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Quelle  renderpass.rs   Sprache: unbekannt

 
// Copyright 2016 GFX developers
//
// Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or
// http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or
// http://opensource.org/licenses/MIT>, at your option. This file may not be
// copied, modified, or distributed except according to those terms.

use super::*;

/// See <https://developer.apple.com/documentation/metal/mtlloadaction>
#[repr(u64)]
#[derive(Copy, Clone, Debug)]
pub enum MTLLoadAction {
    DontCare = 0,
    Load = 1,
    Clear = 2,
}

/// See <https://developer.apple.com/documentation/metal/mtlstoreaction>
#[repr(u64)]
#[derive(Copy, Clone, Debug)]
pub enum MTLStoreAction {
    DontCare = 0,
    Store = 1,
    MultisampleResolve = 2,
    StoreAndMultisampleResolve = 3,
    Unknown = 4,
    CustomSampleDepthStore = 5,
}

/// See <https://developer.apple.com/documentation/metal/mtlclearcolor>
#[repr(C)]
#[derive(Copy, Clone, Debug)]
pub struct MTLClearColor {
    pub red: f64,
    pub green: f64,
    pub blue: f64,
    pub alpha: f64,
}

impl MTLClearColor {
    #[inline]
    pub fn new(red: f64, green: f64, blue: f64, alpha: f64) -> Self {
        Self {
            red,
            green,
            blue,
            alpha,
        }
    }
}

/// See <https://developer.apple.com/documentation/metal/mtlmultisamplestencilresolvefilter>
#[repr(u32)]
#[allow(non_camel_case_types)]
pub enum MTLMultisampleStencilResolveFilter {
    Sample0 = 0,
    DepthResolvedSample = 1,
}

/// See <https://developer.apple.com/documentation/metal/mtlrenderpassattachmentdescriptor>
pub enum MTLRenderPassAttachmentDescriptor {}

foreign_obj_type! {
    type CType = MTLRenderPassAttachmentDescriptor;
    pub struct RenderPassAttachmentDescriptor;
}

impl RenderPassAttachmentDescriptorRef {
    pub fn texture(&self) -> Option<&TextureRef> {
        unsafe { msg_send![self, texture] }
    }

    pub fn set_texture(&self, texture: Option<&TextureRef>) {
        unsafe { msg_send![self, setTexture: texture] }
    }

    pub fn level(&self) -> NSUInteger {
        unsafe { msg_send![self, level] }
    }

    pub fn set_level(&self, level: NSUInteger) {
        unsafe { msg_send![self, setLevel: level] }
    }

    pub fn slice(&self) -> NSUInteger {
        unsafe { msg_send![self, slice] }
    }

    pub fn set_slice(&self, slice: NSUInteger) {
        unsafe { msg_send![self, setSlice: slice] }
    }

    pub fn depth_plane(&self) -> NSUInteger {
        unsafe { msg_send![self, depthPlane] }
    }

    pub fn set_depth_plane(&self, depth_plane: NSUInteger) {
        unsafe { msg_send![self, setDepthPlane: depth_plane] }
    }

    pub fn resolve_texture(&self) -> Option<&TextureRef> {
        unsafe { msg_send![self, resolveTexture] }
    }

    pub fn set_resolve_texture(&self, resolve_texture: Option<&TextureRef>) {
        unsafe { msg_send![self, setResolveTexture: resolve_texture] }
    }

    pub fn resolve_level(&self) -> NSUInteger {
        unsafe { msg_send![self, resolveLevel] }
    }

    pub fn set_resolve_level(&self, resolve_level: NSUInteger) {
        unsafe { msg_send![self, setResolveLevel: resolve_level] }
    }

    pub fn resolve_slice(&self) -> NSUInteger {
        unsafe { msg_send![self, resolveSlice] }
    }

    pub fn set_resolve_slice(&self, resolve_slice: NSUInteger) {
        unsafe { msg_send![self, setResolveSlice: resolve_slice] }
    }

