/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2DHomMatrix
{ private: // Since this is a graphics matrix, the last row is always 0 0 1, so we don't bother to store it.
std::array<std::array<double, 3>, 2> mfValues {
std::array<double, 3>{ 1.0, 0.0, 0.0 },
std::array<double, 3>{ 0.0, 1.0, 0.0 } };
public:
constexpr B2DHomMatrix() = default;
/** constructor to allow setting all needed values for a 3x2 matrix at once. The parameter f_0x1 e.g. is the same as using set(0, 1, f)
*/
constexpr B2DHomMatrix(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2)
{
mfValues[0][0] = f_0x0;
mfValues[0][1] = f_0x1;
mfValues[0][2] = f_0x2;
mfValues[1][0] = f_1x0;
mfValues[1][1] = f_1x1;
mfValues[1][2] = f_1x2;
}
/** Convenience creator for declaration of the matrix that is commonly used by web standards (SVG, CSS, HTML).
Values a,b,c,d,e,f represent the following values in the matrix: [a,c,e] [a,c,e] [b,d,f] or [b,d,f] [0,0,1]
*/ static B2DHomMatrix abcdef(double da, double db, double dc, double dd, double de, double df)
{ return B2DHomMatrix(da, dc, de, db, dd, df);
}
// Convenience accessor for value at 0,0 position in the matrix double a() const { return get(0,0); } // Convenience accessor for value at 1,0 position in the matrix double b() const { return get(1,0); } // Convenience accessor for value at 0,1 position in the matrix double c() const { return get(0,1); } // Convenience accessor for value at 1,1 position in the matrix double d() const { return get(1,1); } // Convenience accessor for value at 0,2 position in the matrix double e() const { return get(0,2); } // Convenience accessor for value at 1,2 position in the matrix double f() const { return get(1,2); }
/** allow setting all needed values for a 3x2 matrix in one call. The parameter f_0x1 e.g. is the same as using set(0, 1, f)
*/ void set3x2(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
// reset to a standard matrix bool isIdentity() const; void identity();
// matrix multiplication from the left to the local
B2DHomMatrix& operator*=(const B2DHomMatrix& rMat);
/** * Help routine to decompose given homogen 3x3 matrix to components. A correction of the * components is done to avoid inaccuracies. * * See basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix() for the opposite, to * compose a homogen 3x3 matrix from components.
*/ bool decompose(B2DTuple& rScale, B2DTuple& rTranslate, double& rRotate, double& rShearX) const;
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