Anforderungen  |   Konzepte  |   Entwurf  |   Entwicklung  |   Qualitätssicherung  |   Lebenszyklus  |   Steuerung
 
 
 
 


Quelle  d3d12shader.rs   Sprache: unbekannt

 
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
// All files in the project carrying such notice may not be copied, modified, or distributed
// except according to those terms.
use shared::basetsd::UINT64;
use shared::minwindef::{BOOL, BYTE, INT, LPVOID, UINT};
use um::d3dcommon::{
    D3D_CBUFFER_TYPE, D3D_FEATURE_LEVEL, D3D_INTERPOLATION_MODE, D3D_MIN_PRECISION, D3D_NAME,
    D3D_PARAMETER_FLAGS, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_REGISTER_COMPONENT_TYPE,
    D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_INPUT_TYPE, D3D_SHADER_VARIABLE_CLASS,
    D3D_SHADER_VARIABLE_TYPE, D3D_SRV_DIMENSION, D3D_TESSELLATOR_DOMAIN,
    D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
};
use um::unknwnbase::{IUnknown, IUnknownVtbl};
use um::winnt::{HRESULT, LPCSTR};
ENUM!{enum D3D12_SHADER_VERSION_TYPE {
    D3D12_SHVER_PIXEL_SHADER = 0x0,
    D3D12_SHVER_VERTEX_SHADER = 0x1,
    D3D12_SHVER_GEOMETRY_SHADER = 0x2,
    D3D12_SHVER_HULL_SHADER = 0x3,
    D3D12_SHVER_DOMAIN_SHADER = 0x4,
    D3D12_SHVER_COMPUTE_SHADER = 0x5,
    D3D12_SHVER_RESERVED0 = 0xFFF0,
}}
STRUCT!{struct D3D12_FUNCTION_DESC {
    Version: UINT,
    Creator: LPCSTR,
    Flags: UINT,
    ConstantBuffers: UINT,
    BoundResources: UINT,
    InstructionCount: UINT,
    TempRegisterCount: UINT,
    TempArrayCount: UINT,
    DefCount: UINT,
    DclCount: UINT,
    TextureNormalInstructions: UINT,
    TextureLoadInstructions: UINT,
    TextureCompInstructions: UINT,
    TextureBiasInstructions: UINT,
    TextureGradientInstructions: UINT,
    FloatInstructionCount: UINT,
    IntInstructionCount: UINT,
    UintInstructionCount: UINT,
    StaticFlowControlCount: UINT,
    DynamicFlowControlCount: UINT,
    MacroInstructionCount: UINT,
    ArrayInstructionCount: UINT,
    MovInstructionCount: UINT,
    MovcInstructionCount: UINT,
    ConversionInstructionCount: UINT,
    BitwiseInstructionCount: UINT,
    MinFeatureLevel: D3D_FEATURE_LEVEL,
    RequiredFeatureFlags: UINT64,
    Name: LPCSTR,
    FunctionParameterCount: INT,
    HasReturn: BOOL,
    Has10Level9VertexShader: BOOL,
    Has10Level9PixelShader: BOOL,
}}
STRUCT!{struct D3D12_LIBRARY_DESC {
    Creator: LPCSTR,
    Flags: UINT,
    FunctionCount: UINT,
}}
STRUCT!{struct D3D12_PARAMETER_DESC {
    Name: LPCSTR,
    SemanticName: LPCSTR,
    Type: D3D_SHADER_VARIABLE_TYPE,
    Class: D3D_SHADER_VARIABLE_CLASS,
    Rows: UINT,
    Columns: UINT,
    InterpolationMode: D3D_INTERPOLATION_MODE,
    Flags: D3D_PARAMETER_FLAGS,
    FirstInRegister: UINT,
    FirstInComponent: UINT,
    FirstOutRegister: UINT,
    FirstOutComponent: UINT,
}}
STRUCT!{struct D3D12_SHADER_BUFFER_DESC {
    Name: LPCSTR,
    Type: D3D_CBUFFER_TYPE,
    Variables: UINT,
    Size: UINT,
    uFlags: UINT,
}}
STRUCT!{struct D3D12_SHADER_DESC {
    Version: UINT,
    Creator: LPCSTR,
    Flags: UINT,
    ConstantBuffers: UINT,
    BoundResources: UINT,
    InputParameters: UINT,
    OutputParameters: UINT,
    InstructionCount: UINT,
    TempRegisterCount: UINT,
    TempArrayCount: UINT,
    DefCount: UINT,
    DclCount: UINT,
