/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
// This is a UA widget. It runs in per-origin UA widget scope,
// to be loaded by UAWidgetsChild.sys.mjs.
/*
* This is the class of entry. It will construct the actual implementation
* according to the value of the "controls" property.
*/
this.VideoControlsWidget =
class {
constructor(shadowRoot, prefs) {
this.shadowRoot = shadowRoot;
this.prefs = prefs;
this.element = shadowRoot.host;
this.document =
this.element.ownerDocument;
this.window =
this.document.defaultView;
this.isMobile =
this.window.navigator.appVersion.includes(
"Android");
}
/*
* Callback called by UAWidgets right after constructor.
*/
onsetup() {
this.switchImpl();
}
/*
* Callback called by UAWidgets when the "controls" property changes.
*/
onchange() {
this.switchImpl();
}
/*
* Actually switch the implementation.
* - With "controls" set, the VideoControlsImplWidget controls should load.
* - Without it, on mobile, the NoControlsMobileImplWidget should load, so
* the user could see the click-to-play button when the video/audio is blocked.
* - Without it, on desktop, the NoControlsPictureInPictureImpleWidget should load
* if the video is being viewed in Picture-in-Picture.
*/
switchImpl() {
let newImpl;
let pageURI =
this.document.documentURI;
if (
this.element.controls) {
newImpl = VideoControlsImplWidget;
}
else if (
this.isMobile) {
newImpl = NoControlsMobileImplWidget;
}
else if (VideoControlsWidget.isPictureInPictureVideo(
this.element)) {
newImpl = NoControlsPictureInPictureImplWidget;
}
else if (
pageURI.startsWith(
"http://") ||
pageURI.startsWith(
"https://")
) {
newImpl = NoControlsDesktopImplWidget;
}
// Skip if we are asked to load the same implementation, and
// the underlying element state hasn't changed in ways that we
// care about. This can happen if the property is set again
// without a value change.
if (
this.impl &&
this.impl.constructor == newImpl) {
this.impl.onchange();
return;
}
if (
this.impl) {
this.impl.teardown();
this.shadowRoot.firstChild.remove();
}
if (newImpl) {
this.impl =
new newImpl(
this.shadowRoot,
this.prefs);
this.mDirection =
"ltr";
let intlUtils =
this.window.intlUtils;
if (intlUtils) {
this.mDirection = intlUtils.isAppLocaleRTL() ?
"rtl" :
"ltr";
}
this.impl.onsetup(
this.mDirection);
}
else {
this.impl = undefined;
}
}
teardown() {
if (!
this.impl) {
return;
}
this.impl.teardown();
this.shadowRoot.firstChild.remove();
delete this.impl;
}
onPrefChange(prefName, prefValue) {
this.prefs[prefName] = prefValue;
if (!
this.impl) {
return;
}
this.impl.onPrefChange(prefName, prefValue);
}
// If you change this, also change SEEK_TIME_SECS in PictureInPictureChild.sys.mjs
static SEEK_TIME_SECS = 5;
static isPictureInPictureVideo(someVideo) {
return someVideo.isCloningElementVisually;
}
/**
* Returns true if a <video> meets the requirements to show the Picture-in-Picture
* toggle. Those requirements currently are:
*
* 1. The video must be 45 seconds in length or longer.
* 2. Neither the width or the height of the video can be less than 140px.
* 3. The video must have audio.
* 4. The video must not a MediaStream video (Bug 1592539)
*
* This can be overridden via the
* media.videocontrols.picture-in-picture.video-toggle.always-show pref, which
* is mostly used for testing.
*
* @param {Object} prefs
* The preferences set that was passed to the UAWidget.
* @param {Element} someVideo
* The <video> to test.
* @param {Object} reflowedDimensions
* An object representing the reflowed dimensions of the <video>. Properties
* are:
*
* videoWidth (Number):
* The width of the video in pixels.
*
* videoHeight (Number):
* The height of the video in pixels.
*
* @return {Boolean}
*/
static shouldShowPictureInPictureToggle(
prefs,
someVideo,
reflowedDimensions
) {
if (
prefs[
"media.videocontrols.picture-in-picture.respect-disablePictureInPicture"
] &&
someVideo.disablePictureInPicture
) {
return false;
}
if (isNaN(someVideo.duration)) {
return false;
}
if (
prefs[
"media.videocontrols.picture-in-picture.video-toggle.always-show"]
) {
return true;
}
const MIN_VIDEO_LENGTH =
prefs[
"media.videocontrols.picture-in-picture.video-toggle.min-video-secs"
];
if (someVideo.duration < MIN_VIDEO_LENGTH) {
return false;
}
const MIN_VIDEO_DIMENSION = 140;
// pixels
if (
reflowedDimensions.videoWidth < MIN_VIDEO_DIMENSION ||
reflowedDimensions.videoHeight < MIN_VIDEO_DIMENSION
) {
return false;
}
return true;
}
/**
* Some variations on the Picture-in-Picture toggle are being experimented with.
* These variations have slightly different setup parameters from the currently
* shipping toggle, so this method sets up the experimental toggles in the event
* that they're being used. It also will enable the appropriate stylesheet for
* the preferred toggle experiment.
*
* @param {Object} prefs
* The preferences set that was passed to the UAWidget.
* @param {ShadowRoot} shadowRoot
* The shadowRoot of the <video> element where the video controls are.
* @param {Element} toggle
* The toggle element.
* @param {Object} reflowedDimensions
* An object representing the reflowed dimensions of the <video>. Properties
* are:
*
* videoWidth (Number):
* The width of the video in pixels.
*
* videoHeight (Number):
* The height of the video in pixels.