    pub fn resolve_depth_plane(&self) -> NSUInteger {
        unsafe { msg_send![self, resolveDepthPlane] }
    }

    pub fn set_resolve_depth_plane(&self, resolve_depth_plane: NSUInteger) {
        unsafe { msg_send![self, setResolveDepthPlane: resolve_depth_plane] }
    }

    pub fn load_action(&self) -> MTLLoadAction {
        unsafe { msg_send![self, loadAction] }
    }

    pub fn set_load_action(&self, load_action: MTLLoadAction) {
        unsafe { msg_send![self, setLoadAction: load_action] }
    }

    pub fn store_action(&self) -> MTLStoreAction {
        unsafe { msg_send![self, storeAction] }
    }

    pub fn set_store_action(&self, store_action: MTLStoreAction) {
        unsafe { msg_send![self, setStoreAction: store_action] }
    }
}

/// See <https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptor>
pub enum MTLRenderPassColorAttachmentDescriptor {}

foreign_obj_type! {
    type CType = MTLRenderPassColorAttachmentDescriptor;
    pub struct RenderPassColorAttachmentDescriptor;
    type ParentType = RenderPassAttachmentDescriptor;
}

impl RenderPassColorAttachmentDescriptor {
    pub fn new() -> Self {
        unsafe {
            let class = class!(MTLRenderPassColorAttachmentDescriptor);
            msg_send![class, new]
        }
    }
}

impl RenderPassColorAttachmentDescriptorRef {
    pub fn clear_color(&self) -> MTLClearColor {
        unsafe { msg_send![self, clearColor] }
    }

    pub fn set_clear_color(&self, clear_color: MTLClearColor) {
        unsafe { msg_send![self, setClearColor: clear_color] }
    }
}

/// See <https://developer.apple.com/documentation/metal/mtlrenderpassdepthattachmentdescriptor>
pub enum MTLRenderPassDepthAttachmentDescriptor {}

foreign_obj_type! {
    type CType = MTLRenderPassDepthAttachmentDescriptor;
    pub struct RenderPassDepthAttachmentDescriptor;
    type ParentType = RenderPassAttachmentDescriptor;
}

impl RenderPassDepthAttachmentDescriptorRef {
    pub fn clear_depth(&self) -> f64 {
        unsafe { msg_send![self, clearDepth] }
    }

    pub fn set_clear_depth(&self, clear_depth: f64) {
        unsafe { msg_send![self, setClearDepth: clear_depth] }
    }
}

/// See <https://developer.apple.com/documentation/metal/mtlrenderpassstencilattachmentdescriptor>
pub enum MTLRenderPassStencilAttachmentDescriptor {}

foreign_obj_type! {
    type CType = MTLRenderPassStencilAttachmentDescriptor;
    pub struct RenderPassStencilAttachmentDescriptor;
    type ParentType = RenderPassAttachmentDescriptor;
}

impl RenderPassStencilAttachmentDescriptorRef {
    pub fn clear_stencil(&self) -> u32 {
        unsafe { msg_send![self, clearStencil] }
    }

    pub fn set_clear_stencil(&self, clear_stencil: u32) {
        unsafe { msg_send![self, setClearStencil: clear_stencil] }
    }

    pub fn stencil_resolve_filter(&self) -> MTLMultisampleStencilResolveFilter {
        unsafe { msg_send![self, stencilResolveFilter] }
    }

    pub fn set_stencil_resolve_filter(
        &self,
        stencil_resolve_filter: MTLMultisampleStencilResolveFilter,
    ) {
        unsafe { msg_send![self, setStencilResolveFilter: stencil_resolve_filter] }
    }
}

