ts=4 sw=2 sts=2 ci et: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
class nsSocketTransportService final : public nsPISocketTransportService, public nsISerialEventTarget, public nsIThreadObserver, public nsIRunnable, public nsIObserver, public nsINamed, public nsIDirectTaskDispatcher { public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSPISOCKETTRANSPORTSERVICE
NS_DECL_NSISOCKETTRANSPORTSERVICE
NS_DECL_NSIROUTEDSOCKETTRANSPORTSERVICE
NS_DECL_NSIEVENTTARGET_FULL
NS_DECL_NSITHREADOBSERVER
NS_DECL_NSIRUNNABLE
NS_DECL_NSIOBSERVER
NS_DECL_NSINAMED
NS_DECL_NSIDIRECTTASKDISPATCHER
staticconst uint32_t SOCKET_LIMIT_MIN = 50U;
nsSocketTransportService();
// Max Socket count may need to get initialized/used by nsHttpHandler // before this class is initialized. static uint32_t gMaxCount; static PRCallOnceType gMaxCountInitOnce; static PRStatus DiscoverMaxCount();
bool CanAttachSocket();
// Called by the networking dashboard on the socket thread only // Fills the passed array with socket information void GetSocketConnections(nsTArray<SocketInfo>*);
uint64_t GetSentBytes() { return mSentBytesCount; }
uint64_t GetReceivedBytes() { return mReceivedBytesCount; }
// Returns true if keepalives are enabled in prefs. bool IsKeepaliveEnabled() { return mKeepaliveEnabledPref; }
// According the preference value of `network.socket.forcePort` this method // possibly remaps the port number passed as the arg. void ApplyPortRemap(uint16_t* aPort);
// Reads the preference string and updates (rewrites) the mPortRemapping // array on the socket thread. Returns true if the whole pref string was // correctly formed. bool UpdatePortRemapPreference(nsACString const& aPortMappingPref);
// The value is guaranteed to be valid and not dangling while on the socket // thread as mThread is only ever reset after it's been shutdown. // This member should only ever be read on the socket thread.
nsIThread* mRawThread{nullptr};
// Returns mThread in a thread-safe manner.
already_AddRefed<nsIThread> GetThreadSafely(); // Same as above, but return mThread as a nsIDirectTaskDispatcher
already_AddRefed<nsIDirectTaskDispatcher> GetDirectTaskDispatcherSafely();
//------------------------------------------------------------------------- // initialization and shutdown (any thread) //-------------------------------------------------------------------------
Atomic<bool> mInitialized{false}; // indicates whether we are currently in the process of shutting down
Atomic<bool> mShuttingDown{false};
Mutex mLock{"nsSocketTransportService::mLock"}; // Variables in the next section protected by mLock
// mThread and mDirectTaskDispatcher are only ever modified on the main // thread. Will be set on Init and set to null after shutdown. You must access // mThread and mDirectTaskDispatcher outside the main thread via respectively // GetThreadSafely and GetDirectTaskDispatchedSafely().
nsCOMPtr<nsIThread> mThread MOZ_GUARDED_BY(mLock); // We store a pointer to mThread as a direct task dispatcher to avoid having // to do do_QueryInterface whenever we need to access the interface.
nsCOMPtr<nsIDirectTaskDispatcher> mDirectTaskDispatcher MOZ_GUARDED_BY(mLock);
UniquePtr<PollableEvent> mPollableEvent MOZ_GUARDED_BY(mLock); bool mOffline MOZ_GUARDED_BY(mLock) = false; bool mGoingOffline MOZ_GUARDED_BY(mLock) = false;
// Detaches all sockets. void Reset(bool aGuardLocals);
nsresult ShutdownThread();
//------------------------------------------------------------------------- // socket lists (socket thread only) // // only "active" sockets are on the poll list. the active list is kept // in sync with the poll list such that: // // mActiveList[k].mFD == mPollList[k+1].fd // // where k=0,1,2,... //-------------------------------------------------------------------------
// Returns true iff the socket has not been signalled longer than // the desired timeout (mHandler->mPollTimeout). bool IsTimedOut(PRIntervalTime now) const; // Engages the timeout by marking the epoch we start polling this socket. // If epoch is already marked this does nothing, hence, this method can be // called everytime we put this socket to poll() list with in-flags set. void EnsureTimeout(PRIntervalTime now); // Called after an event on a socket has been signalled to turn of the // timeout calculation. void DisengageTimeout(); // Returns the number of intervals this socket is about to timeout in, // or 0 (zero) when it has already timed out. Returns // NS_SOCKET_POLL_TIMEOUT when there is no timeout set on the socket.