*/
static setupToggle(prefs, toggle, reflowedDimensions) {
// These thresholds are all in pixels
const SMALL_VIDEO_WIDTH_MAX = 320;
const MEDIUM_VIDEO_WIDTH_MAX = 720;
let isSmall = reflowedDimensions.videoWidth <= SMALL_VIDEO_WIDTH_MAX;
toggle.toggleAttribute(
"small-video", isSmall);
toggle.toggleAttribute(
"medium-video",
!isSmall && reflowedDimensions.videoWidth <= MEDIUM_VIDEO_WIDTH_MAX
);
toggle.setAttribute(
"position",
prefs[
"media.videocontrols.picture-in-picture.video-toggle.position"]
);
toggle.toggleAttribute(
"has-used",
prefs[
"media.videocontrols.picture-in-picture.video-toggle.has-used"]
);
}
};
this.VideoControlsImplWidget =
class {
constructor(shadowRoot, prefs) {
this.shadowRoot = shadowRoot;
this.prefs = prefs;
this.element = shadowRoot.host;
this.document =
this.element.ownerDocument;
this.window =
this.document.defaultView;
}
onsetup(direction) {
this.generateContent();
this.shadowRoot.firstElementChild.setAttribute(
"localedir", direction);
this.Utils = {
debug:
false,
video:
null,
videocontrols:
null,
controlBar:
null,
playButton:
null,
muteButton:
null,
volumeControl:
null,
durationLabel:
null,
positionLabel:
null,
scrubber:
null,
progressBar:
null,
bufferBar:
null,
statusOverlay:
null,
controlsSpacer:
null,
clickToPlay:
null,
controlsOverlay:
null,
fullscreenButton:
null,
layoutControls:
null,
isShowingPictureInPictureMessage:
false,
l10n:
this.l10n,
textTracksCount: 0,
videoEvents: [
"play",
"pause",
"ended",
"volumechange",
"loadeddata",
"loadstart",
"timeupdate",
"progress",
"playing",
"waiting",
"canplay",
"canplaythrough",
"seeking",
"seeked",
"emptied",
"loadedmetadata",
"error",
"suspend",
"stalled",
"mozvideoonlyseekbegin",
"mozvideoonlyseekcompleted",
"durationchange",
],
firstFrameShown:
false,
timeUpdateCount: 0,
maxCurrentTimeSeen: 0,
isPausedByDragging:
false,
_isAudioOnly:
false,
get isAudioTag() {
return this.video.localName ==
"audio";
},
get isAudioOnly() {
return this._isAudioOnly;
},
set isAudioOnly(val) {
this._isAudioOnly = val;
this.setFullscreenButtonState();
this.updatePictureInPictureToggleDisplay();
if (!
this.isTopLevelSyntheticDocument) {
return;
}
if (
this._isAudioOnly) {
this.video.style.height =
this.controlBarMinHeight +
"px";
this.video.style.width =
"66%";
}
else {
this.video.style.removeProperty(
"height");
this.video.style.removeProperty(
"width");
}
},
suppressError:
false,
setupStatusFader(immediate) {
// Since the play button will be showing, we don't want to
// show the throbber behind it. The throbber here will
// only show if needed after the play button has been pressed.
if (!
this.clickToPlay.hidden) {
this.startFadeOut(
this.statusOverlay,
true);
return;
}
var show =
false;
if (
this.video.seeking ||
(
this.video.error && !
this.suppressError) ||
this.video.networkState ==
this.video.NETWORK_NO_SOURCE ||
(
this.video.networkState ==
this.video.NETWORK_LOADING &&
(
this.video.paused ||
this.video.ended
?
this.video.readyState <
this.video.HAVE_CURRENT_DATA
:
this.video.readyState <
this.video.HAVE_FUTURE_DATA)) ||
(
this.timeUpdateCount <= 1 &&
!
this.video.ended &&
this.video.readyState <
this.video.HAVE_FUTURE_DATA &&
this.video.networkState ==
this.video.NETWORK_LOADING)
) {
show =
true;
}
// Explicitly hide the status fader if this
// is audio only until bug 619421 is fixed.
if (
this.isAudioOnly) {
show =
false;
}
if (
this._showThrobberTimer) {
show =
true;
}
this.log(
"Status overlay: seeking=" +
this.video.seeking +
" error=" +
this.video.error +
" readyState=" +
this.video.readyState +
" paused=" +
this.video.paused +
" ended=" +
this.video.ended +
" networkState=" +
this.video.networkState +
" timeUpdateCount=" +
this.timeUpdateCount +
" _showThrobberTimer=" +
this._showThrobberTimer +
" --> " +
(show ?
"SHOW" :
"HIDE")
);
this.startFade(
this.statusOverlay, show, immediate);
},
/*
* Set the initial state of the controls. The UA widget is normally created along
* with video element, but could be attached at any point (eg, if the video is
* removed from the document and then reinserted). Thus, some one-time events may
* have already fired, and so we'll need to explicitly check the initial state.
*/
setupInitialState() {
this.setPlayButtonState(
this.video.paused);
this.setFullscreenButtonState();
var duration = Math.round(
this.video.duration * 1000);
// in ms
var currentTime = Math.round(
this.video.currentTime * 1000);
// in ms
this.log(
"Initial playback position is at " + currentTime +
" of " + duration
);
// It would be nice to retain maxCurrentTimeSeen, but it would be difficult
// to determine if the media source changed while we were detached.
this.maxCurrentTimeSeen = currentTime;
this.showPosition(currentTime, duration);
// If we have metadata, check if this is a <video> without
// video data, or a video with no audio track.
if (
this.video.readyState >=
this.video.HAVE_METADATA) {
if (
this.video.localName ==
"video" &&
(
this.video.videoWidth == 0 ||
this.video.videoHeight == 0)
) {
this.isAudioOnly =
true;
}
// We have to check again if the media has audio here.
let noAudio = !
this.isAudioOnly && !
this.video.mozHasAudio;
this.muteButton.toggleAttribute(
"noAudio", noAudio);
this.muteButton.disabled = noAudio;
}
// The video itself might not be fullscreen, but part of the
// document might be, in which case we set this attribute to
// apply any styles for the DOM fullscreen case.
if (
this.document.fullscreenElement) {
this.videocontrols.setAttribute(
"inDOMFullscreen",
true);
}
if (
this.isAudioOnly) {
this.startFadeOut(
this.clickToPlay,
true);
}
// If the first frame hasn't loaded, kick off a throbber fade-in.
if (
this.video.readyState >=
this.video.HAVE_CURRENT_DATA) {
this.firstFrameShown =
true;
}
// We can't determine the exact buffering status, but do know if it's
// fully loaded. (If it's still loading, it will fire a progress event
// and we'll figure out the exact state then.)
this.bufferBar.max = 100;
if (
this.video.readyState >=
this.video.HAVE_METADATA) {
this.showBuffered();
}
else {
this.bufferBar.value = 0;
}
// Set the current status icon.
if (
this.hasError()) {
this.startFadeOut(
this.clickToPlay,
true);
this.statusIcon.setAttribute(
"type",
"error");
this.updateErrorText();
this.setupStatusFader(
true);
}
this.updatePictureInPictureMessage();
if (
this.video.readyState >=
this.video.HAVE_METADATA) {
// According to the spec[1], at the HAVE_METADATA (or later) state, we know
// the video duration and dimensions, which means we can calculate whether or
// not to show the Picture-in-Picture toggle now.
