/* * @(#)Arcs.java 1.5 98/12/03 * * Copyright 1998 by Sun Microsystems, Inc., * 901 San Antonio Road, Palo Alto, California, 94303, U.S.A. * All rights reserved. * * This software is the confidential and proprietary information * of Sun Microsystems, Inc. ("Confidential Information"). You * shall not disclose such Confidential Information and shall use * it only in accordance with the terms of the license agreement * you entered into with Sun.
*/
/** * The Arcs class demonstrates the three closure types for arcs, * Arc2D Open, Chord & Pie. Animated Pie Arc.
*/ publicclass Arcs extends JApplet implements Runnable {
// indicates that animated arc's mouth is closed. privatestaticfinalint CLOSE = 0;
// indicates that animated arc's mouth is open. privatestaticfinalint OPEN = 1;
// indicate direction of animated arc. privatestaticfinalint FORWARD = 0; privatestaticfinalint BACKWARD = 1; privatestaticfinalint DOWN = 2; privatestaticfinalint UP = 3;
privateThreadthread; private BufferedImage bimg; privateint aw, ah; // animated arc width & height privateint x, y; // position of animated arc privateint angleStart = 45; // the starting angle of the arc privateint angleExtent = 270; // the extent of the angle of the arc privateint mouth = CLOSE; privateint direction = FORWARD;
publicvoid init() {
setBackground(Color.white);
}
// Resets the position and size of the animated arc publicvoid reset(int w, int h) {
x = 0; y = 0;
aw = w/12; ah = h/12;
}
publicvoid step(int w, int h) { // computes the direction of the animated arc if (x+aw >= w-5 && direction == FORWARD)
direction = DOWN; if (y+ah >= h-5 && direction == DOWN)
direction = BACKWARD; if (x-aw <= 5 && direction == BACKWARD)
direction = UP; if (y-ah <= 5 && direction == UP)
direction = FORWARD;
// computes the angle start and extent if (mouth == CLOSE) {
angleStart -= 5;
angleExtent += 10;
} if (mouth == OPEN) {
angleStart += 5;
angleExtent -= 10;
} if (direction == FORWARD) {
x += 5; y = 0;
} if (direction == DOWN) {
x = w; y += 5;
} if (direction == BACKWARD) {
x -= 5; y = h;
} if (direction == UP) {
x = 0; y -= 5;
} if (angleStart == 0)
mouth = OPEN; if (angleStart > 45)
mouth = CLOSE;
}
publicvoid drawDemo(int w, int h, Graphics2D g2) {
g2.setStroke(new BasicStroke(5.0f));
// draw arcs for (int i = 0; i < types.length; i++) {
Arc2D arc = new Arc2D.Float(i);
arc.setFrame((i+1)*w*.2, (i+1)*h*.2, w*.17, h*.17);
arc.setAngleStart(45);
arc.setAngleExtent(270);
g2.setColor(Color.blue);
g2.draw(arc);
g2.setColor(Color.gray);
g2.fill(arc);
g2.setColor(Color.black);
g2.drawString(types[i], (int)((i+1)*w*.2), (int)((i+1)*h*.2-3));
}
// draws animated pie arc
Arc2D pieArc = new Arc2D.Float(Arc2D.PIE);
pieArc.setFrame(0, 0, aw, ah);
pieArc.setAngleStart(angleStart);
pieArc.setAngleExtent(angleExtent);
AffineTransform at = AffineTransform.getTranslateInstance(x, y); switch (direction) { case DOWN : at.rotate(Math.toRadians(90)); break; case BACKWARD : at.rotate(Math.toRadians(180)); break; case UP : at.rotate(Math.toRadians(270));
}
g2.setColor(Color.blue);
g2.fill(at.createTransformedShape(pieArc));
}
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