PRIntervalTime TimeoutIn(PRIntervalTime now) const; // When a socket timeout is reset and later set again, it may happen // that mPollStartEpoch is not reset in between. We have to manually // call this on every iteration over sockets to ensure the epoch reset. void MaybeResetEpoch();
PRFileDesc* mFD;
RefPtr<nsASocketHandler> mHandler;
PRIntervalTime mPollStartEpoch; // time we started to poll this socket
};
using SocketContextList = AutoTArray<SocketContext, SOCKET_LIMIT_MIN>;
int64_t SockIndex(SocketContextList& aList, SocketContext* aSock);
// Total bytes number transfered through all the sockets except active ones
uint64_t mSentBytesCount{0};
uint64_t mReceivedBytesCount{0}; //------------------------------------------------------------------------- // poll list (socket thread only) // // first element of the poll list is mPollableEvent (or null if the pollable // event cannot be created). //-------------------------------------------------------------------------
nsTArray<PRPollDesc> mPollList;
PRIntervalTime PollTimeout(
PRIntervalTime now); // computes ideal poll timeout
nsresult DoPollIteration(TimeDuration* pollDuration); // perfoms a single poll iteration
int32_t Poll(TimeDuration* pollDuration, PRIntervalTime ts); // calls PR_Poll. the out param // interval indicates the poll // duration in seconds. // pollDuration is used only for // telemetry
// Preference Monitor for SendBufferSize and Keepalive prefs.
nsresult UpdatePrefs(); staticvoid UpdatePrefs(constchar* aPref, void* aSelf); void UpdateSendBufferPref();
int32_t mSendBufferSize{0}; // Number of seconds of connection is idle before first keepalive ping.
int32_t mKeepaliveIdleTimeS{600}; // Number of seconds between retries should keepalive pings fail.
int32_t mKeepaliveRetryIntervalS{1}; // Number of keepalive probes to send.
int32_t mKeepaliveProbeCount{kDefaultTCPKeepCount}; // True if TCP keepalive is enabled globally. bool mKeepaliveEnabledPref{false}; // Timeout of pollable event signalling.
TimeDuration mPollableEventTimeout MOZ_GUARDED_BY(mLock);
Atomic<bool> mServingPendingQueue{false};
Atomic<int32_t, Relaxed> mMaxTimePerPollIter{100};
Atomic<PRIntervalTime, Relaxed> mMaxTimeForPrClosePref; // Timestamp of the last network link change event, tracked // also on child processes.
Atomic<PRIntervalTime, Relaxed> mLastNetworkLinkChangeTime{0}; // Preference for how long we do busy wait after network link // change has been detected.
Atomic<PRIntervalTime, Relaxed> mNetworkLinkChangeBusyWaitPeriod; // Preference for the value of timeout for poll() we use during // the network link change event period.
Atomic<PRIntervalTime, Relaxed> mNetworkLinkChangeBusyWaitTimeout;
// Between a computer going to sleep and waking up the PR_*** telemetry // will be corrupted - so do not record it.
Atomic<bool, Relaxed> mSleepPhase{false};
nsCOMPtr<nsITimer> mAfterWakeUpTimer;
// Lazily created array of forced port remappings. The tuple members meaning // is exactly: // <0> the greater-or-equal port number of the range to remap // <1> the less-or-equal port number of the range to remap // <2> the port number to remap to, when the given port number falls to the // range using TPortRemapping =
CopyableTArray<std::tuple<uint16_t, uint16_t, uint16_t>>;
Maybe<TPortRemapping> mPortRemapping;
// Called on the socket thread to apply the mapping build on the main thread // from the preference. void ApplyPortRemapPreference(TPortRemapping const& portRemapping);
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