/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
namespace vcl
{ // Write color information for 1, 4 and 8 bit palette bitmap scanlines. class ScanlineWriter
{
BitmapPalette& maPalette;
sal_uInt8 const mnColorsPerByte; // number of colors that are stored in one byte
sal_uInt8 const mnColorBitSize; // number of bits a color takes
sal_uInt8 const mnColorBitMask; // bit mask used to isolate the color
sal_uInt8* mpCurrentScanline;
tools::Long mnX;
public:
ScanlineWriter(BitmapPalette& aPalette, sal_Int8 nColorsPerByte)
: maPalette(aPalette)
, mnColorsPerByte(nColorsPerByte)
, mnColorBitSize(
8
/ mnColorsPerByte) // bit size is number of bit in a byte divided by number of colors per byte (8 / 2 = 4 for 4-bit)
, mnColorBitMask((1 << mnColorBitSize) - 1) // calculate the bit mask from the bit size
, mpCurrentScanline(nullptr)
, mnX(0)
{
}
static std::unique_ptr<ScanlineWriter> Create(sal_uInt16 nBits, BitmapPalette& aPalette)
{ switch (nBits)
{ case 1: return std::make_unique<ScanlineWriter>(aPalette, 8); case 4: return std::make_unique<ScanlineWriter>(aPalette, 2); case 8: return std::make_unique<ScanlineWriter>(aPalette, 1); default:
abort();
}
}
void writeRGB(sal_uInt8 nR, sal_uInt8 nG, sal_uInt8 nB)
{ // calculate to which index we will write
tools::Long nScanlineIndex = mnX / mnColorsPerByte;
// calculate the number of shifts to get the color information to the right place
tools::Long nShift = (8 - mnColorBitSize) - ((mnX % mnColorsPerByte) * mnColorBitSize);
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