// SPDX-License-Identifier: GPL-2.0-or-later /* SCTP kernel implementation * Copyright (c) 1999-2000 Cisco, Inc. * Copyright (c) 1999-2001 Motorola, Inc. * Copyright (c) 2002 International Business Machines, Corp. * * This file is part of the SCTP kernel implementation * * These functions are the methods for accessing the SCTP inqueue. * * An SCTP inqueue is a queue into which you push SCTP packets * (which might be bundles or fragments of chunks) and out of which you * pop SCTP whole chunks. * * Please send any bug reports or fixes you make to the * email address(es): * lksctp developers <linux-sctp@vger.kernel.org> * * Written or modified by: * La Monte H.P. Yarroll <piggy@acm.org> * Karl Knutson <karl@athena.chicago.il.us>
*/
/* Create a task for delivering data. */
INIT_WORK(&queue->immediate, NULL);
}
/* Properly release the chunk which is being worked on. */ staticinlinevoid sctp_inq_chunk_free(struct sctp_chunk *chunk)
{ if (chunk->head_skb)
chunk->skb = chunk->head_skb;
sctp_chunk_free(chunk);
}
/* Release the memory associated with an SCTP inqueue. */ void sctp_inq_free(struct sctp_inq *queue)
{ struct sctp_chunk *chunk, *tmp;
/* If there is a packet which is currently being worked on, * free it as well.
*/ if (queue->in_progress) {
sctp_inq_chunk_free(queue->in_progress);
queue->in_progress = NULL;
}
}
/* Put a new packet in an SCTP inqueue. * We assume that packet->sctp_hdr is set and in host byte order.
*/ void sctp_inq_push(struct sctp_inq *q, struct sctp_chunk *chunk)
{ /* Directly call the packet handling routine. */ if (chunk->rcvr->dead) {
sctp_chunk_free(chunk); return;
}
/* We are now calling this either from the soft interrupt * or from the backlog processing. * Eventually, we should clean up inqueue to not rely * on the BH related data structures.
*/
list_add_tail(&chunk->list, &q->in_chunk_list); if (chunk->asoc)
chunk->asoc->stats.ipackets++;
q->immediate.func(&q->immediate);
}
/* Peek at the next chunk on the inqeue. */ struct sctp_chunkhdr *sctp_inq_peek(struct sctp_inq *queue)
{ struct sctp_chunk *chunk; struct sctp_chunkhdr *ch = NULL;
chunk = queue->in_progress; /* If there is no more chunks in this packet, say so */ if (chunk->singleton ||
chunk->end_of_packet ||
chunk->pdiscard) return NULL;
ch = (struct sctp_chunkhdr *)chunk->chunk_end;
return ch;
}
/* Extract a chunk from an SCTP inqueue. * * WARNING: If you need to put the chunk on another queue, you need to * make a shallow copy (clone) of it.
*/ struct sctp_chunk *sctp_inq_pop(struct sctp_inq *queue)
{ struct sctp_chunk *chunk; struct sctp_chunkhdr *ch = NULL;
/* The assumption is that we are safe to process the chunks * at this time.
*/
chunk = queue->in_progress; if (chunk) { /* There is a packet that we have been working on. * Any post processing work to do before we move on?
*/ if (chunk->singleton ||
chunk->end_of_packet ||
chunk->pdiscard) { if (chunk->head_skb == chunk->skb) {
chunk->skb = skb_shinfo(chunk->skb)->frag_list; goto new_skb;
} if (chunk->skb->next) {
chunk->skb = chunk->skb->next; goto new_skb;
}
sctp_inq_chunk_free(chunk);
chunk = queue->in_progress = NULL;
} else { /* Nothing to do. Next chunk in the packet, please. */
ch = (struct sctp_chunkhdr *)chunk->chunk_end; /* Force chunk->skb->data to chunk->chunk_end. */
skb_pull(chunk->skb, chunk->chunk_end - chunk->skb->data); /* We are guaranteed to pull a SCTP header. */
}
}
/* Do we need to take the next packet out of the queue to process? */ if (!chunk) { struct list_head *entry;
next_chunk: /* Is the queue empty? */
entry = sctp_list_dequeue(&queue->in_chunk_list); if (!entry) return NULL;
if (skb_is_gso(chunk->skb) && skb_is_gso_sctp(chunk->skb)) { /* GSO-marked skbs but without frags, handle * them normally
*/ if (skb_shinfo(chunk->skb)->frag_list)
chunk->head_skb = chunk->skb;
/* skbs with "cover letter" */ if (chunk->head_skb && chunk->skb->data_len == chunk->skb->len) { if (WARN_ON(!skb_shinfo(chunk->skb)->frag_list)) {
__SCTP_INC_STATS(dev_net(chunk->skb->dev),
SCTP_MIB_IN_PKT_DISCARDS);
sctp_chunk_free(chunk); goto next_chunk;
}
chunk->skb = skb_shinfo(chunk->skb)->frag_list;
}
}
if (chunk->asoc)
sock_rps_save_rxhash(chunk->asoc->base.sk, chunk->skb);
queue->in_progress = chunk;
new_skb: /* This is the first chunk in the packet. */
ch = (struct sctp_chunkhdr *)chunk->skb->data;
chunk->singleton = 1;
chunk->data_accepted = 0;
chunk->pdiscard = 0;
chunk->auth = 0;
chunk->has_asconf = 0;
chunk->end_of_packet = 0; if (chunk->head_skb) { struct sctp_input_cb
*cb = SCTP_INPUT_CB(chunk->skb),
*head_cb = SCTP_INPUT_CB(chunk->head_skb);
if (chunk->chunk_end + sizeof(*ch) <= skb_tail_pointer(chunk->skb)) { /* This is not a singleton */
chunk->singleton = 0;
} elseif (chunk->chunk_end > skb_tail_pointer(chunk->skb)) { /* Discard inside state machine. */
chunk->pdiscard = 1;
chunk->chunk_end = skb_tail_pointer(chunk->skb);
} else { /* We are at the end of the packet, so mark the chunk * in case we need to send a SACK.
*/
chunk->end_of_packet = 1;
}
/* Set a top-half handler. * * Originally, we the top-half handler was scheduled as a BH. We now * call the handler directly in sctp_inq_push() at a time that * we know we are lock safe. * The intent is that this routine will pull stuff out of the * inqueue and process it.
*/ void sctp_inq_set_th_handler(struct sctp_inq *q, work_func_t callback)
{
INIT_WORK(&q->immediate, callback);
}
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