Anforderungen  |   Konzepte  |   Entwurf  |   Entwicklung  |   Qualitätssicherung  |   Lebenszyklus  |   Steuerung
 
 
 
 


Quelle  reduce_complex.cpp   Sprache: C

 
//
//  reduce_complex.cpp
//  Bistellar
//
//  Created by Alexander Thumm on 22.10.11.
//  Copyright 2011 -. All rights reserved.
//


#include "reduce_complex.h"

#include <iostream>
#include <stdlib.h>
#include <time.h>

const unsigned int baseHeating = 4;
const unsigned int baseRelaxation = 3;


void reduce_complex(MovableComplex & complex, unsigned int rounds, int heating, int relaxation)
{
    if (complex.dimension() == 0)
        return;
    
    // initialize the RNG
    srand(static_cast<unsigned int>(time(0)));

    MovableComplex minimalComplex = complex;
    
    for (int currentRound = 1; currentRound < rounds; currentRound++)
    {
        // select move
        bistellar_move_list_t moves;
        
        if (complex.dimension() < 3)
        {
            unsigned int i = complex.dimension();
            while (moves.empty())
            {
                moves = complex.validMoves(i);
                i--;
            }
        }
        else if (complex.dimension() == 3)
        {
            if (heating > 0)
            {
                if (heating % 15 == 0)
                {
                    moves = complex.validMoves(0);
                }
                else
                {
                    moves = complex.validMoves(1);
                    if (moves.empty())
                    {
                        moves = complex.validMoves(2);
                        heating = 0;
                    }
                }
                heating--;
            }
            else
            {
                moves = complex.validMoves(3);
                if (moves.empty())
                {
                    moves = complex.validMoves(2);
                    if (moves.empty())
                    {
                        moves = complex.validMoves(1);
                        if (relaxation == 10)
                        {
                            heating = 15;
                            relaxation = 0;
                        }
                        relaxation++;
                    }
                }
            }
        }
        else if (complex.dimension() == 4)
        {
            if (heating > 0)
            {
                if (heating % 20 == 0)
                {
                    moves = complex.validMoves(0);
                }
                else
                {
                    moves = complex.validMoves(1);
                    bistellar_move_list_t temp = complex.validMoves(2);
                    if (!temp.empty())
                        moves.insert(moves.begin(), temp.begin(), temp.end());
                    
                    if (moves.empty())
                        moves = complex.validMoves(3);
                }
                heating--;
            }
            else
            {
                moves = complex.validMoves(4);
                if (moves.empty())
                {
                    moves = complex.validMoves(3);
                    if (moves.empty())
                    {
                        moves = complex.validMoves(2);
                        bistellar_move_list_t temp = complex.validMoves(1);
                        if (!temp.empty())
                            moves.insert(moves.begin(), temp.begin(), temp.end());

                        if (relaxation == 10)
                        {
                            heating = 20;
                            relaxation = 0;
                        }
                        relaxation++;
                    }
                }
            }
        }
        else if (complex.dimension() == 5)
        {
            if (heating > 0)
            {
                if (heating % 40 == 0)
                {
                    moves = complex.validMoves(0);
                }
                else
                {
                    moves = complex.validMoves(1);
                    bistellar_move_list_t temp = complex.validMoves(2);
                    if (!temp.empty())
                        moves.insert(moves.begin(), temp.begin(), temp.end());
                    temp = complex.validMoves(3);
                    if (!temp.empty())
                        moves.insert(moves.begin(), temp.begin(), temp.end());
                    
                    if (moves.empty())
                        moves = complex.validMoves(4);
                }
                heating--;
            }
            else
            {
                moves = complex.validMoves(5);
                if (moves.empty())
                {
                    moves = complex.validMoves(4);
                    if (moves.empty())
                    {
                        moves = complex.validMoves(3);
                        if (moves.empty())
                        {
                            moves = complex.validMoves(2);
                            bistellar_move_list_t temp = complex.validMoves(1);
                            if (!temp.empty())
                                moves.insert(moves.begin(), temp.begin(), temp.end());

