/** * @swap_lock: serializes simultaneous updates of ->word and ->cleared
*/
raw_spinlock_t swap_lock;
} ____cacheline_aligned_in_smp;
/** * struct sbitmap - Scalable bitmap. * * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This * trades off higher memory usage for better scalability.
*/ struct sbitmap { /** * @depth: Number of bits used in the whole bitmap.
*/ unsignedint depth;
/** * @shift: log2(number of bits used per word)
*/ unsignedint shift;
/** * @map_nr: Number of words (cachelines) being used for the bitmap.
*/ unsignedint map_nr;
/* * @alloc_hint: Cache of last successfully allocated or freed bit. * * This is per-cpu, which allows multiple users to stick to different * cachelines until the map is exhausted.
*/ unsignedint __percpu *alloc_hint;
};
/** * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free * bits. * * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to * avoid contention on the wait queue spinlock. This ensures that we don't hit a * scalability wall when we run out of free bits and have to start putting tasks * to sleep.
*/ struct sbitmap_queue { /** * @sb: Scalable bitmap.
*/ struct sbitmap sb;
/** * @wake_batch: Number of bits which must be freed before we wake up any * waiters.
*/ unsignedint wake_batch;
/** * @wake_index: Next wait queue in @ws to wake up.
*/
atomic_t wake_index;
/* * @ws_active: count of currently active ws waitqueues
*/
atomic_t ws_active;
/** * @min_shallow_depth: The minimum shallow depth which may be passed to * sbitmap_queue_get_shallow()
*/ unsignedint min_shallow_depth;
/** * @completion_cnt: Number of bits cleared passed to the * wakeup function.
*/
atomic_t completion_cnt;
/** * @wakeup_cnt: Number of thread wake ups issued.
*/
atomic_t wakeup_cnt;
};
/** * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. * @sb: Bitmap to initialize. * @depth: Number of bits to allocate. * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if * given, a good default is chosen. * @flags: Allocation flags. * @node: Memory node to allocate on. * @round_robin: If true, be stricter about allocation order; always allocate * starting from the last allocated bit. This is less efficient * than the default behavior (false). * @alloc_hint: If true, apply percpu hint for where to start searching for * a free bit. * * Return: Zero on success or negative errno on failure.
*/ int sbitmap_init_node(struct sbitmap *sb, unsignedint depth, int shift,
gfp_t flags, int node, bool round_robin, bool alloc_hint);
/** * sbitmap_free() - Free memory used by a &struct sbitmap. * @sb: Bitmap to free.
*/ staticinlinevoid sbitmap_free(struct sbitmap *sb)
{
free_percpu(sb->alloc_hint);
kvfree(sb->map);
sb->map = NULL;
}
/** * sbitmap_resize() - Resize a &struct sbitmap. * @sb: Bitmap to resize. * @depth: New number of bits to resize to. * * Doesn't reallocate anything. It's up to the caller to ensure that the new * depth doesn't exceed the depth that the sb was initialized with.
*/ void sbitmap_resize(struct sbitmap *sb, unsignedint depth);
/** * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. * @sb: Bitmap to allocate from. * * This operation provides acquire barrier semantics if it succeeds. * * Return: Non-negative allocated bit number if successful, -1 otherwise.
*/ int sbitmap_get(struct sbitmap *sb);
/** * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. * @sb: Bitmap to check. * * Return: true if any bit in the bitmap is set, false otherwise.
*/ bool sbitmap_any_bit_set(conststruct sbitmap *sb);
/** * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. * @start: Where to start the iteration. * @sb: Bitmap to iterate over. * @fn: Callback. Should return true to continue or false to break early. * @data: Pointer to pass to callback. * * This is inline even though it's non-trivial so that the function calls to the * callback will hopefully get optimized away.
