Anforderungen  |   Konzepte  |   Entwurf  |   Entwicklung  |   Qualitätssicherung  |   Lebenszyklus  |   Steuerung
 
 
 
 


Quelle  b2dpolygontriangulator.cxx   Sprache: C

 
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */


#include <basegfx/polygon/b2dpolygontriangulator.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/numeric/ftools.hxx>

#include <algorithm>

namespace basegfx
{
    namespace
    {
        class EdgeEntry
        {
            EdgeEntry*                              mpNext;
            B2DPoint                                maStart;
            B2DPoint                                maEnd;
            double                                  mfAtan2;

        public:
            EdgeEntry(const B2DPoint& rStart, const B2DPoint& rEnd)
            :   mpNext(nullptr),
                maStart(rStart),
                maEnd(rEnd),
                mfAtan2(0.0)
            {
                // make sure edge goes down. If horizontal, let it go to the right (left-handed).
                bool bSwap(false);

                if(::basegfx::fTools::equal(maStart.getY(), maEnd.getY()))
                {
                    if(maStart.getX() > maEnd.getX())
                    {
                        bSwap = true;
                    }
                }
                else if(maStart.getY() > maEnd.getY())
                {
                    bSwap = true;
                }

                if(bSwap)
                {
                    maStart = rEnd;
                    maEnd = rStart;
                }

                mfAtan2 = atan2(maEnd.getY() - maStart.getY(), maEnd.getX() - maStart.getX());
            }

            bool operator<(const EdgeEntry& rComp) const
            {
                if(::basegfx::fTools::equal(maStart.getY(), rComp.maStart.getY()))
                {
                    if(::basegfx::fTools::equal(maStart.getX(), rComp.maStart.getX()))
                    {
                        // same in x and y -> same start point. Sort emitting vectors from left to right.
                        return (mfAtan2 > rComp.mfAtan2);
                    }

                    return (maStart.getX() < rComp.maStart.getX());
                }

                return (maStart.getY() < rComp.maStart.getY());
            }

            bool operator==(const EdgeEntry& rComp) const
            {
                return (maStart.equal(rComp.maStart) && maEnd.equal(rComp.maEnd));
            }

            const B2DPoint& getStart() const { return maStart; }
            const B2DPoint& getEnd() const { return maEnd; }

            EdgeEntry* getNext() const { return mpNext; }
            void setNext(EdgeEntry* pNext) { mpNext = pNext; }
        };

        typedef std::vector< EdgeEntry > EdgeEntries;

        class Triangulator
        {
            EdgeEntry*                                      mpList;
            EdgeEntries                                     maStartEntries;
            std::vector< std::unique_ptr<EdgeEntry> >       maNewEdgeEntries;
            triangulator::B2DTriangleVector                 maResult;

            void handleClosingEdge(const B2DPoint& rStart, const B2DPoint& rEnd);
            bool CheckPointInTriangle(EdgeEntry* pEdgeA, EdgeEntry const * pEdgeB, const B2DPoint&&nbsp;rTestPoint);
            void createTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC);

        public:
            explicit Triangulator(const B2DPolyPolygon& rCandidate);

            const triangulator::B2DTriangleVector& getResult() const { return maResult; }
        };

        void Triangulator::handleClosingEdge(const B2DPoint& rStart, const B2DPoint& rEnd)
        {
            // create an entry, else the comparison might use the wrong edges
            EdgeEntry aNew(rStart, rEnd);
            EdgeEntry* pCurr = mpList;
            EdgeEntry* pPrev = nullptr;

            while(pCurr
                && pCurr->getStart().getY() <= aNew.getStart().getY()
                && *pCurr != aNew)
            {
                pPrev = pCurr;
                pCurr = pCurr->getNext();
            }

            if(pCurr && *pCurr == aNew)
            {
                // found closing edge, remove
                if(pPrev)
                {
                    pPrev->setNext(pCurr->getNext());
                }
                else
                {
                    mpList = pCurr->getNext();
                }
            }
            else
            {
                // insert closing edge
                EdgeEntry* pNew = new EdgeEntry(aNew);
                maNewEdgeEntries.emplace_back(pNew);
                pCurr = mpList;
                pPrev = nullptr;

                while(pCurr && *pCurr < *pNew)
                {
                    pPrev = pCurr;
                    pCurr = pCurr->getNext();
                }

                if(pPrev)
                {
                    pNew->setNext(pPrev->getNext());
                    pPrev->setNext(pNew);
                }
                else
                {
                    pNew->setNext(mpList);
                    mpList = pNew;
                }
            }
        }

        bool Triangulator::CheckPointInTriangle(EdgeEntry* pEdgeA, EdgeEntry const * pEdgeB, const B2DPoint& rTestPoint)
        {
            // inside triangle or on edge?
            if(!utils::isPointInTriangle(pEdgeA->getStart(), pEdgeA->getEnd(), pEdgeB->getEnd(), rTestPoint, true))
                return true;