/// See <https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptorarray>
pub enum MTLRenderPassColorAttachmentDescriptorArray {}

foreign_obj_type! {
    type CType = MTLRenderPassColorAttachmentDescriptorArray;
    pub struct RenderPassColorAttachmentDescriptorArray;
}

impl RenderPassColorAttachmentDescriptorArrayRef {
    pub fn object_at(&self, index: NSUInteger) -> Option<&RenderPassColorAttachmentDescriptorRef> {
        unsafe { msg_send![self, objectAtIndexedSubscript: index] }
    }

    pub fn set_object_at(
        &self,
        index: NSUInteger,
        attachment: Option<&RenderPassColorAttachmentDescriptorRef>,
    ) {
        unsafe {
            msg_send![self, setObject:attachment
                     atIndexedSubscript:index]
        }
    }
}

/// See <https://developer.apple.com/documentation/metal/mtlrenderpasssamplebufferattachmentdescriptor>
pub enum MTLRenderPassSampleBufferAttachmentDescriptor {}

foreign_obj_type! {
    type CType = MTLRenderPassSampleBufferAttachmentDescriptor;
    pub struct RenderPassSampleBufferAttachmentDescriptor;
}

impl RenderPassSampleBufferAttachmentDescriptor {
    pub fn new() -> Self {
        let class = class!(MTLRenderPassSampleBufferAttachmentDescriptor);
        unsafe { msg_send![class, new] }
    }
}

impl RenderPassSampleBufferAttachmentDescriptorRef {
    pub fn sample_buffer(&self) -> Option<&CounterSampleBufferRef> {
        unsafe { msg_send![self, sampleBuffer] }
    }

    pub fn set_sample_buffer(&self, sample_buffer: &CounterSampleBufferRef) {
        unsafe { msg_send![self, setSampleBuffer: sample_buffer] }
    }

    pub fn start_of_vertex_sample_index(&self) -> NSUInteger {
        unsafe { msg_send![self, startOfVertexSampleIndex] }
    }

    pub fn set_start_of_vertex_sample_index(&self, start_of_vertex_sample_index: NSUInteger) {
        unsafe {
            msg_send![
                self,
                setStartOfVertexSampleIndex: start_of_vertex_sample_index
            ]
        }
    }

    pub fn end_of_vertex_sample_index(&self) -> NSUInteger {
        unsafe { msg_send![self, endOfVertexSampleIndex] }
    }

    pub fn set_end_of_vertex_sample_index(&self, end_of_vertex_sample_index: NSUInteger) {
        unsafe { msg_send![self, setEndOfVertexSampleIndex: end_of_vertex_sample_index] }
    }

    pub fn start_of_fragment_sample_index(&self) -> NSUInteger {
        unsafe { msg_send![self, startOfFragmentSampleIndex] }
    }

    pub fn set_start_of_fragment_sample_index(&self, start_of_fragment_sample_index: NSUInteger) {
        unsafe {
            msg_send![
                self,
                setStartOfFragmentSampleIndex: start_of_fragment_sample_index
            ]
        }
    }

    pub fn end_of_fragment_sample_index(&self) -> NSUInteger {
        unsafe { msg_send![self, endOfFragmentSampleIndex] }
    }

    pub fn set_end_of_fragment_sample_index(&self, end_of_fragment_sample_index: NSUInteger) {
        unsafe {
            msg_send![
                self,
                setEndOfFragmentSampleIndex: end_of_fragment_sample_index
            ]
        }
    }
}

/// See <https://developer.apple.com/documentation/metal/mtlrenderpasssamplebufferattachmentdescriptorarray>
pub enum MTLRenderPassSampleBufferAttachmentDescriptorArray {}

foreign_obj_type! {
    type CType = MTLRenderPassSampleBufferAttachmentDescriptorArray;
    pub struct RenderPassSampleBufferAttachmentDescriptorArray;
}

impl RenderPassSampleBufferAttachmentDescriptorArrayRef {
    pub fn object_at(
        &self,
        index: NSUInteger,
    ) -> Option<&RenderPassSampleBufferAttachmentDescriptorRef> {
        unsafe { msg_send![self, objectAtIndexedSubscript: index] }
    }

    pub fn set_object_at(
        &self,
        index: NSUInteger,
        attachment: Option<&RenderPassSampleBufferAttachmentDescriptorRef>,
    ) {
        unsafe {
            msg_send![self, setObject:attachment
                     atIndexedSubscript:index]
        }
    }
}