*/ staticinlinevoid __sbitmap_for_each_set(struct sbitmap *sb, unsignedint start,
sb_for_each_fn fn, void *data)
{ unsignedint index; unsignedint nr; unsignedint scanned = 0;
if (start >= sb->depth)
start = 0;
index = SB_NR_TO_INDEX(sb, start);
nr = SB_NR_TO_BIT(sb, start);
scanned += depth;
word = sb->map[index].word & ~sb->map[index].cleared; if (!word) goto next;
/* * On the first iteration of the outer loop, we need to add the * bit offset back to the size of the word for find_next_bit(). * On all other iterations, nr is zero, so this is a noop.
*/
depth += nr; while (1) {
nr = find_next_bit(&word, depth, nr); if (nr >= depth) break; if (!fn(sb, (index << sb->shift) + nr, data)) return;
nr++;
}
next:
nr = 0; if (++index >= sb->map_nr)
index = 0;
}
}
/** * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. * @sb: Bitmap to iterate over. * @fn: Callback. Should return true to continue or false to break early. * @data: Pointer to pass to callback.
*/ staticinlinevoid sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, void *data)
{
__sbitmap_for_each_set(sb, 0, fn, data);
}
/* * This one is special, since it doesn't actually clear the bit, rather it * sets the corresponding bit in the ->cleared mask instead. Paired with * the caller doing sbitmap_deferred_clear() if a given index is full, which * will clear the previously freed entries in the corresponding ->word.
*/ staticinlinevoid sbitmap_deferred_clear_bit(struct sbitmap *sb, unsignedint bitnr)
{ unsignedlong *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
}
/* * Pair of sbitmap_get, and this one applies both cleared bit and * allocation hint.
*/ staticinlinevoid sbitmap_put(struct sbitmap *sb, unsignedint bitnr)
{
sbitmap_deferred_clear_bit(sb, bitnr);
staticinlineint sbitmap_calculate_shift(unsignedint depth)
{ int shift = ilog2(BITS_PER_LONG);
/* * If the bitmap is small, shrink the number of bits per word so * we spread over a few cachelines, at least. If less than 4 * bits, just forget about it, it's not going to work optimally * anyway.
*/ if (depth >= 4) { while ((4U << shift) > depth)
shift--;
}
return shift;
}
/** * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. * @sb: Bitmap to show. * @m: struct seq_file to write to. * * This is intended for debugging. The format may change at any time.
*/ void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
/** * sbitmap_weight() - Return how many set and not cleared bits in a &struct * sbitmap. * @sb: Bitmap to check. * * Return: How many set and not cleared bits set
*/ unsignedint sbitmap_weight(conststruct sbitmap *sb);
/** * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct * seq_file. * @sb: Bitmap to show. * @m: struct seq_file to write to. * * This is intended for debugging. The output isn't guaranteed to be internally * consistent.
*/ void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
/** * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific * memory node. * @sbq: Bitmap queue to initialize. * @depth: See sbitmap_init_node(). * @shift: See sbitmap_init_node(). * @round_robin: See sbitmap_get(). * @flags: Allocation flags. * @node: Memory node to allocate on. * * Return: Zero on success or negative errno on failure.
*/ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsignedint depth, int shift, bool round_robin, gfp_t flags, int node);
/** * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. * * @sbq: Bitmap queue to free.
*/ staticinlinevoid sbitmap_queue_free(struct sbitmap_queue *sbq)
{
kfree(sbq->ws);
sbitmap_free(&sbq->sb);
}
/** * sbitmap_queue_recalculate_wake_batch() - Recalculate wake batch * @sbq: Bitmap queue to recalculate wake batch. * @users: Number of shares. * * Like sbitmap_queue_update_wake_batch(), this will calculate wake batch * by depth. This interface is for HCTX shared tags or queue shared tags.
*/ void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq, unsignedint users);
/** * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. * @sbq: Bitmap queue to resize. * @depth: New number of bits to resize to. * * Like sbitmap_resize(), this doesn't reallocate anything. It has to do * some extra work on the &struct sbitmap_queue, so it's not safe to just * resize the underlying &struct sbitmap.
*/ void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsignedint depth);
/** * __sbitmap_queue_get() - Try to allocate a free bit from a &struct * sbitmap_queue with preemption already disabled. * @sbq: Bitmap queue to allocate from. * * Return: Non-negative allocated bit number if successful, -1 otherwise.
