/******************************************************************************* * * FUNCTION: acpi_ns_get_next_node * * PARAMETERS: parent_node - Parent node whose children we are * getting * child_node - Previous child that was found. * The NEXT child will be returned * * RETURN: struct acpi_namespace_node - Pointer to the NEXT child or NULL if * none is found. * * DESCRIPTION: Return the next peer node within the namespace. If Handle * is valid, Scope is ignored. Otherwise, the first node * within Scope is returned. *
******************************************************************************/ struct acpi_namespace_node *acpi_ns_get_next_node(struct acpi_namespace_node
*parent_node, struct acpi_namespace_node
*child_node)
{
ACPI_FUNCTION_ENTRY();
if (!child_node) {
/* It's really the parent's _scope_ that we want */
return (parent_node->child);
}
/* Otherwise just return the next peer */
return (child_node->peer);
}
/******************************************************************************* * * FUNCTION: acpi_ns_get_next_node_typed * * PARAMETERS: type - Type of node to be searched for * parent_node - Parent node whose children we are * getting * child_node - Previous child that was found. * The NEXT child will be returned * * RETURN: struct acpi_namespace_node - Pointer to the NEXT child or NULL if * none is found. * * DESCRIPTION: Return the next peer node within the namespace. If Handle * is valid, Scope is ignored. Otherwise, the first node * within Scope is returned. *
******************************************************************************/
/* next_node is NULL if we are at the end-of-list */
return (next_node);
}
/* Must search for the node -- but within this scope only */
while (next_node) {
/* If type matches, we are done */
if (next_node->type == type) { return (next_node);
}
/* Otherwise, move on to the next peer node */
next_node = next_node->peer;
}
/* Not found */
return (NULL);
}
/******************************************************************************* * * FUNCTION: acpi_ns_walk_namespace * * PARAMETERS: type - acpi_object_type to search for * start_node - Handle in namespace where search begins * max_depth - Depth to which search is to reach * flags - Whether to unlock the NS before invoking * the callback routine * descending_callback - Called during tree descent * when an object of "Type" is found * ascending_callback - Called during tree ascent * when an object of "Type" is found * context - Passed to user function(s) above * return_value - from the user_function if terminated * early. Otherwise, returns NULL. * RETURNS: Status * * DESCRIPTION: Performs a modified depth-first walk of the namespace tree, * starting (and ending) at the node specified by start_handle. * The callback function is called whenever a node that matches * the type parameter is found. If the callback function returns * a non-zero value, the search is terminated immediately and * this value is returned to the caller. * * The point of this procedure is to provide a generic namespace * walk routine that can be called from multiple places to * provide multiple services; the callback function(s) can be * tailored to each task, whether it is a print function, * a compare function, etc. *
******************************************************************************/
/* * Traverse the tree of nodes until we bubble back up to where we * started. When Level is zero, the loop is done because we have * bubbled up to (and passed) the original parent handle (start_entry)
*/ while (level > 0 && child_node) {
status = AE_OK;
/* Found next child, get the type if we are not searching for ANY */
if (type != ACPI_TYPE_ANY) {
child_type = child_node->type;
}
/* * Ignore all temporary namespace nodes (created during control * method execution) unless told otherwise. These temporary nodes * can cause a race condition because they can be deleted during * the execution of the user function (if the namespace is * unlocked before invocation of the user function.) Only the * debugger namespace dump will examine the temporary nodes.
*/ if ((child_node->flags & ANOBJ_TEMPORARY) &&
!(flags & ACPI_NS_WALK_TEMP_NODES)) {
status = AE_CTRL_DEPTH;
}
/* Type must match requested type */
elseif (child_type == type) { /* * Found a matching node, invoke the user callback function. * Unlock the namespace if flag is set.
*/ if (flags & ACPI_NS_WALK_UNLOCK) {
mutex_status =
acpi_ut_release_mutex(ACPI_MTX_NAMESPACE); if (ACPI_FAILURE(mutex_status)) {
return_ACPI_STATUS(mutex_status);
}
}
/* * Invoke the user function, either descending, ascending, * or both.
*/ if (!node_previously_visited) { if (descending_callback) {
status =
descending_callback(child_node,
level, context,
return_value);
}
} else { if (ascending_callback) {
status =
ascending_callback(child_node,
level, context,
return_value);
}
}
if (flags & ACPI_NS_WALK_UNLOCK) {
mutex_status =
acpi_ut_acquire_mutex(ACPI_MTX_NAMESPACE); if (ACPI_FAILURE(mutex_status)) {
return_ACPI_STATUS(mutex_status);
}
}
switch (status) { case AE_OK: case AE_CTRL_DEPTH:
/* Just keep going */ break;
case AE_CTRL_TERMINATE:
/* Exit now, with OK status */
return_ACPI_STATUS(AE_OK);
default:
/* All others are valid exceptions */
return_ACPI_STATUS(status);
}
}
/* * Depth first search: Attempt to go down another level in the * namespace if we are allowed to. Don't go any further if we have * reached the caller specified maximum depth or if the user * function has specified that the maximum depth has been reached.
*/ if (!node_previously_visited &&
(level < max_depth) && (status != AE_CTRL_DEPTH)) { if (child_node->child) {
/* There is at least one child of this node, visit it */
else { /* * No more children of this node (acpi_ns_get_next_node failed), go * back upwards in the namespace tree to the node's parent.
*/
level--;
child_node = parent_node;
parent_node = parent_node->parent;
node_previously_visited = TRUE;
}
}
/* Complete walk, not terminated by user function */
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