//
// [1]: https://www.w3.org/TR/html50/embedded-content-0.html#dom-media-have_metadata
this.updatePictureInPictureToggleDisplay();
}
let adjustableControls = [
...
this.prioritizedControls,
this.controlBar,
this.clickToPlay,
];
for (let control of adjustableControls) {
if (!control) {
break;
}
this.defineControlProperties(control);
}
this.adjustControlSize();
// Can only update the volume controls once we've computed
// _volumeControlWidth, since the volume slider implementation
// depends on it.
this.updateVolumeControls();
},
defineControlProperties(control) {
let throwOnGet = {
get() {
throw new Error(
"Please don't trigger reflow. See bug 1493525.");
},
};
Object.defineProperties(control, {
// We should directly access CSSOM to get pre-defined style instead of
// retrieving computed dimensions from layout.
minWidth: {
get: () => {
let controlId = control.id;
let propertyName = `--${controlId}-width`;
if (control.modifier) {
propertyName +=
"-" + control.modifier;
}
let preDefinedSize =
this.controlBarComputedStyles.getPropertyValue(propertyName);
// The stylesheet from <link> might not be loaded if the
// element was inserted into a hidden iframe.
// We can safely return 0 here for now, given that the controls
// will be resized again, by the resizevideocontrols event,
// from nsVideoFrame, when the element is visible.
if (!preDefinedSize) {
return 0;
}
return parseInt(preDefinedSize, 10);
},
},
offsetLeft: throwOnGet,
offsetTop: throwOnGet,
offsetWidth: throwOnGet,
offsetHeight: throwOnGet,
offsetParent: throwOnGet,
clientLeft: throwOnGet,
clientTop: throwOnGet,
clientWidth: throwOnGet,
clientHeight: throwOnGet,
getClientRects: throwOnGet,
getBoundingClientRect: throwOnGet,
isAdjustableControl: {
value:
true,
},
modifier: {
value:
"",
writable:
true,
},
isWanted: {
value:
true,
writable:
true,
},
hidden: {
set: v => {
control._isHiddenExplicitly = v;
control._updateHiddenAttribute();
},
get: () => {
return (
control.hasAttribute(
"hidden") ||
control.classList.contains(
"fadeout")
);
},
},
hiddenByAdjustment: {
set: v => {
control._isHiddenByAdjustment = v;
control._updateHiddenAttribute();
},
get: () => control._isHiddenByAdjustment,
},
_isHiddenByAdjustment: {
value:
false,
writable:
true,
},
_isHiddenExplicitly: {
value:
false,
writable:
true,
},
_updateHiddenAttribute: {
value: () => {
control.toggleAttribute(
"hidden",
control._isHiddenExplicitly || control._isHiddenByAdjustment
);
},
},
});
},
updatePictureInPictureToggleDisplay() {
if (
this.isAudioOnly) {
this.pictureInPictureToggle.hidden =
true;
return;
}
// We only want to show the toggle when the closed captions menu
// is closed, in order to avoid visual overlap.
if (
this.pipToggleEnabled &&
!
this.isShowingPictureInPictureMessage &&
this.textTrackListContainer.hidden &&
VideoControlsWidget.shouldShowPictureInPictureToggle(
this.prefs,
this.video,
this.reflowedDimensions
)
) {
this.pictureInPictureToggle.hidden =
false;
VideoControlsWidget.setupToggle(
this.prefs,
this.pictureInPictureToggle,
this.reflowedDimensions
);
}
else {
this.pictureInPictureToggle.hidden =
true;
}
},
setupNewLoadState() {
// For videos with |autoplay| set, we'll leave the controls initially hidden,
// so that they don't get in the way of the playing video. Otherwise we'll
// go ahead and reveal the controls now, so they're an obvious user cue.
var shouldShow =
!
this.dynamicControls || (
this.video.paused && !
this.video.autoplay);
// Hide the overlay if the video time is non-zero or if an error occurred to workaround bug 718107.
let shouldClickToPlayShow =
shouldShow &&
!
this.isAudioOnly &&
this.video.currentTime == 0 &&
!
this.hasError() &&
!
this.isShowingPictureInPictureMessage;
this.startFade(
this.clickToPlay, shouldClickToPlayShow,
true);
this.startFade(
this.controlBar, shouldShow,
true);
},
get dynamicControls() {
// Don't fade controls for <audio> elements.
var enabled = !
this.isAudioOnly;
// Allow tests to explicitly suppress the fading of controls.
if (
this.video.hasAttribute(
"mozNoDynamicControls")) {
enabled =
false;
}
// If the video hits an error, suppress controls if it
// hasn't managed to do anything else yet.
if (!
this.firstFrameShown &&
this.hasError()) {
enabled =
false;
}
return enabled;
},
updateVolume() {
const volume =
this.volumeControl.value;
this.setVolume(volume / 100);
},
updateVolumeControls() {
var volume =
this.video.muted ? 0 :
this.video.volume;
var volumePercentage = Math.round(volume * 100);
this.updateMuteButtonState();
this.volumeControl.value = volumePercentage;
},
/*
* We suspend a video element's video decoder if the video
* element is invisible. However, resuming the video decoder
* takes time and we show the throbber UI if it takes more than
* 250 ms.
*
* When an already-suspended video element becomes visible, we
* resume its video decoder immediately and queue a video-only seek
* task to seek the resumed video decoder to the current position;
* meanwhile, we also file a "mozvideoonlyseekbegin" event which
* we used to start the timer here.
*
* Once the queued seek operation is done, we dispatch a
* "canplay" event which indicates that the resuming operation
* is completed.
*/
SHOW_THROBBER_TIMEOUT_MS: 250,
_showThrobberTimer:
null,
_delayShowThrobberWhileResumingVideoDecoder() {
this._showThrobberTimer =
this.window.setTimeout(() => {
this.statusIcon.setAttribute(
"type",
"throbber");
// Show the throbber immediately since we have waited for SHOW_THROBBER_TIMEOUT_MS.
// We don't want to wait for another animation delay(750ms) and the
// animation duration(300ms).
this.setupStatusFader(
true);
},
this.SHOW_THROBBER_TIMEOUT_MS);
},
_cancelShowThrobberWhileResumingVideoDecoder() {
if (
this._showThrobberTimer) {
this.window.clearTimeout(
this._showThrobberTimer);
this._showThrobberTimer =
null;
}
},
handleEvent(aEvent) {
if (!aEvent.isTrusted) {
this.log(
"Drop untrusted event ----> " + aEvent.type);
return;
}
this.log(
"Got event ----> " + aEvent.type);
if (
this.videoEvents.includes(aEvent.type)) {
this.handleVideoEvent(aEvent);
}
else {
this.handleControlEvent(aEvent);
}
},
handleVideoEvent(aEvent) {
switch (aEvent.type) {
case "play":
this.setPlayButtonState(
false);
this.setupStatusFader();
if (
!
this._triggeredByControls &&
this.dynamicControls &&
this.isTouchControls
) {
this.startFadeOut(
this.controlBar);
}
if (!
this._triggeredByControls) {
this.startFadeOut(
this.clickToPlay,
true);
}
this._triggeredByControls =
false;
break;
case "pause":
// Little white lie: if we've internally paused the video
// while dragging the scrubber, don't change the button state.
