/* * A QP can have multiple Send Engines (SEs). * * The current use case is for supporting a TID RDMA * packet build/xmit mechanism independent from verbs.
*/ #define IOWAIT_SES 2 #define IOWAIT_IB_SE 0 #define IOWAIT_TID_SE 1
struct sdma_txreq; struct sdma_engine; /** * @iowork: the work struct * @tx_head: list of prebuilt packets * @iow: the parent iowait structure * * This structure is the work item (process) specific * details associated with the each of the two SEs of the * QP. * * The workstruct and the queued TXs are unique to each * SE.
*/ struct iowait; struct iowait_work { struct work_struct iowork; struct list_head tx_head; struct iowait *iow;
};
/** * @list: used to add/insert into QP/PQ wait lists * @tx_head: overflow list of sdma_txreq's * @sleep: no space callback * @wakeup: space callback wakeup * @sdma_drained: sdma count drained * @init_priority: callback to manipulate priority * @lock: lock protected head of wait queue * @iowork: workqueue overhead * @wait_dma: wait for sdma_busy == 0 * @wait_pio: wait for pio_busy == 0 * @sdma_busy: # of packets in flight * @count: total number of descriptors in tx_head'ed list * @tx_limit: limit for overflow queuing * @tx_count: number of tx entry's in tx_head'ed list * @flags: wait flags (one per QP) * @wait: SE array for multiple legs * * This is to be embedded in user's state structure * (QP or PQ). * * The sleep and wakeup members are a * bit misnamed. They do not strictly * speaking sleep or wake up, but they * are callbacks for the ULP to implement * what ever queuing/dequeuing of * the embedded iowait and its containing struct * when a resource shortage like SDMA ring space * or PIO credit space is seen. * * Both potentially have locks help * so sleeping is not allowed and it is not * supported to submit txreqs from the wakeup * call directly because of lock conflicts. * * The wait_dma member along with the iow * * The lock field is used by waiters to record * the seqlock_t that guards the list head. * Waiters explicitly know that, but the destroy * code that unwaits QPs does not.
*/ struct iowait { struct list_head list; int (*sleep)( struct sdma_engine *sde, struct iowait_work *wait, struct sdma_txreq *tx,
uint seq, bool pkts_sent
); void (*wakeup)(struct iowait *wait, int reason); void (*sdma_drained)(struct iowait *wait); void (*init_priority)(struct iowait *wait);
seqlock_t *lock;
wait_queue_head_t wait_dma;
wait_queue_head_t wait_pio;
atomic_t sdma_busy;
atomic_t pio_busy;
u32 count;
u32 tx_limit;
u32 tx_count;
u8 starved_cnt;
u8 priority; unsignedlong flags; struct iowait_work wait[IOWAIT_SES];
};
/** * iowait_schedule() - schedule the default send engine work * @wait: wait struct to schedule * @wq: workqueue for schedule * @cpu: cpu
*/ staticinlinebool iowait_schedule(struct iowait *wait, struct workqueue_struct *wq, int cpu)
{ return !!queue_work_on(cpu, wq, &wait->wait[IOWAIT_IB_SE].iowork);
}
/** * iowait_tid_schedule - schedule the tid SE * @wait: the iowait structure * @wq: the work queue * @cpu: the cpu
*/ staticinlinebool iowait_tid_schedule(struct iowait *wait, struct workqueue_struct *wq, int cpu)
{ return !!queue_work_on(cpu, wq, &wait->wait[IOWAIT_TID_SE].iowork);
}
/** * iowait_sdma_drain() - wait for DMAs to drain * * @wait: iowait structure * * This will delay until the iowait sdmas have * completed.
*/ staticinlinevoid iowait_sdma_drain(struct iowait *wait)
{
wait_event(wait->wait_dma, !atomic_read(&wait->sdma_busy));
}
/** * iowait_queue - Put the iowait on a wait queue * @pkts_sent: have some packets been sent before queuing? * @w: the iowait struct * @wait_head: the wait queue * * This function is called to insert an iowait struct into a * wait queue after a resource (eg, sdma descriptor or pio * buffer) is run out.
*/ staticinlinevoid iowait_queue(bool pkts_sent, struct iowait *w, struct list_head *wait_head)
{ /* * To play fair, insert the iowait at the tail of the wait queue if it * has already sent some packets; Otherwise, put it at the head. * However, if it has priority packets to send, also put it at the * head.
*/ if (pkts_sent)
w->starved_cnt = 0; else
w->starved_cnt++;
/** * iowait_starve_clear - clear the wait queue's starve count * @pkts_sent: have some packets been sent? * @w: the iowait struct * * This function is called to clear the starve count. If no * packets have been sent, the starve count will not be cleared.
*/ staticinlinevoid iowait_starve_clear(bool pkts_sent, struct iowait *w)
{ if (pkts_sent)
w->starved_cnt = 0;
}
/* Update the top priority index */
uint iowait_priority_update_top(struct iowait *w, struct iowait *top,
uint idx, uint top_idx);
/** * iowait_packet_queued() - determine if a packet is queued * @wait: the iowait_work structure
*/ staticinlinebool iowait_packet_queued(struct iowait_work *wait)
{ return !list_empty(&wait->tx_head);
}
/** * inc_wait_count - increment wait counts * @w: the log work struct * @n: the count
*/ staticinlinevoid iowait_inc_wait_count(struct iowait_work *w, u16 n)
{ if (!w) return;
w->iow->tx_count++;
w->iow->count += n;
}
/** * iowait_get_tid_work - return iowait_work for tid SE * @w: the iowait struct
*/ staticinlinestruct iowait_work *iowait_get_tid_work(struct iowait *w)
{ return &w->wait[IOWAIT_TID_SE];
}
/** * iowait_get_ib_work - return iowait_work for ib SE * @w: the iowait struct
*/ staticinlinestruct iowait_work *iowait_get_ib_work(struct iowait *w)
{ return &w->wait[IOWAIT_IB_SE];
}
/** * iowait_ioww_to_iow - return iowait given iowait_work * @w: the iowait_work struct
*/ staticinlinestruct iowait *iowait_ioww_to_iow(struct iowait_work *w)
{ if (likely(w)) return w->iow; return NULL;
}
void iowait_cancel_work(struct iowait *w); int iowait_set_work_flag(struct iowait_work *w);
#endif
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