/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
namespace basegfx::utils
{ /** If the rotation angle is an approximate multiple of pi/2, force fSin/fCos to -1/0/1, to maintain orthogonality (which might also be advantageous for the other cases, but: for multiples of pi/2, the exact values _can_ be attained. It would be largely unintuitive, if a 180 degrees rotation would introduce slight roundoff errors, instead of exactly mirroring the coordinate system)
*/ void createSinCosOrthogonal(double& o_rSin, double& rCos, double fRadiant);
/** Tooling methods for faster completely combined matrix creation when scale, shearX, rotation and translation needs to be done in exactly that order. It's faster since it directly calculates each matrix value based on a symbolic calculation of the three matrix multiplications. Inline versions for parameters as tuples added, too.
*/
BASEGFX_DLLPUBLIC B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix( double fScaleX, double fScaleY, double fShearX, double fRadiant, double fTranslateX, double fTranslateY); inline B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix( const B2DTuple& rScale, double fShearX, double fRadiant, const B2DTuple& rTranslate)
{ return createScaleShearXRotateTranslateB2DHomMatrix(
rScale.getX(), rScale.getY(),
fShearX,
fRadiant,
rTranslate.getX(), rTranslate.getY());
}
/// special for the often used case of rotation around a point
BASEGFX_DLLPUBLIC B2DHomMatrix createRotateAroundPoint( double fPointX, double fPointY, double fRadiant); inline B2DHomMatrix createRotateAroundPoint( const B2DTuple& rPoint, double fRadiant)
{ return createRotateAroundPoint(
rPoint.getX(), rPoint.getY(),
fRadiant);
}
/// special for creating a mapping for a Range rotated around it's center /// while keeping AspectRatio unchanged and staying inside the given Range /// by optimally using the available space (no overlap or outside allowed)
B2DHomMatrix createRotateAroundCenterKeepAspectRatioStayInsideRange( const basegfx::B2DRange& rTargetRange, double fRotate);
/// special for the case to map from source range to target range
BASEGFX_DLLPUBLIC B2DHomMatrix createSourceRangeTargetRangeTransform( const B2DRange& rSourceRange, const B2DRange& rTargetRange);
/// create based on given CoordinateSystem which is defined by origin and x/yaxis
BASEGFX_DLLPUBLIC B2DHomMatrix createCoordinateSystemTransform( const B2DPoint& rOrigin, const B2DVector& rX, const B2DVector& rY);
/// get column vector from B2dHomMatrix, e.g. to extract coordinate system origin and x/yaxis
BASEGFX_DLLPUBLIC B2DTuple getColumn(const B2DHomMatrix& rMatrix, sal_uInt16 nCol);
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