if (!
this.scrubber.isDragging) {
this.setPlayButtonState(
true);
}
this.setupStatusFader();
break;
case "ended":
this.setPlayButtonState(
true);
// We throttle timechange events, so the thumb might not be
// exactly at the end when the video finishes.
this.showPosition(
Math.round(
this.video.currentTime * 1000),
Math.round(
this.video.duration * 1000)
);
this.startFadeIn(
this.controlBar);
this.setupStatusFader();
break;
case "volumechange":
this.updateVolumeControls();
// Show the controls to highlight the changing volume,
// but only if the click-to-play overlay has already
// been hidden (we don't hide controls when the overlay is visible).
if (
this.clickToPlay.hidden && !
this.isAudioOnly) {
this.startFadeIn(
this.controlBar);
this.window.clearTimeout(
this._hideControlsTimeout);
this._hideControlsTimeout =
this.window.setTimeout(
() =>
this._hideControlsFn(),
this.HIDE_CONTROLS_TIMEOUT_MS
);
}
break;
case "loadedmetadata": {
// If a <video> doesn't have any video data, treat it as <audio>
// and show the controls (they won't fade back out)
if (
this.video.localName ==
"video" &&
(
this.video.videoWidth == 0 ||
this.video.videoHeight == 0)
) {
this.isAudioOnly =
true;
this.startFadeOut(
this.clickToPlay,
true);
this.startFadeIn(
this.controlBar);
this.setFullscreenButtonState();
}
this.showPosition(
Math.round(
this.video.currentTime * 1000),
Math.round(
this.video.duration * 1000)
);
let noAudio = !
this.isAudioOnly && !
this.video.mozHasAudio;
this.muteButton.toggleAttribute(
"noAudio", noAudio);
this.muteButton.disabled = noAudio;
this.adjustControlSize();
this.updatePictureInPictureToggleDisplay();
break;
}
case "durationchange":
this.updatePictureInPictureToggleDisplay();
break;
case "loadeddata":
this.firstFrameShown =
true;
this.setupStatusFader();
break;
case "loadstart":
this.maxCurrentTimeSeen = 0;
this.controlsSpacer.removeAttribute(
"aria-label");
this.statusOverlay.removeAttribute(
"status");
this.statusIcon.setAttribute(
"type",
"throbber");
this.isAudioOnly =
this.isAudioTag;
this.setPlayButtonState(
true);
this.setupNewLoadState();
this.setupStatusFader();
break;
case "progress":
this.statusIcon.removeAttribute(
"stalled");
this.showBuffered();
this.setupStatusFader();
break;
case "stalled":
this.statusIcon.setAttribute(
"stalled",
"true");
this.statusIcon.setAttribute(
"type",
"throbber");
this.setupStatusFader();
break;
case "suspend":
this.setupStatusFader();
break;
case "timeupdate":
var currentTime = Math.round(
this.video.currentTime * 1000);
// in ms
var duration = Math.round(
this.video.duration * 1000);
// in ms
// If playing/seeking after the video ended, we won't get a "play"
// event, so update the button state here.
if (!
this.video.paused) {
this.setPlayButtonState(
false);
}
this.timeUpdateCount++;
// Whether we show the statusOverlay sometimes depends
// on whether we've seen more than one timeupdate
// event (if we haven't, there hasn't been any
// "playback activity" and we may wish to show the
// statusOverlay while we wait for HAVE_ENOUGH_DATA).
// If we've seen more than 2 timeupdate events,
// the count is no longer relevant to setupStatusFader.
if (
this.timeUpdateCount <= 2) {
this.setupStatusFader();
}
// If the user is dragging the scrubber ignore the delayed seek
// responses (don't yank the thumb away from the user)
if (
this.scrubber.isDragging) {
return;
}
this.showPosition(currentTime, duration);
this.showBuffered();
break;
case "emptied":
this.bufferBar.value = 0;
this.showPosition(0, 0);
break;
case "seeking":
this.showBuffered();
this.statusIcon.setAttribute(
"type",
"throbber");
this.setupStatusFader();
break;
case "waiting":
this.statusIcon.setAttribute(
"type",
"throbber");
this.setupStatusFader();
break;
case "seeked":
case "playing":
case "canplay":
case "canplaythrough":
this.setupStatusFader();
break;
case "error":
// We'll show the error status icon when we receive an error event
// under either of the following conditions:
// 1. The video has its error attribute set; this means we're loading
// from our src attribute, and the load failed, or we we're loading
// from source children and the decode or playback failed after we
// determined our selected resource was playable.
// 2. The video's networkState is NETWORK_NO_SOURCE. This means we we're
// loading from child source elements, but we were unable to select
// any of the child elements for playback during resource selection.
if (
this.hasError()) {
this.suppressError =
false;
this.startFadeOut(
this.clickToPlay,
true);
this.statusIcon.setAttribute(
"type",
"error");
this.updateErrorText();
this.setupStatusFader(
true);
// If video hasn't shown anything yet, disable the controls.
if (!
this.firstFrameShown && !
this.isAudioOnly) {
this.startFadeOut(
this.controlBar);
}
this.controlsSpacer.removeAttribute(
"hideCursor");
}
break;
case "mozvideoonlyseekbegin":
this._delayShowThrobberWhileResumingVideoDecoder();
break;
case "mozvideoonlyseekcompleted":
this._cancelShowThrobberWhileResumingVideoDecoder();
this.setupStatusFader();
break;
default:
this.log(
"!!! media event " + aEvent.type +
" not handled!");
}
},
handleControlEvent(aEvent) {
switch (aEvent.type) {
case "click":
switch (aEvent.currentTarget) {
case this.muteButton:
this.toggleMute();
break;
case this.castingButton:
this.toggleCasting();
break;
case this.closedCaptionButton:
this.toggleClosedCaption();
break;
case this.fullscreenButton:
this.toggleFullscreen();
break;
case this.playButton:
case this.clickToPlay:
case this.controlsSpacer:
this.clickToPlayClickHandler(aEvent);
break;
case this.textTrackList:
const index = +aEvent.originalTarget.getAttribute(
"index");
this.changeTextTrack(index);
this.closedCaptionButton.focus();
break;
case this.videocontrols:
// Prevent any click event within media controls from dispatching through to video.
aEvent.stopPropagation();
break;
}
break;
case "dblclick":
this.toggleFullscreen();
break;
case "resizevideocontrols":
// Since this event come from the layout, this is the only place
// we are sure of that probing into layout won't trigger or force
// reflow.