    TextureNormalInstructions: UINT,
    TextureLoadInstructions: UINT,
    TextureCompInstructions: UINT,
    TextureBiasInstructions: UINT,
    TextureGradientInstructions: UINT,
    FloatInstructionCount: UINT,
    IntInstructionCount: UINT,
    UintInstructionCount: UINT,
    StaticFlowControlCount: UINT,
    DynamicFlowControlCount: UINT,
    MacroInstructionCount: UINT,
    ArrayInstructionCount: UINT,
    CutInstructionCount: UINT,
    EmitInstructionCount: UINT,
    GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY,
    GSMaxOutputVertexCount: UINT,
    InputPrimitive: D3D_PRIMITIVE,
    PatchConstantParameters: UINT,
    cGSInstanceCount: UINT,
    cControlPoints: UINT,
    HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE,
    HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
    TessellatorDomain: D3D_TESSELLATOR_DOMAIN,
    cBarrierInstructions: UINT,
    cInterlockedInstructions: UINT,
    cTextureStoreInstructions: UINT,
}}
STRUCT!{struct D3D12_SHADER_INPUT_BIND_DESC {
    Name: LPCSTR,
    Type: D3D_SHADER_INPUT_TYPE,
    BindPoint: UINT,
    BindCount: UINT,
    uFlags: UINT,
    ReturnType: D3D_RESOURCE_RETURN_TYPE,
    Dimension: D3D_SRV_DIMENSION,
    NumSamples: UINT,
    Space: UINT,
    uID: UINT,
}}
STRUCT!{struct D3D12_SHADER_TYPE_DESC {
    Class: D3D_SHADER_VARIABLE_CLASS,
    Type: D3D_SHADER_VARIABLE_TYPE,
    Rows: UINT,
    Columns: UINT,
    Elements: UINT,
    Members: UINT,
    Offset: UINT,
    Name: LPCSTR,
}}
STRUCT!{struct D3D12_SHADER_VARIABLE_DESC {
    Name: LPCSTR,
    StartOffset: UINT,
    Size: UINT,
    uFlags: UINT,
    DefaultValue: LPVOID,
    StartTexture: UINT,
    TextureSize: UINT,
    StartSampler: UINT,
    SamplerSize: UINT,
}}
STRUCT!{struct D3D12_SIGNATURE_PARAMETER_DESC {
    SemanticName: LPCSTR,
    SemanticIndex: UINT,
    Register: UINT,
    SystemValueType: D3D_NAME,
    ComponentType: D3D_REGISTER_COMPONENT_TYPE,
    Mask: BYTE,
    ReadWriteMask: BYTE,
    Stream: UINT,
    MinPrecision: D3D_MIN_PRECISION,
}}
RIDL!{#[uuid(0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f)]
interface ID3D12FunctionParameterReflection(ID3D12FunctionParameterReflectionVtbl) {
    fn GetDesc(
        pDesc: *mut D3D12_PARAMETER_DESC,
    ) -> HRESULT,
}}
RIDL!{#[uuid(0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99)]
interface ID3D12FunctionReflection(ID3D12FunctionReflectionVtbl) {
    fn GetDesc(
        pDesc: *mut D3D12_FUNCTION_DESC,
    ) -> HRESULT,
    fn GetConstantBufferByIndex(
        BufferIndex: UINT,
    ) -> *mut ID3D12ShaderReflectionConstantBuffer,
    fn GetConstantBufferByName(
        Name: LPCSTR,
    ) -> *mut ID3D12ShaderReflectionConstantBuffer,
    fn GetResourceBindingDesc(
        ResourceIndex: UINT,
        pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
    ) -> HRESULT,
    fn GetVariableByName(
        Name: LPCSTR,
    ) -> *mut ID3D12ShaderReflectionVariable,
    fn GetResourceBindingDescByName(
        Name: LPCSTR,
        pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
    ) -> HRESULT,
    fn GetFunctionParameter(
        ParameterIndex: INT,
    ) -> *mut ID3D12FunctionParameterReflection,
}}
RIDL!{#[uuid(0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4)]
interface ID3D12LibraryReflection(ID3D12LibraryReflectionVtbl): IUnknown(IUnknownVtbl) {