            // but not on point
            if(!rTestPoint.equal(pEdgeA->getEnd()) && !rTestPoint.equal(pEdgeB->getEnd()))
            {
                // found point in triangle -> split triangle inserting two edges
                EdgeEntry* pStart = new EdgeEntry(pEdgeA->getStart(), rTestPoint);
                EdgeEntry* pEnd = new EdgeEntry(*pStart);
                maNewEdgeEntries.emplace_back(pStart);
                maNewEdgeEntries.emplace_back(pEnd);

                pStart->setNext(pEnd);
                pEnd->setNext(pEdgeA->getNext());
                pEdgeA->setNext(pStart);

                return false;
            }

            return true;
        }

        void Triangulator::createTriangle(const B2DPoint& rA, const B2DPoint& rB, const B2DPoint& rC)
        {
            maResult.emplace_back(
                rA,
                rB,
                rC);
        }

        // consume as long as there are edges
        Triangulator::Triangulator(const B2DPolyPolygon& rCandidate)
        :   mpList(nullptr)
        {
            // add all available edges to the single linked local list which will be sorted
            // by Y,X,atan2 when adding nodes
            if(rCandidate.count())
            {
                for(const auto& rPolygonCandidate : rCandidate)
                {
                    const sal_uInt32 nCount {rPolygonCandidate.count()};

                    if(nCount > 2)
                    {
                        B2DPoint aPrevPnt(rPolygonCandidate.getB2DPoint(nCount - 1));

                        for(sal_uInt32 b(0); b < nCount; b++)
                        {
                            B2DPoint aNextPnt(rPolygonCandidate.getB2DPoint(b));

                            if( !aPrevPnt.equal(aNextPnt) )
                            {
                                maStartEntries.emplace_back(aPrevPnt, aNextPnt);
                            }

                            aPrevPnt = aNextPnt;
                        }
                    }
                }

                if(!maStartEntries.empty())
                {
                    // sort initial list
                    std::sort(maStartEntries.begin(), maStartEntries.end());

                    // insert to own simply linked list
                    EdgeEntries::iterator aPos(maStartEntries.begin());
                    mpList = &(*aPos++);
                    EdgeEntry* pLast = mpList;

                    while(aPos != maStartEntries.end())
                    {
                        EdgeEntry* pEntry = &(*aPos++);
                        pLast->setNext(pEntry);
                        pLast = pEntry;
                    }
                }
            }

            while(mpList)
            {
                if(mpList->getNext() && mpList->getNext()->getStart().equal(mpList->getStart()))
                {
                    // next candidate. There are two edges and start point is equal.
                    // Length is not zero.
                    EdgeEntry* pEdgeA = mpList;
                    EdgeEntry* pEdgeB = pEdgeA->getNext();

                    if( pEdgeA->getEnd().equal(pEdgeB->getEnd()) )
                    {
                        // start and end equal -> neutral triangle, delete both
                        mpList = pEdgeB->getNext();
                    }
                    else
                    {
                        const B2DVector aLeft(pEdgeA->getEnd() - pEdgeA->getStart());
                        const B2DVector aRight(pEdgeB->getEnd() - pEdgeA->getStart());

                        if(getOrientation(aLeft, aRight) == B2VectorOrientation::Neutral)
                        {
                            // edges are parallel and have different length -> neutral triangle,
                            // delete both edges and handle closing edge
                            mpList = pEdgeB->getNext();
                            handleClosingEdge(pEdgeA->getEnd(), pEdgeB->getEnd());
                        }
                        else
                        {
                            // not parallel, look for points inside
                            B2DRange aRange(pEdgeA->getStart(), pEdgeA->getEnd());
                            aRange.expand(pEdgeB->getEnd());
                            EdgeEntry* pTestEdge = pEdgeB->getNext();
                            bool bNoPointInTriangle(true);

                            // look for start point in triangle
                            while(bNoPointInTriangle && pTestEdge)
                            {
                                if(aRange.getMaxY() < pTestEdge->getStart().getY())
                                {
                                    // edge is below test range and edges are sorted -> stop looking
                                    break;
                                }
                                else
                                {
                                    // do not look for edges with same start point, they are sorted and cannot end inside.
                                    if(!pTestEdge->getStart().equal(pEdgeA->getStart()))
                                    {
                                        if(aRange.isInside(pTestEdge->getStart()))
                                        {
                                            bNoPointInTriangle = CheckPointInTriangle(pEdgeA, pEdgeB, pTestEdge->getStart());
                                        }
                                    }
                                }