// FIXME(emilio): We should rewrite this to just use
// ResizeObserver, probably.
this.reflowTriggeringCallValidator.isReflowTriggeringPropsAllowed =
true;
this.updateReflowedDimensions();
this.reflowTriggeringCallValidator.isReflowTriggeringPropsAllowed =
false;
let scrubberWasHidden =
this.scrubberStack.hidden;
this.adjustControlSize();
if (scrubberWasHidden && !
this.scrubberStack.hidden) {
// requestAnimationFrame + setTimeout of 0ms is a best effort way to avoid
// triggering reflows, but cannot fully guarantee a reflow will not happen.
this.window.requestAnimationFrame(() =>
this.window.setTimeout(() => {
this.reflowTriggeringCallValidator.isReflowTriggeringPropsAllowed =
true;
this.updateReflowedDimensions();
this.reflowTriggeringCallValidator.isReflowTriggeringPropsAllowed =
false;
}, 0)
);
}
this.updatePictureInPictureToggleDisplay();
break;
case "fullscreenchange":
this.onFullscreenChange();
break;
case "keypress":
this.keyHandler(aEvent);
break;
case "dragstart":
aEvent.preventDefault();
// prevent dragging of controls image (bug 517114)
break;
case "input":
switch (aEvent.currentTarget) {
case this.scrubber:
this.onScrubberInput(aEvent);
break;
case this.volumeControl:
this.updateVolume();
break;
}
break;
case "change":
switch (aEvent.currentTarget) {
case this.scrubber:
this.onScrubberChange(aEvent);
break;
case this.video.textTracks:
this.setClosedCaptionButtonState();
break;
}
break;
case "mouseup":
// add mouseup listener additionally to handle the case that `change` event
// isn't fired when the input value before/after dragging are the same. (bug 1328061)
this.onScrubberChange(aEvent);
break;
case "addtrack":
this.onTextTrackAdd(aEvent);
break;
case "removetrack":
this.onTextTrackRemove(aEvent);
break;
case "media-videoCasting":
this.updateCasting(aEvent.detail);
break;
case "focusin":
// Show the controls to highlight the focused control, but only
// under certain conditions:
if (
this.prefs[
"media.videocontrols.keyboard-tab-to-all-controls"] &&
// The click-to-play overlay must already be hidden (we don't
// hide controls when the overlay is visible).
this.clickToPlay.hidden &&
// Don't do this if the controls are static.
this.dynamicControls &&
// If the mouse is hovering over the control bar, the controls
// are already showing and they shouldn't hide, so don't mess
// with them.
// We use "div:hover" instead of just ":hover" so this works in
// quirks mode documents. See
// https://quirks.spec.whatwg.org/#the-active-and-hover-quirk
!
this.controlBar.matches(
"div:hover")
) {
this.startFadeIn(
this.controlBar);
this.window.clearTimeout(
this._hideControlsTimeout);
this._hideControlsTimeout =
this.window.setTimeout(
() =>
this._hideControlsFn(),
this.HIDE_CONTROLS_TIMEOUT_MS
);
}
break;
case "mousedown":
// We only listen for mousedown on sliders.
// If this slider isn't focused already, mousedown will focus it.
// We don't want that because it will then handle additional keys.
// For example, we don't want the up/down arrow keys to seek after
// the scrubber is clicked. To prevent that, we need to redirect
// focus. However, dragging only works while the slider is focused,
// so we must redirect focus after mouseup.
if (
this.prefs[
"media.videocontrols.keyboard-tab-to-all-controls"] &&
!aEvent.currentTarget.matches(
":focus")
) {
aEvent.currentTarget.addEventListener(
"mouseup",
aEvent => {
if (aEvent.currentTarget.matches(
":focus")) {
// We can't use target.blur() because that will blur the
// video element as well.
this.video.focus();
}
},
{ once:
true }
);
}
break;
default:
this.log(
"!!! control event " + aEvent.type +
" not handled!");
}
},
terminate() {
if (
this.videoEvents) {
for (let event of
this.videoEvents) {
try {
this.video.removeEventListener(event,
this, {
capture:
true,
mozSystemGroup:
true,
});
}
catch (ex) {}
}
}
try {
for (let { el, type, capture =
false } of
this.controlsEvents) {
el.removeEventListener(type,
this, {
mozSystemGroup:
true,
capture,
});
}
}
catch (ex) {}
this.window.clearTimeout(
this._showControlsTimeout);
this.window.clearTimeout(
this._hideControlsTimeout);
this._cancelShowThrobberWhileResumingVideoDecoder();
this.log(
"--- videocontrols terminated ---");
},
hasError() {
// We either have an explicit error, or the resource selection
// algorithm is running and we've tried to load something and failed.
// Note: we don't consider the case where we've tried to load but
// there's no sources to load as an error condition, as sites may
// do this intentionally to work around requires-user-interaction to
// play restrictions, and we don't want to display a debug message
// if that's the case.
return (
this.video.error !=
null ||
(
this.video.networkState ==
this.video.NETWORK_NO_SOURCE &&
this.hasSources())
);
},
updatePictureInPictureMessage() {
let showMessage =
!
this.hasError() &&
VideoControlsWidget.isPictureInPictureVideo(
this.video);
this.pictureInPictureOverlay.hidden = !showMessage;
this.isShowingPictureInPictureMessage = showMessage;
},
hasSources() {
if (
this.video.hasAttribute(
"src") &&
this.video.getAttribute(
"src") !==
""
) {
return true;
}
for (
var child =
this.video.firstChild;
child !==
null;
child = child.nextElementSibling
) {
if (child
instanceof this.window.HTMLSourceElement) {
return true;
}
}
return false;
},
updateErrorText() {
let error;
let v =
this.video;
// It is possible to have both v.networkState == NETWORK_NO_SOURCE
// as well as v.error being non-null. In this case, we will show
// the v.error.code instead of the v.networkState error.
if (v.error) {
switch (v.error.code) {
case v.error.MEDIA_ERR_ABORTED:
error =
"errorAborted";
break;
case v.error.MEDIA_ERR_NETWORK:
error =
"errorNetwork";
break;
case v.error.MEDIA_ERR_DECODE:
error =
"errorDecode";
break;
case v.error.MEDIA_ERR_SRC_NOT_SUPPORTED:
error =
v.networkState == v.NETWORK_NO_SOURCE
?
"errorNoSource"
:
"errorSrcNotSupported";
break;
default:
error =
"errorGeneric";
break;
}
}
else if (v.networkState == v.NETWORK_NO_SOURCE) {
error =
"errorNoSource";
}
else {
return;
// No error found.