                            if (relaxation == 20)
                            {
                                heating = 40;
                                relaxation = 0;
                            }
                            relaxation++;
                        }
                    }
                }
            }
            
        }
        else
        {
            if (heating > 0)
            {
                //if (heating % ((complex.dimension()+2)*baseHeating) == 0)
                //{
                //    moves = complex.validMoves(0);
                //}
                //else
                //{
                    for (unsigned int i = 1; i < complex.dimension()/2 + 1; i++)
                    {
                        bistellar_move_list_t temp = complex.validMoves(i);
                        if (!temp.empty())
                            moves.insert(moves.begin(), temp.begin(), temp.end());
                    }
                //}
                if (moves.empty())
                {
                    for (unsigned int i = 1; i < complex.dimension()+2; i++)
                    {
                        bistellar_move_list_t temp = complex.validMoves(complex.dimension() + 1 - i);
                        if (!temp.empty())
                        {
                            moves.insert(moves.begin(), temp.begin(), temp.end());
                            if (i > (complex.dimension()-1)/2)
                                break;
                        }
                    }
                }
                heating--;
            }
            else
            {
                if (complex.dimension() % 2 == 1)
                {
                    for (unsigned int i = 1; i < (complex.dimension()+1)/2 + 1; i++)
                    {
                        bistellar_move_list_t temp = complex.validMoves(complex.dimension() + 1 - i);
                        if (!temp.empty())
                        {
                            moves = temp;
                            break;
                        }
                    }
                }
                else
                {
                    for (unsigned int i = 1; i < std::min((complex.dimension()+1)/2 + 1, complex.dimension())+1; i++)
                    {
                        bistellar_move_list_t temp = complex.validMoves(complex.dimension() + 1 - i);
                        if (!temp.empty())
                        {
                            moves = temp;
                            break;
                        }
                    }
                }
                if (moves.empty())
                {
                    for (unsigned int i = 1; i < std::min((complex.dimension()+1)/2 + 1, complex.dimension())+1; i++)
                    {
                        bistellar_move_list_t temp = complex.validMoves(i);
                        if (!temp.empty())
                        {
                            moves = temp;
                            break;
                        }
                    }
                }
                if (relaxation == (complex.dimension()+2)*baseRelaxation)
                {
                    //heating = (complex.dimension()+2)*baseHeating;
      heating = 1;
                    relaxation = 0;
                }
                relaxation++;
            }
        }
            
        // perform move
        if (moves.size() == 0)
            break;

        BistellarMove move = moves.at(rand() % moves.size());
        complex.moveComplex(move);
        
        if (complex.f(0) < minimalComplex.f(0))
        {
            minimalComplex = complex;
            std::cout << "found complex with " << minimalComplex.f(0) << " vertices in round " << currentRound << std::endl;
            
        }
    }
    complex = minimalComplex;
}

90%


¤ Dauer der Verarbeitung: 0.22 Sekunden  (vorverarbeitet)  ¤

*© Formatika GbR, Deutschland






Wurzel

Suchen

Beweissystem der NASA

Beweissystem Isabelle

NIST Cobol Testsuite

Cephes Mathematical Library

Wiener Entwicklungsmethode

Haftungshinweis

Die Informationen auf dieser Webseite wurden nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit, noch Qualität der bereit gestellten Informationen zugesichert.

Bemerkung:

Die farbliche Syntaxdarstellung ist noch experimentell.






                                                                                                                                                                                                                                                                                                                                                                                                     


Neuigkeiten

     Aktuelles
     Motto des Tages

Software

     Produkte
     Quellcodebibliothek

Aktivitäten

     Artikel über Sicherheit
     Anleitung zur Aktivierung von SSL

Muße

     Gedichte
     Musik
     Bilder

Jenseits des Üblichen ....

Besucherstatistik

Besucherstatistik

Monitoring

Montastic status badge