    fn GetDesc(
        pDesc: *mut D3D12_LIBRARY_DESC,
    ) -> HRESULT,
    fn GetFunctionByIndex(
        FunctionIndex: INT,
    ) -> *mut ID3D12FunctionReflection,
}}
DEFINE_GUID!{IID_ID3D12ShaderReflectionConstantBuffer,
    0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7}
RIDL!{#[uuid(0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7)]
interface ID3D12ShaderReflectionConstantBuffer(ID3D12ShaderReflectionConstantBufferVtbl) {
    fn GetDesc(
        pDesc: *mut D3D12_SHADER_BUFFER_DESC,
    ) -> HRESULT,
    fn GetVariableByIndex(
        Index: UINT,
    ) -> *mut ID3D12ShaderReflectionVariable,
    fn GetVariableByName(
        Name: LPCSTR,
    ) -> *mut ID3D12ShaderReflectionVariable,
}}
DEFINE_GUID!{IID_ID3D12ShaderReflectionType,
    0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56}
RIDL!{#[uuid(0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56)]
interface ID3D12ShaderReflectionType(ID3D12ShaderReflectionTypeVtbl) {
    fn GetDesc(
        pDesc: *mut D3D12_SHADER_TYPE_DESC,
    ) -> HRESULT,
    fn GetMemberTypeByIndex(
        Index: UINT,
    ) -> *mut ID3D12ShaderReflectionType,
    fn GetMemberTypeByName(
        Name: LPCSTR,
    ) -> *mut ID3D12ShaderReflectionType,
    fn GetMemberTypeName(
        Index: UINT,
    ) -> LPCSTR,
    fn IsEqual(
        pType: *mut ID3D12ShaderReflectionType,
    ) -> HRESULT,
    fn GetSubType() -> *mut ID3D12ShaderReflectionType,
    fn GetBaseClass() -> *mut ID3D12ShaderReflectionType,
    fn GetNumInterfaces() -> UINT,
    fn GetInterfaceByIndex(
        uIndex: UINT,
    ) -> *mut ID3D12ShaderReflectionType,
    fn IsOfType(
        pType: *mut ID3D12ShaderReflectionType,
    ) -> HRESULT,
    fn ImplementsInterface(
        pBase: *mut ID3D12ShaderReflectionType,
    ) -> HRESULT,
}}
DEFINE_GUID!{IID_ID3D12ShaderReflectionVariable,
    0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea}
RIDL!{#[uuid(0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea)]
interface ID3D12ShaderReflectionVariable(ID3D12ShaderReflectionVariableVtbl) {
    fn GetDesc(
        pDesc: *mut D3D12_SHADER_VARIABLE_DESC,
    ) -> HRESULT,
    fn GetType() -> *mut ID3D12ShaderReflectionType,
    fn GetBuffer() -> *mut ID3D12ShaderReflectionConstantBuffer,
    fn GetInterfaceSlot(
        uArrayIndex: UINT,
    ) -> UINT,
}}
DEFINE_GUID!{IID_ID3D12ShaderReflection,
    0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e}
RIDL!{#[uuid(0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e)]
interface ID3D12ShaderReflection(ID3D12ShaderReflectionVtbl): IUnknown(IUnknownVtbl) {
    fn GetDesc(
        pDesc: *mut D3D12_SHADER_DESC,
    ) -> HRESULT,
    fn GetConstantBufferByIndex(
        Index: UINT,
    ) -> *mut ID3D12ShaderReflectionConstantBuffer,
    fn GetConstantBufferByName(
        Name: LPCSTR,
    ) -> *mut ID3D12ShaderReflectionConstantBuffer,
    fn GetResourceBindingDesc(
        ResourceIndex: UINT,
        pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
    ) -> HRESULT,
    fn GetInputParameterDesc(
        ParameterIndex: UINT,
        pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC,
    ) -> HRESULT,
    fn GetOutputParameterDesc(
        ParameterIndex: UINT,
        pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC,
    ) -> HRESULT,
    fn GetPatchConstantParameterDesc(
        ParameterIndex: UINT,
        pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC,
    ) -> HRESULT,
    fn GetVariableByName(
        Name: LPCSTR,
    ) -> *mut ID3D12ShaderReflectionVariable,
    fn GetResourceBindingDescByName(
        Name: LPCSTR,
        pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
    ) -> HRESULT,
    fn GetMovInstructionCount() -> UINT,
    fn GetMovcInstructionCount() -> UINT,
    fn GetConversionInstructionCount() -> UINT,
    fn GetBitwiseInstructionCount() -> UINT,
    fn GetGSInputPrimitive() -> D3D_PRIMITIVE,
    fn IsSampleFrequencyShader() -> BOOL,
    fn GetNumInterfaceSlots() -> UINT,
    fn GetMinFeatureLevel(
        pLevel: *mut D3D_FEATURE_LEVEL,
    ) -> HRESULT,
    fn GetThreadGroupSize(
        pSizeX: *mut UINT,
        pSizeY: *mut UINT,
        pSizeZ: *mut UINT,
    ) -> UINT,
    fn GetRequiresFlags() -> UINT64,
}}
DEFINE_GUID!{IID_ID3D12LibraryReflection,
    0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x04}
DEFINE_GUID!{IID_ID3D12FunctionReflection,
    0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99}
DEFINE_GUID!{IID_ID3D12FunctionParameterReflection,
    0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f}
pub type D3D12_CBUFFER_TYPE = D3D_CBUFFER_TYPE;
pub type D3D12_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE;
pub type D3D12_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN;
pub type D3D12_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
pub type LPD3D12FUNCTIONPARAMETERREFLECTION = *mut ID3D12FunctionParameterReflection;
pub type LPD3D12FUNCTIONREFLECTION = *mut ID3D12FunctionReflection;
pub type LPD3D12LIBRARYREFLECTION = *mut ID3D12LibraryReflection;
pub type LPD3D12SHADERREFLECTION = *mut ID3D12ShaderReflection;
pub type LPD3D12SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D12ShaderReflectionConstantBuffer;
pub type LPD3D12SHADERREFLECTIONTYPE = *mut ID3D12ShaderReflectionType;
pub type LPD3D12SHADERREFLECTIONVARIABLE = *mut ID3D12ShaderReflectionVariable;
pub const D3D_SHADER_REQUIRES_INNER_COVERAGE: UINT64 = 0x00000400;
pub const D3D_SHADER_REQUIRES_ROVS: UINT64 = 0x00001000;
pub const D3D_SHADER_REQUIRES_STENCIL_REF: UINT64 = 0x00000200;
pub const D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS: UINT64 = 0x00000800;
pub const D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER:
    UINT64 = 0x00002000;

[ Dauer der Verarbeitung: 0.2 Sekunden  (vorverarbeitet)  ]

                                                                                                                                                                                                                                                                                                                                                                                                     


Neuigkeiten

     Aktuelles
     Motto des Tages

Software

     Produkte
     Quellcodebibliothek

Aktivitäten

     Artikel über Sicherheit
     Anleitung zur Aktivierung von SSL

Muße

     Gedichte
     Musik
     Bilder

Jenseits des Üblichen ....

Besucherstatistik

Besucherstatistik

Monitoring

Montastic status badge