}
let label =
this.shadowRoot.getElementById(error);
this.controlsSpacer.setAttribute(
"aria-label", label.textContent);
this.statusOverlay.setAttribute(
"status", error);
},
formatTime(aTime) {
aTime = Math.round(aTime / 1000);
let hours = Math.floor(aTime / 3600);
let mins = Math.floor((aTime % 3600) / 60);
let secs = Math.floor(aTime % 60);
let timeString;
if (secs < 10) {
secs =
"0" + secs;
}
if (hours) {
if (mins < 10) {
mins =
"0" + mins;
}
timeString = hours +
":" + mins +
":" + secs;
}
else {
timeString = mins +
":" + secs;
}
return timeString;
},
pauseVideoDuringDragging() {
if (
!
this.video.paused &&
!
this.isPausedByDragging &&
this.scrubber.isDragging
) {
this.isPausedByDragging =
true;
this.video.pause();
}
},
onScrubberInput() {
const duration = Math.round(
this.video.duration * 1000);
// in ms
let time =
this.scrubber.value;
this.seekToPosition(time);
this.showPosition(time, duration);
this.updateScrubberProgress();
this.scrubber.isDragging =
true;
this.pauseVideoDuringDragging();
},
onScrubberChange() {
this.scrubber.isDragging =
false;
if (
this.isPausedByDragging) {
this.video.play();
this.isPausedByDragging =
false;
}
},
updateScrubberProgress() {
const positionPercent = (
this.scrubber.value /
this.scrubber.max) * 100;
if (!isNaN(positionPercent) && positionPercent != Infinity) {
this.progressBar.value = positionPercent;
}
else {
this.progressBar.value = 0;
}
},
seekToPosition(newPosition) {
newPosition /= 1000;
// convert from ms
this.log(
"+++ seeking to " + newPosition);
this.video.currentTime = newPosition;
},
setVolume(newVolume) {
this.log(
"*** setting volume to " + newVolume);
this.video.volume = newVolume;
this.video.muted =
false;
},
showPosition(currentTimeMs, durationMs) {
// If the duration is unknown (because the server didn't provide
// it, or the video is a stream), then we want to fudge the duration
// by using the maximum playback position that's been seen.
if (currentTimeMs >
this.maxCurrentTimeSeen) {
this.maxCurrentTimeSeen = currentTimeMs;
}
this.log(
"time update @ " + currentTimeMs +
"ms of " + durationMs +
"ms"
);
let durationIsInfinite = durationMs == Infinity;
if (isNaN(durationMs) || durationIsInfinite) {
durationMs =
this.maxCurrentTimeSeen;
}
this.log(
"durationMs is " + durationMs +
"ms.\n");
let scrubberProgress = Math.abs(
currentTimeMs / durationMs -
this.scrubber.value /
this.scrubber.max
);
let devPxProgress =
scrubberProgress *
this.reflowedDimensions.scrubberWidth *
this.window.devicePixelRatio;
// Hack: if we haven't updated the scrubber width to be non-0, but
// the scrubber stack is visible, assume there is progress.
// This should be rectified by the next time we do layout (see handling
// of resizevideocontrols events in handleEvent).
if (
!
this.reflowedDimensions.scrubberWidth &&
!
this.scrubberStack.hidden
) {
devPxProgress = 1;
}
// Update the scrubber only if it will move by at least 1 pixel
// Note that this.scrubber.max can be "" if unitialized,
// and either or both of currentTimeMs or durationMs can be 0, leading
// to NaN or Infinity values for devPxProgress.
if (!
this.scrubber.max || isNaN(devPxProgress) || devPxProgress > 0.5) {
this.scrubber.max = durationMs;
this.scrubber.value = currentTimeMs;
this.updateScrubberProgress();
}
// If the duration is over an hour, thumb should show h:mm:ss instead
// of mm:ss, which makes it bigger. We set the modifier prop which
// informs CSS custom properties used elsewhere to determine minimum
// widths we need to show stuff.
let modifier = durationMs >= 3600000 ?
"long" :
"";
this.positionDurationBox.modifier =
this.durationSpan.modifier =
modifier;
// Update the text-based labels:
let position =
this.formatTime(currentTimeMs);
let duration = durationIsInfinite ?
"" :
this.formatTime(durationMs);
if (
this.positionString != position ||
this.durationString != duration
) {
// Only update the DOM if there is a visible change.
this._updatePositionLabels(position, duration);
}
},
_updatePositionLabels(position, duration) {
this.positionString = position;
this.durationString = duration;
this.l10n.setAttributes(
this.positionDurationBox,
"videocontrols-position-and-duration-labels",
{ position, duration }
);
this.l10n.setAttributes(
this.scrubber,
"videocontrols-scrubber-position-and-duration",
{ position, duration }
);
},
showBuffered() {
function bsearch(haystack, needle, cmp) {
var length = haystack.length;
var low = 0;
var high = length;
while (low < high) {
var probe = low + ((high - low) >> 1);
var r = cmp(haystack, probe, needle);
if (r == 0) {
return probe;
}
else if (r > 0) {
low = probe + 1;
}
else {
high = probe;
}
}
return -1;
}
function bufferedCompare(buffered, i, time) {
if (time > buffered.end(i)) {
return 1;
}
else if (time >= buffered.start(i)) {
return 0;
}
return -1;
}
var duration = Math.round(
this.video.duration * 1000);
if (isNaN(duration) || duration == Infinity) {
duration =
this.maxCurrentTimeSeen;
}
// Find the range that the current play position is in and use that
// range for bufferBar. At some point we may support multiple ranges
// displayed in the bar.
var currentTime =
this.video.currentTime;
var buffered =
this.video.buffered;
var index = bsearch(buffered, currentTime, bufferedCompare);
var endTime = 0;
if (index >= 0) {
endTime = Math.round(buffered.end(index) * 1000);
}
if (
this.duration == duration &&
this.buffered == endTime) {
// Avoid modifying the DOM if there is no update to show.
return;
}
this.bufferBar.max =
this.duration = duration;
this.bufferBar.value =
this.buffered = endTime;
// Progress bars are automatically reported by screen readers even when
// they aren't focused, which intrudes on the audio being played.
// Ideally, we'd just change the a11y role of bufferBar, but there's
// no role which will let us just expose text via an ARIA attribute.