/// ## Important!
/// When configuring a [`MTLTextureDescriptor`] object for use with an attachment, set its usage
/// value to renderTarget if you already know that you intend to use the resulting MTLTexture object in
/// an attachment. This may significantly improve your app’s performance with certain hardware.
///
/// See <https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor>
pub enum MTLRenderPassDescriptor {}

foreign_obj_type! {
    type CType = MTLRenderPassDescriptor;
    pub struct RenderPassDescriptor;
}

impl RenderPassDescriptor {
    /// Creates a default render pass descriptor with no attachments.
    pub fn new<'a>() -> &'a RenderPassDescriptorRef {
        unsafe { msg_send![class!(MTLRenderPassDescriptor), renderPassDescriptor] }
    }
}

impl RenderPassDescriptorRef {
    pub fn color_attachments(&self) -> &RenderPassColorAttachmentDescriptorArrayRef {
        unsafe { msg_send![self, colorAttachments] }
    }

    pub fn depth_attachment(&self) -> Option<&RenderPassDepthAttachmentDescriptorRef> {
        unsafe { msg_send![self, depthAttachment] }
    }

    pub fn set_depth_attachment(
        &self,
        depth_attachment: Option<&RenderPassDepthAttachmentDescriptorRef>,
    ) {
        unsafe { msg_send![self, setDepthAttachment: depth_attachment] }
    }

    pub fn stencil_attachment(&self) -> Option<&RenderPassStencilAttachmentDescriptorRef> {
        unsafe { msg_send![self, stencilAttachment] }
    }

    pub fn set_stencil_attachment(
        &self,
        stencil_attachment: Option<&RenderPassStencilAttachmentDescriptorRef>,
    ) {
        unsafe { msg_send![self, setStencilAttachment: stencil_attachment] }
    }

    pub fn visibility_result_buffer(&self) -> Option<&BufferRef> {
        unsafe { msg_send![self, visibilityResultBuffer] }
    }

    pub fn set_visibility_result_buffer(&self, buffer: Option<&BufferRef>) {
        unsafe { msg_send![self, setVisibilityResultBuffer: buffer] }
    }

    pub fn render_target_array_length(&self) -> NSUInteger {
        unsafe { msg_send![self, renderTargetArrayLength] }
    }

    pub fn set_render_target_array_length(&self, length: NSUInteger) {
        unsafe { msg_send![self, setRenderTargetArrayLength: length] }
    }

    pub fn render_target_width(&self) -> NSUInteger {
        unsafe { msg_send![self, renderTargetWidth] }
    }

    pub fn set_render_target_width(&self, size: NSUInteger) {
        unsafe { msg_send![self, setRenderTargetWidth: size] }
    }

    pub fn render_target_height(&self) -> NSUInteger {
        unsafe { msg_send![self, renderTargetHeight] }
    }

    pub fn set_render_target_height(&self, size: NSUInteger) {
        unsafe { msg_send![self, setRenderTargetHeight: size] }
    }

    pub fn default_raster_sample_count(&self) -> NSUInteger {
        unsafe { msg_send![self, defaultRasterSampleCount] }
    }

    pub fn set_default_raster_sample_count(&self, count: NSUInteger) {
        unsafe { msg_send![self, setDefaultRasterSampleCount: count] }
    }

    pub fn sample_buffer_attachments(&self) -> &RenderPassSampleBufferAttachmentDescriptorArrayRef {
        unsafe { msg_send![self, sampleBufferAttachments] }
    }
}

[ Dauer der Verarbeitung: 0.26 Sekunden  (vorverarbeitet)  ]

                                                                                                                                                                                                                                                                                                                                                                                                     


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