// The arguments to blake2b_compress_neon()
STATE .req r0
BLOCK .req r1
NBLOCKS .req r2
INC .req r3
// Pointers to the rotation tables
ROR24_TABLE .req r4
ROR16_TABLE .req r5
// The original stack pointer
ORIG_SP .req r6
// NEON registers which contain the message words of the current block.
// M_0-M_3 are occasionally used for other purposes too.
M_0 .req d16
M_1 .req d17
M_2 .req d18
M_3 .req d19
M_4 .req d20
M_5 .req d21
M_6 .req d22
M_7 .req d23
M_8 .req d24
M_9 .req d25
M_10 .req d26
M_11 .req d27
M_12 .req d28
M_13 .req d29
M_14 .req d30
M_15 .req d31
.align 4
// Tables for computing ror64(x, 24) and ror64(x, 16) using the vtbl.8
// instruction. This is the most efficient way to implement these
// rotation amounts with NEON. (On Cortex-A53 it's the same speed as
// vshr.u64 + vsli.u64, while on Cortex-A7 it's faster.)
.Lror24_table:
.byte 3, 4, 5, 6, 7, 0, 1, 2
.Lror16_table:
.byte 2, 3, 4, 5, 6, 7, 0, 1
// The BLAKE2b initialization vector
.Lblake2b_IV:
.quad 0x6a09e667f3bcc908, 0xbb67ae8584caa73b
.quad 0x3c6ef372fe94f82b, 0xa54ff53a5f1d36f1
.quad 0x510e527fade682d1, 0x9b05688c2b3e6c1f
.quad 0x1f83d9abfb41bd6b, 0x5be0cd19137e2179
// Execute one round of BLAKE2b by updating the state matrix v[0..15] in the
// NEON registers q0-q7. The message block is in q8..q15 (M_0-M_15). The stack
// pointer points to a 32-byte aligned buffer containing a copy of q8 and q9
// (M_0-M_3), so that they can be reloaded if they are used as temporary
// registers. The macro arguments s0-s15 give the order in which the message
// words are used in this round. 'final' is 1 if this is the final round.
.macro _blake2b_round s0, s1, s2, s3, s4, s5, s6, s7, \
s8, s9, s10, s11, s12, s13, s14, s15, final=0
// a += b + m[blake2b_sigma[r][2*i + 1]];
//
// M_0 got clobbered above, so we have to reload it if any of the four
// message words this step needs happens to be M_0. Otherwise we don't
// need to reload it here, as it will just get clobbered again below.
.if \s1 == 0 || \s3 == 0 || \s5 == 0 || \s7 == 0
vld1.8 {M_0}, [sp, :64]
.endif
vadd.u64 q0, q0, q2
vadd.u64 q1, q1, q3
vadd.u64 d0, d0, M_\s1
vadd.u64 d1, d1, M_\s3
vadd.u64 d2, d2, M_\s5
vadd.u64 d3, d3, M_\s7
// b = ror64(b ^ c, 63);
//
// This rotation amount isn't a multiple of 8, so it has to be
// implemented using a pair of shifts, which requires temporary
// registers. Use q8-q9 (M_0-M_3) for this, and reload them afterwards.
veor q8, q2, q4
veor q9, q3, q5
vshr.u64 q2, q8, #63
vshr.u64 q3, q9, #63
vsli.u64 q2, q8, #1
vsli.u64 q3, q9, #1
vld1.8 {q8-q9}, [sp, :256]
// Mix the diagonals:
// (v[0], v[5], v[10], v[15]), (v[1], v[6], v[11], v[12]),
// (v[2], v[7], v[8], v[13]), and (v[3], v[4], v[9], v[14]).
//
// There are two possible ways to do this: use 'vext' instructions to
// shift the rows of the matrix so that the diagonals become columns,
// and undo it afterwards; or just use 64-bit operations on 'd'
// registers instead of 128-bit operations on 'q' registers. We use the
// latter approach, as it performs much better on Cortex-A7.
// Load the next message block and finish initializing the state matrix
// 'v'. Fortunately, there are exactly enough NEON registers to fit the
// entire state matrix in q0-q7 and the entire message block in q8-15.
//
// However, _blake2b_round also needs some extra registers for rotates,
// so we have to spill some registers. It's better to spill the message
// registers than the state registers, as the message doesn't change.
// Therefore we store a copy of the first 32 bytes of the message block
// (q8-q9) in an aligned buffer on the stack so that they can be
// reloaded when needed. (We could just reload directly from the
// message buffer, but it's faster to use aligned loads.)
vld1.8 {q8-q9}, [BLOCK]!
veor q6, q6, q14 // v[12..13] = IV[4..5] ^ t[0..1]
vld1.8 {q10-q11}, [BLOCK]!
veor q7, q7, q15 // v[14..15] = IV[6..7] ^ f[0..1]
vld1.8 {q12-q13}, [BLOCK]!
vst1.8 {q8-q9}, [sp, :256]
mov ip, STATE
vld1.8 {q14-q15}, [BLOCK]!
// Fold the final state matrix into the hash chaining value:
//
// for (i = 0; i < 8; i++)
// h[i] ^= v[i] ^ v[i + 8];
//
vld1.64 {q8-q9}, [ip]! // Load old h[0..3]
veor q0, q0, q4 // v[0..1] ^= v[8..9]
veor q1, q1, q5 // v[2..3] ^= v[10..11]
vld1.64 {q10-q11}, [ip] // Load old h[4..7]
veor q2, q2, q6 // v[4..5] ^= v[12..13]
veor q3, q3, q7 // v[6..7] ^= v[14..15]
veor q0, q0, q8 // v[0..1] ^= h[0..1]
veor q1, q1, q9 // v[2..3] ^= h[2..3]
mov ip, STATE
subs NBLOCKS, NBLOCKS, #1 // nblocks--
vst1.64 {q0-q1}, [ip]! // Store new h[0..3]
veor q2, q2, q10 // v[4..5] ^= h[4..5]
veor q3, q3, q11 // v[6..7] ^= h[6..7]
vst1.64 {q2-q3}, [ip]! // Store new h[4..7]
// Advance to the next block, if there is one.
bne .Lnext_block // nblocks != 0?
mov sp, ORIG_SP
pop {r4-r10}
mov pc, lr
.Lslow_inc_ctr:
// Handle the case where the counter overflowed its low 32 bits, by
// carrying the overflow bit into the full 128-bit counter.
vmov r9, r10, d29
adcs r8, r8, #0
adcs r9, r9, #0
adc r10, r10, #0
vmov d28, r7, r8
vmov d29, r9, r10
vst1.64 {q14}, [ip] // Update t[0] and t[1]
b .Linc_ctr_done
ENDPROC(blake2b_compress_neon)
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