// Therefore, we hide bufferBar for a11y and expose the info as
// off-screen text.
this.bufferA11yVal.textContent =
(
this.bufferBar.position * 100).toFixed() +
"%";
},
_controlsHiddenByTimeout:
false,
_showControlsTimeout: 0,
SHOW_CONTROLS_TIMEOUT_MS: 500,
_showControlsFn() {
if (
this.video.matches(
"video:hover")) {
this.startFadeIn(
this.controlBar,
false);
this._showControlsTimeout = 0;
this._controlsHiddenByTimeout =
false;
}
},
_hideControlsTimeout: 0,
_hideControlsFn() {
if (!
this.scrubber.isDragging) {
this.startFade(
this.controlBar,
false);
this._hideControlsTimeout = 0;
this._controlsHiddenByTimeout =
true;
}
},
HIDE_CONTROLS_TIMEOUT_MS: 2000,
// By "Video" we actually mean the video controls container,
// because we don't want to consider the padding of <video> added
// by the web content.
isMouseOverVideo(event) {
// XXX: this triggers reflow too, but the layout should only be dirty
// if the web content touches it while the mouse is moving.
let el =
this.shadowRoot.elementFromPoint(event.clientX, event.clientY);
// As long as this is not null, the cursor is over something within our
// Shadow DOM.
return !!el;
},
isMouseOverControlBar(event) {
// XXX: this triggers reflow too, but the layout should only be dirty
// if the web content touches it while the mouse is moving.
let el =
this.shadowRoot.elementFromPoint(event.clientX, event.clientY);
while (el && el !==
this.shadowRoot) {
if (el ==
this.controlBar) {
return true;
}
el = el.parentNode;
}
return false;
},
onMouseMove(event) {
// If the controls are static, don't change anything.
if (!
this.dynamicControls) {
return;
}
this.window.clearTimeout(
this._hideControlsTimeout);
// Suppress fading out the controls until the video has rendered
// its first frame. But since autoplay videos start off with no
// controls, let them fade-out so the controls don't get stuck on.
if (!
this.firstFrameShown && !
this.video.autoplay) {
return;
}
if (
this._controlsHiddenByTimeout) {
this._showControlsTimeout =
this.window.setTimeout(
() =>
this._showControlsFn(),
this.SHOW_CONTROLS_TIMEOUT_MS
);
}
else {
this.startFade(
this.controlBar,
true);
}
// Hide the controls if the mouse cursor is left on top of the video
// but above the control bar and if the click-to-play overlay is hidden.
if (
(
this._controlsHiddenByTimeout ||
!
this.isMouseOverControlBar(event)) &&
this.clickToPlay.hidden
) {
this._hideControlsTimeout =
this.window.setTimeout(
() =>
this._hideControlsFn(),
this.HIDE_CONTROLS_TIMEOUT_MS
);
}
},
onMouseInOut(event) {
// If the controls are static, don't change anything.
if (!
this.dynamicControls) {
return;
}
this.window.clearTimeout(
this._hideControlsTimeout);
let isMouseOverVideo =
this.isMouseOverVideo(event);
// Suppress fading out the controls until the video has rendered
// its first frame. But since autoplay videos start off with no
// controls, let them fade-out so the controls don't get stuck on.
if (
!
this.firstFrameShown &&
!isMouseOverVideo &&
!
this.video.autoplay
) {
return;
}
if (!isMouseOverVideo && !
this.isMouseOverControlBar(event)) {
this.adjustControlSize();
// Keep the controls visible if the click-to-play is visible.
if (!
this.clickToPlay.hidden) {
return;
}
this.startFadeOut(
this.controlBar,
false);
this.hideClosedCaptionMenu();
this.window.clearTimeout(
this._showControlsTimeout);
this._controlsHiddenByTimeout =
false;
}
},
startFadeIn(element, immediate) {
this.startFade(element,
true, immediate);
},
startFadeOut(element, immediate) {
this.startFade(element,
false, immediate);
},
animationMap:
new WeakMap(),
animationProps: {
clickToPlay: {
keyframes: [
{ transform:
"scale(3)", opacity: 0 },
{ transform:
"scale(1)", opacity: 0.55 },
],
options: {
easing:
"ease",
duration: 400,
// The fill mode here and below is a workaround to avoid flicker
// due to bug 1495350.
fill:
"both",
},
},
controlBar: {
keyframes: [{ opacity: 0 }, { opacity: 1 }],
options: {
easing:
"ease",
duration: 200,
fill:
"both",
},
},
statusOverlay: {
keyframes: [
{ opacity: 0 },
{ opacity: 0, offset: 0.72 },
// ~750ms into animation
{ opacity: 1 },
],
options: {
duration: 1050,
fill:
"both",
},
},
},
startFade(element, fadeIn, immediate =
false) {
let animationProp =
this.animationProps[element.id];
if (!animationProp) {
throw new Error(
"Element " +
element.id +
" has no transition. Toggle the hidden property directly."
);
}
let animation =
this.animationMap.get(element);
if (!animation) {
animation =
new this.window.Animation(
new this.window.KeyframeEffect(
element,
animationProp.keyframes,
animationProp.options
)
);
this.animationMap.set(element, animation);
}
if (fadeIn) {
if (element ==
this.controlBar) {
this.controlsSpacer.removeAttribute(
"hideCursor");
// Ensure the Full Screen button is in the tab order.
this.fullscreenButton.removeAttribute(
"tabindex");
}
// hidden state should be controlled by adjustControlSize
if (element.isAdjustableControl && element.hiddenByAdjustment) {
return;
}
// No need to fade in again if the hidden property returns false
// (not hidden and not fading out.)
if (!element.hidden) {
return;
}
// Unhide
element.hidden =
false;
}
else {
if (element ==
this.controlBar) {
if (!
this.hasError() &&
this.isVideoInFullScreen) {
this.controlsSpacer.setAttribute(
"hideCursor",
true);
}
if (
!
this.prefs[
"media.videocontrols.keyboard-tab-to-all-controls"]
) {
// The Full Screen button is currently the only tabbable button
// when the controls are shown. Remove it from the tab order when
// visually hidden to prevent visual confusion.
this.fullscreenButton.setAttribute(
"tabindex",
"-1");
}
}
// No need to fade out if the hidden property returns true
// (hidden or is fading out)
if (element.hidden) {
return;
}
}
element.classList.toggle(
"fadeout", !fadeIn);
element.classList.toggle(
"fadein", fadeIn);
let finishedPromise;
if (!immediate) {
// At this point, if there is a pending animation, we just stop it to avoid it happening.
// If there is a running animation, we reverse it, to have it rewind to the beginning.
// If there is an idle/finished animation, we schedule a new one that reverses the finished one.
if (animation.pending) {
// Animation is running but pending.
// Just cancel the pending animation to stop its effect.
animation.cancel();
finishedPromise = Promise.resolve();
}
else {
switch (animation.playState) {
case "idle":
case "finished":
// There is no animation currently playing.
// Schedule a new animation with the desired playback direction.
animation.playbackRate = fadeIn ? 1 : -1;
animation.play();
break;
case "running":
// Allow the animation to play from its current position in
// reverse to finish.
animation.reverse();
break;
case "pause":
throw new Error(
"Animation should never reach pause state.");
default:
throw new Error(
"Unknown Animation playState: " + animation.playState
);
}
finishedPromise = animation.finished;
}
}
else {
// immediate
animation.cancel();
finishedPromise = Promise.resolve();
}
finishedPromise.then(
animation => {
if (element ==
this.controlBar) {
this.onControlBarAnimationFinished();
}
element.classList.remove(fadeIn ?