                                // next candidate
                                pTestEdge = pTestEdge->getNext();
                            }

                            if(bNoPointInTriangle)
                            {
                                // look for end point in triangle
                                pTestEdge = pEdgeB->getNext();

                                while(bNoPointInTriangle && pTestEdge)
                                {
                                    if(aRange.getMaxY() < pTestEdge->getStart().getY())
                                    {
                                        // edge is below test range and edges are sorted -> stop looking
                                        break;
                                    }
                                    else
                                    {
                                        // do not look for edges with same end point, they are sorted and cannot end inside.
                                        if(!pTestEdge->getEnd().equal(pEdgeA->getStart()))
                                        {
                                            if(aRange.isInside(pTestEdge->getEnd()))
                                            {
                                                bNoPointInTriangle = CheckPointInTriangle(pEdgeA, pEdgeB, pTestEdge->getEnd());
                                            }
                                        }
                                    }

                                    // next candidate
                                    pTestEdge = pTestEdge->getNext();
                                }
                            }

                            if(bNoPointInTriangle)
                            {
                                // create triangle, remove edges, handle closing edge
                                mpList = pEdgeB->getNext();
                                createTriangle(pEdgeA->getStart(), pEdgeB->getEnd(), pEdgeA->getEnd());
                                handleClosingEdge(pEdgeA->getEnd(), pEdgeB->getEnd());
                            }
                        }
                    }
                }
                else
                {
                    // only one entry at start point, delete it
                    mpList = mpList->getNext();
                }
            }
        }

    } // end of anonymous namespace
// end of namespace basegfx

namespace basegfx::triangulator
{
        B2DTriangleVector triangulate(const B2DPolygon& rCandidate)
        {
            B2DTriangleVector aRetval;

            // subdivide locally (triangulate does not work with beziers), remove double and neutral points
            B2DPolygon aCandidate(rCandidate.areControlPointsUsed() ? utils::adaptiveSubdivideByAngle(rCandidate) : rCandidate);
            aCandidate.removeDoublePoints();
            aCandidate = utils::removeNeutralPoints(aCandidate);

            if(aCandidate.count() == 2)
            {
                // candidate IS a triangle, just append
                aRetval.emplace_back(
                    aCandidate.getB2DPoint(0),
                    aCandidate.getB2DPoint(1),
                    aCandidate.getB2DPoint(2));
            }
            else if(aCandidate.count() > 2)
            {
                if(utils::isConvex(aCandidate))
                {
                    // polygon is convex, just use a triangle fan
                    utils::addTriangleFan(aCandidate, aRetval);
                }
                else
                {
                    // polygon is concave.
                    const B2DPolyPolygon aCandPolyPoly(aCandidate);
                    Triangulator aTriangulator(aCandPolyPoly);

                    aRetval = aTriangulator.getResult();
                }
            }

            return aRetval;
        }

        B2DTriangleVector triangulate(const B2DPolyPolygon& rCandidate)
        {
            B2DTriangleVector aRetval;

            // subdivide locally (triangulate does not work with beziers)
            B2DPolyPolygon aCandidate(rCandidate.areControlPointsUsed() ? utils::adaptiveSubdivideByAngle(rCandidate) : rCandidate);

            if(aCandidate.count() == 1)
            {
                // single polygon -> single polygon triangulation
                const B2DPolygon& aSinglePolygon(aCandidate.getB2DPolygon(0));

                aRetval = triangulate(aSinglePolygon);
            }
            else
            {
                Triangulator aTriangulator(aCandidate);

                aRetval = aTriangulator.getResult();
            }

            return aRetval;
        }
// end of namespace

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

Messung V0.5
C=96 H=93 G=94

¤ Dauer der Verarbeitung: 0.13 Sekunden  (vorverarbeitet)  ¤

*© Formatika GbR, Deutschland






Wurzel

Suchen

Beweissystem der NASA

Beweissystem Isabelle

NIST Cobol Testsuite

Cephes Mathematical Library

Wiener Entwicklungsmethode

Haftungshinweis

Die Informationen auf dieser Webseite wurden nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit, noch Qualität der bereit gestellten Informationen zugesichert.

Bemerkung:

Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.






                                                                                                                                                                                                                                                                                                                                                                                                     


Neuigkeiten

     Aktuelles
     Motto des Tages

Software

     Produkte
     Quellcodebibliothek

Aktivitäten

     Artikel über Sicherheit
     Anleitung zur Aktivierung von SSL

Muße

     Gedichte
     Musik
     Bilder

Jenseits des Üblichen ....

Besucherstatistik

Besucherstatistik

Monitoring

Montastic status badge