*/ int __sbitmap_queue_get(struct sbitmap_queue *sbq);
/** * __sbitmap_queue_get_batch() - Try to allocate a batch of free bits * @sbq: Bitmap queue to allocate from. * @nr_tags: number of tags requested * @offset: offset to add to returned bits * * Return: Mask of allocated tags, 0 if none are found. Each tag allocated is * a bit in the mask returned, and the caller must add @offset to the value to * get the absolute tag value.
*/ unsignedlong __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags, unsignedint *offset);
/** * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct * sbitmap_queue, limiting the depth used from each word, with preemption * already disabled. * @sbq: Bitmap queue to allocate from. * @shallow_depth: The maximum number of bits to allocate from the queue. * See sbitmap_get_shallow(). * * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after * initializing @sbq. * * Return: Non-negative allocated bit number if successful, -1 otherwise.
*/ int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, unsignedint shallow_depth);
/** * sbitmap_queue_get() - Try to allocate a free bit from a &struct * sbitmap_queue. * @sbq: Bitmap queue to allocate from. * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to * sbitmap_queue_clear()). * * Return: Non-negative allocated bit number if successful, -1 otherwise.
*/ staticinlineint sbitmap_queue_get(struct sbitmap_queue *sbq, unsignedint *cpu)
{ int nr;
*cpu = get_cpu();
nr = __sbitmap_queue_get(sbq);
put_cpu(); return nr;
}
/** * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the * minimum shallow depth that will be used. * @sbq: Bitmap queue in question. * @min_shallow_depth: The minimum shallow depth that will be passed to * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). * * sbitmap_queue_clear() batches wakeups as an optimization. The batch size * depends on the depth of the bitmap. Since the shallow allocation functions * effectively operate with a different depth, the shallow depth must be taken * into account when calculating the batch size. This function must be called * with the minimum shallow depth that will be used. Failure to do so can result * in missed wakeups.
*/ void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, unsignedint min_shallow_depth);
/** * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a * &struct sbitmap_queue. * @sbq: Bitmap to free from. * @nr: Bit number to free. * @cpu: CPU the bit was allocated on.
*/ void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsignedint nr, unsignedint cpu);
/** * sbitmap_queue_clear_batch() - Free a batch of allocated bits * &struct sbitmap_queue. * @sbq: Bitmap to free from. * @offset: offset for each tag in array * @tags: array of tags * @nr_tags: number of tags in array
*/ void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset, int *tags, int nr_tags);
staticinlinevoid sbq_index_atomic_inc(atomic_t *index)
{ int old = atomic_read(index); intnew = sbq_index_inc(old);
atomic_cmpxchg(index, old, new);
}
/** * sbq_wait_ptr() - Get the next wait queue to use for a &struct * sbitmap_queue. * @sbq: Bitmap queue to wait on. * @wait_index: A counter per "user" of @sbq.
*/ staticinlinestruct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
atomic_t *wait_index)
{ struct sbq_wait_state *ws;
/** * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct * sbitmap_queue. * @sbq: Bitmap queue to wake up.
*/ void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
/** * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue * on a &struct sbitmap_queue. * @sbq: Bitmap queue to wake up. * @nr: Number of bits cleared.
*/ void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr);
/** * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct * seq_file. * @sbq: Bitmap queue to show. * @m: struct seq_file to write to. * * This is intended for debugging. The format may change at any time.
*/ void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
struct sbq_wait { struct sbitmap_queue *sbq; /* if set, sbq_wait is accounted */ struct wait_queue_entry wait;
};
/* * Wrapper around prepare_to_wait_exclusive(), which maintains some extra * internal state.
*/ void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, struct sbq_wait *sbq_wait, int state);
/* * Must be paired with sbitmap_prepare_to_wait().
*/ void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, struct sbq_wait *sbq_wait);
/* * Wrapper around add_wait_queue(), which maintains some extra internal state
*/ void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, struct sbq_wait *sbq_wait);
/* * Must be paired with sbitmap_add_wait_queue()
*/ void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
#endif/* __LINUX_SCALE_BITMAP_H */
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