"fadein" :
"fadeout");
if (!fadeIn) {
element.hidden =
true;
}
if (animation) {
// Explicitly clear the animation effect so that filling animations
// stop overwriting stylesheet styles. Remove when bug 1495350 is
// fixed and animations are no longer filling animations.
// This also stops them from accumulating (See bug 1253476).
animation.cancel();
}
},
() => {
/* Do nothing on rejection */
}
);
},
_triggeredByControls:
false,
startPlay() {
this._triggeredByControls =
true;
this.hideClickToPlay();
this.video.play();
},
togglePause() {
if (
this.video.paused ||
this.video.ended) {
this.startPlay();
}
else {
this.video.pause();
}
// We'll handle style changes in the event listener for
// the "play" and "pause" events, same as if content
// script was controlling video playback.
},
get isVideoWithoutAudioTrack() {
return (
this.video.readyState >=
this.video.HAVE_METADATA &&
!
this.isAudioOnly &&
!
this.video.mozHasAudio
);
},
toggleMute() {
if (
this.isVideoWithoutAudioTrack) {
return;
}
this.video.muted = !
this.isEffectivelyMuted;
if (
this.video.volume === 0) {
this.video.volume = 0.5;
}
// We'll handle style changes in the event listener for
// the "volumechange" event, same as if content script was
// controlling volume.
},
get isVideoInFullScreen() {
return this.video.isSameNode(
this.video.getRootNode().fullscreenElement
);
},
toggleFullscreen() {
// audio tags cannot toggle fullscreen
if (!
this.isAudioTag) {
this.isVideoInFullScreen
?
this.document.exitFullscreen()
:
this.video.requestFullscreen();
}
},
setFullscreenButtonState() {
if (
this.isAudioOnly || !
this.document.fullscreenEnabled) {
this.controlBar.setAttribute(
"fullscreen-unavailable",
true);
this.adjustControlSize();
return;
}
this.controlBar.removeAttribute(
"fullscreen-unavailable");
this.adjustControlSize();
var id =
this.isVideoInFullScreen
?
"videocontrols-exitfullscreen-button"
:
"videocontrols-enterfullscreen-button";
this.l10n.setAttributes(
this.fullscreenButton, id);
if (
this.isVideoInFullScreen) {
this.fullscreenButton.setAttribute(
"fullscreened",
"true");
}
else {
this.fullscreenButton.removeAttribute(
"fullscreened");
}
},
onFullscreenChange() {
if (
this.document.fullscreenElement) {
this.videocontrols.setAttribute(
"inDOMFullscreen",
true);
}
else {
this.videocontrols.removeAttribute(
"inDOMFullscreen");
}
if (
this.isVideoInFullScreen) {
this.startFadeOut(
this.controlBar,
true);
}
this.setFullscreenButtonState();
},
clickToPlayClickHandler(e) {
if (e.button != 0) {
return;
}
if (
this.hasError() && !
this.suppressError) {
// Errors that can be dismissed should be placed here as we discover them.
if (
this.video.error.code !=
this.video.error.MEDIA_ERR_ABORTED) {
return;
}
this.startFadeOut(
this.statusOverlay,
true);
this.suppressError =
true;
return;
}
if (e.defaultPrevented) {
return;
}
if (
this.playButton.hasAttribute(
"paused")) {
this.startPlay();
}
else {
this.video.pause();
}
},
hideClickToPlay() {
let videoHeight =
this.reflowedDimensions.videoHeight;
let videoWidth =
this.reflowedDimensions.videoWidth;
// The play button will animate to 3x its size. This
// shows the animation unless the video is too small
// to show 2/3 of the animation.
let animationScale = 2;
let animationMinSize =
this.clickToPlay.minWidth * animationScale;
let immediate =
animationMinSize > videoWidth ||
animationMinSize > videoHeight -
this.controlBarMinHeight;
this.startFadeOut(
this.clickToPlay, immediate);
},
setPlayButtonState(aPaused) {
if (aPaused) {
this.playButton.setAttribute(
"paused",
"true");
}
else {
this.playButton.removeAttribute(
"paused");
}
var id = aPaused
?
"videocontrols-play-button"
:
"videocontrols-pause-button";
this.l10n.setAttributes(
this.playButton, id);
this.l10n.setAttributes(
this.clickToPlay, id);
},
get isEffectivelyMuted() {
return this.video.muted || !
this.video.volume;
},
updateMuteButtonState() {
var muted =
this.isEffectivelyMuted;
this.muteButton.toggleAttribute(
"muted", muted);
var id = muted
?
"videocontrols-unmute-button"
:
"videocontrols-mute-button";
this.l10n.setAttributes(
this.muteButton, id);
},
keyboardVolumeDecrease() {
const oldval =
this.video.volume;
this.video.volume = oldval < 0.1 ? 0 : oldval - 0.1;
this.video.muted =
false;
},
keyboardVolumeIncrease() {
const oldval =
this.video.volume;
this.video.volume = oldval > 0.9 ? 1 : oldval + 0.1;
this.video.muted =
false;
},
keyboardSeekBack(tenPercent) {
const oldval =
this.video.currentTime;
let newval;
if (tenPercent) {
newval =
oldval -
(
this.video.duration ||
this.maxCurrentTimeSeen / 1000) / 10;
}
else {
newval = oldval - VideoControlsWidget.SEEK_TIME_SECS;
}
this.video.currentTime = Math.max(0, newval);
},
keyboardSeekForward(tenPercent) {
const oldval =
this.video.currentTime;
const maxtime =
this.video.duration ||
this.maxCurrentTimeSeen / 1000;
let newval;
if (tenPercent) {
newval = oldval + maxtime / 10;
}
else {
newval = oldval + VideoControlsWidget.SEEK_TIME_SECS;
}
this.video.currentTime = Math.min(newval, maxtime);
},
keyHandler(event) {
// Ignore keys when content might be providing its own.
if (!
this.video.hasAttribute(
"controls")) {
return;
}
let keystroke =
"";
if (event.altKey) {
keystroke += "alt-";
}
if (event.shiftKey) {
keystroke += "shift-";
}
if (this.window.navigator.platform.startsWith("Mac")) {
if (event.metaKey) {
keystroke += "accel-";
}
if (event.ctrlKey) {
keystroke += "control-";
}
} else {
if (event.metaKey) {
keystroke += "meta-";
}
if (event.ctrlKey) {
keystroke += "accel-";
}
}
if (event.key == " ") {
keystroke += "Space";
} else {
keystroke += event.key;
}
this.log("Got keystroke: " + keystroke);
// If unmodified cursor keys are pressed when a slider is focused, we
// should act on that slider. For example, if we're focused on the
// volume slider, rightArrow should increase the volume, not seek.
// Normally, we'd just pass the keys through to the slider in this case.
// However, the native adjustment is too small, so we override it.
try {
const target = event.originalTarget;
--> --------------------
--> maximum size reached
--> --------------------